The Suffering Series

Punisher Rising

Mechanical Psychopath
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The Suffering

The Suffering: Ties That Bind


The first game is my favorite video game of all-time and while the sequel wasn't as good it was still a good sequel to the first. These games are both criminally underrated. The first game actually frightened me the first time I played it and I don't scare easily. The creature designs in these games have to be seen to be believed. I recently played the sequel after years of hunting for it and completed it with the good ending (going to play it again to earn the other two endings). Both of these are somewhat hard to find but should be found relatively cheap at used game stores, and both are well worth the money. But I can't recommend enough how they need to be played at night in the dark with the lights out and volume up for the atmosphere, very creepy stuff.

Any other fans of these underrated games here?
 
I only played the 1st one, and it was cool, nothing to write home about, but cool nevertheless.

If WB ends on buying 70% of Midway (or any other, for that matter), expect to see a The Suffering III, i´m sure on that.
 
From the ending I got playing the sequel, a third game could certainly happen. I hope so, but only if Surreal Software returns to develop it.
 
Glad to see I'm not the only one here who remembers these games. Still haven't gotten the good and neutral endings for TTB, but I'll replay it again soon to get both endings.
 
I have only played the first one, I rented the second one, but was quickly bored and did t go far.

The first game on the other hand.....that one was special. It was a shot in the dark rental. I had no idea what I was getting into. So after watching the intro sequence with the earthquake and the killings of the prisoners in my cell block followed by my cell door falling down... I was like "you expect me to go out there??? F@$k that!"

The sound effects, atmosphere, ghostly images of my family along with those flashbacks that would come out of nowhere.....I was unable to play for very long periods. It just put me on edge too much. I'd wind up shaking and needing to stop playing.

It will always have a place in my heart. That game deserved to be far more successful than it was. I don't believe a sequel was neccessary though. It's like one of those movies that were meant to stand alone. A sequel just dilutes it. They would be better off with a brand new story.
 
I remember renting out the first game about a year after it was released and was awesome. The music, atmosphere, design and story all added up to a down right scary game. Like other have said, it was vastly underrated and would love to see WB carry on the series if they buy out Midway.
 
I loved how the other characters and events seemed to act/happen independently. You had to be looking in the right direction instead of everything being cutscenes forced down your throat. If you were looking the wrong way, you missed it. Then the people you'd meet and how they were independent of you. You could ignore them, kill them, protect them, or go with them. It added a sense of freedom within the game.

I don't care if they continue the series so much. I still believe it was a one time deal. The effort would be better spent in figuring how to create a next generation game that manages put that fear back in to you again. The Resident Evils, Left for Dead, etc...they all do pretty much the same stuff and I never feel the way I did with the Suffering..I just feel like I'm playing a shoot em up. This is what Ties That Bind fell into and I remember the reviews noting that difference between the first one as well...so at least it was professionally recognized for what it originally achieved.
 
Got confused by the thread title... Thought they were making a sequal to Elektra...

Carry on...
 
The first game was decent The voice acting was god awful though. Haven't played the second.
 
You know, I just read the Wiki on the first game.....

I noticed it breaks down how the game starts off, which it notes is in the holding pen before entering the prison where two men then try to attack you and you have an episode.......

When I first rented this game...the game started with my being walked into the Death Row Cell Block and the Guards talking about me. Then that leads to meeting the other cell block prisoners followed by the earthquake....

I have no idea why the first time I played the game it started that way rather than in the holding pen, but I will say it was far more effective in setting the tone. I wound up buying the game used later, as I never finished it while renting it. I finished playing it off my purchased copy and started it over..that is when I first experienced the holding pen. I figured it was a bonus unlocked after finishing the game to give you an alternate experience. Still, even after playing that version of the intro, I prefered starting off while being lead to my Cell Block. Starting off turning into a monster followed by a vision of the huge twisted version of Torque that ends the game is more of a "WTF??" type of tone rather than the terror of suddenly being faced with having to walk out of your cell block into a blacked out prison with your cell block mates mutiliated.

What was up with the difference though??
 
Can't believe it's been two years since I started this thread, how time flies.

Just recently I managed to re-do the game, getting the bad and neutral endings, then going through it again with the good ending to refresh my memory of what happened during the good story arc. I overall really like the sequel although the first was definitely better. It's a shame there's probably never going to be a third game, since the second reportedly sold poorly, and Midway going under doesn't help, either. The way the second game ended with all three endings, there's definitely room open for a possible third chapter.
 

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