I think not putting it out on the PS4 hurt more than not having a campaign. The XB1's install base was relatively too small to make a new IP like that really take off, especially since the PS4 was a runaway success. Luckily EA rectified that mistakeI've heard the campaign is great. I think this shows what a big mistake they made not putting one in the first game as the campaign is what gives this kind of game tangibility that carries over into the multiplayer. Even though I expect it to be as good as I'm hearing that thing that clicks for me on other franchises like Mass Effect and Gears of War doesn't happen here and prompt me to buy the game at launch as the multiplayer-only nature of the first game means the franchise lacks personality, even more so in one where you play as a Titan half the time and have no significant main characters to relate to.
Will still pay it in due course though as I'd planned as the multiplayer was very good first time out, and look forward to trying the campaign in a few months or so.
I agree. I was actually just talking about my own experience/view as I liked the first game a lot but even after raves about this one's campaign can't bring myself to get as excited as I do for other franchise games and won't buy till it's a bit cheaper. It feels like the personality is lacking without the first having a campaign, as if it was something like World of Tanks, and the new campaign is therefore not a follow up to anticipate and get excited about revisiting.I think not putting it out on the PS4 hurt more than not having a campaign. The XB1's install base was relatively too small to make a new IP like that really take off, especially since the PS4 was a runaway success. Luckily EA rectified that mistake
I think you're misunderstanding what I'm trying to get across (maybe I worded it badly) as I'm not making that assertion at all. I'm only talking about this game/franchise specifically being hurt by being multiplayer-only rather than that being a problem for all multiplayer-only games. The reason is because this game's multiplayer features Titans and almost anonymous similar-looking drone-like soldiers rather than individual, varied or even named human/humanoid characters who do have personality. In a campaign the characters are likely to have been unmasked and we would have got a chance to learn about them and bond with them while a story is told around them and the lore of the game universe introduced. With that info you can then fill in the gaps when you go on to the multiplayer and without that my excitement for future instalments of a game I very much enjoyed suffered (even after learning that the sequel has a campaign and that that campaign is getting high praise).I highly disagree with your assertion that multiplayer games lack personality. Many multiplayer games are absolutely dripping with personality. I think you would have a difficult time finding people to agree that games like Overwatch or World of Warcraft lack personality.
Also your Titan in the campaign is a very memorable and likable character.
I think you're misunderstanding what I'm trying to get across (maybe I worded it badly) as I'm not making that assertion at all. I'm only talking about this game/franchise specifically being hurt by being multiplayer-only rather than that being a problem for all multiplayer-only games. The reason is because this game's multiplayer features Titans and almost anonymous similar-looking drone-like soldiers rather than individual, varied or even named human/humanoid characters who do have personality. In a campaign the characters are likely to have been unmasked and we would have got a chance to learn about them and bond with them while a story is told around them and the lore of the game universe introduced. With that info you can then fill in the gaps when you go on to the multiplayer and without that my excitement for future instalments of a game I very much enjoyed suffered (even after learning that the sequel has a campaign and that that campaign is getting high praise).
To demonstrate that the assertion is not my view, Street Fighter II had more personality in a SNES game than many current gen campaign-only games but if all the characters were an identical unnamed Ryu-type character then for me that personality wouldn't be there even if the game played perfectly. I guess this applies to most beat'em ups and it's really multiplayer shooters where the characters all look the same (particularly if all masked) that need this.
This game in particular is harmed by not having a campaign as the multiplayer doesn't have personality on its own whereas Street Fighter and Overwatch don't need one to get personailty. And I think Halo is a good example of a game that had there been no campaign I would be describing the multiplayer as not having personality with the identical masked characters with no history/backstory/reason for fighting that I know of. Hope that makes it a bit clearer.
their good on both from what I understand.What is the best platform to play Titanfall 2 on? I have a PC and PS4 and I can't decide which one to get it for.
What is the best platform to play Titanfall 2 on? I have a PC and PS4 and I can't decide which one to get it for.
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[FONT="]Respawn has announced that everything is on track for the upcoming Live Fire update, which is scheduled to launch tomorrow, Thursday, February 23rd. The update will also bring two Live Fire-specific maps called Stacks and Meadow as well as an additional Coliseum map called Columns. You can also expect Featured Playlists, a new execution, mixtape-style matchmaking, additional balance patches, and more.[/FONT]
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- [FONT="]On top of that, Titanfall 2 will also be getting a Live Fire-only Double XP weekend to help get you going. The event begins tomorrow and runs through Monday, February 27th. Unfortunately, the Double XP weekend will not apply to any other mode but Live Fire, so you'll have to make do. But hey, at least the update is free, right?[/FONT]
You can check out more detail on the Live Fire mode's specifics here and see it in action in the trailer above.Source: [Titanfall website]
Titanfall 2 is still very much in the studio's plans.
[FONT="]Apparently, Respawn isn't too happy with the way they have been communicating their plans to their fans.
That is about to change. In a new Frontier News Network blog post, the developer addressed the future of the game and reasserted their commitment to maintaining open channels with their players. They also made a brief mention of their Star Wars game that is currently in development but couldn't offer up any specifics.
[/FONT] [FONT="]On the subject of Titanfall 2, Respawn says that the game is "healthy and growing" and asserts that the player base continues to expand on a weekly basis. They stated that they were
"focused on the long-term future of Titanfall" as they have DLC and "action blocks and prototypes for future Titanfall projects" currently in the works. That said, they don't appear ready to talk about what they are working on in detail just yet.
[/FONT] [FONT="]On the subject of the Star Wars game, Respawn only says that Stig Asmussen, known for his work on the God of War franchise, is leading the development team and that the project "is still wrapped in secrecy and we wont be talking about it for a while."
[/FONT] [FONT="]The next blog update on Titanfall 2 is set to come next week on March 23rd, so check back to see what Respawn has in store.[/FONT]
[FONT="]Source: [Titanfall Blog via Gamespot][/FONT]