Tron Bonne
All Ass, No Sass
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Oh, well..then I guess you wouldn't care much for Zone Of The Enders then lol
I wouldnt buy this game if it had a level where Megan Fox ran around naked and rubbed canola oil on herself.
Is that Thundercracker I'm seeing there, or just some random airial bot?
We get our hands on Activision's upcoming movie game to see how it handles in single-player and multiplayer.
Activision's upcoming Transformers: Revenge of the Fallen aims to drop you in the combat boots of either the heroes or villains of the upcoming action flick. While this was basically the same goal as with the first Transformers movie game, we all know how that turned out (in other words, not so good). Thankfully Revenge of the Fallen looks to be headed in a positive direction. The game is being developed by Luxoflux, which has been quietly turning out some solid movie games over the past few years, and takes a slightly different approach than the first game. We had the chance to try out the game's single-player and multiplayer modes, which are shaping up to be solid complements to the film.
For those who haven't been keeping up on current robot events, Transformers: Revenge of the Fallen's story picks up a few years after the defeat of Megatron. Unfortunately, the defeat of the evil Decepticons' leader didn't curb the villainous robots' urges to stomp humans and fight the noble Autobots. The ensuing years have found Decepticons actually gaining a foothold in scattered places around the globe. To add insult to injury, something has arrived on Earth that seems likely to shift the tide of the battle in their favor.
The game will let you play through a single-player campaign and bounce between the Autobot and Decepticon perspectives, blending both movie-based missions and original missions into a lengthy, challenging experience. Each faction will feature its own set of playable characters for single-player and multiplayer modes. Autobot fans will be able to play as Optimu Prime, Iron Hide, Breakaway, Bumblebee, and Ratchet. In addition, Autobots based on the aerialbot and protectobot designs will be available in multiplayer. On the Decepticon side you'll be able to play as Starscream, Sideways (a new character), Grindor, Long Haul, and Megatron (come on, did you really think he was dead?). The multiplayer addition to the roster is based on the Seeker bots you cross paths with.
The single-player mission we tried was named Autobot Down and cast us as Ratchet who's sent to Shanghai to look for Ironhide who's gone missing after engaging Decepticon forces. One thing to note is that, as you complete missions and certain objectives, you'll unlock other characters to play through missions as in the game. The mission plays out in two parts, finding Ironhide then escorting him to safety, which is easier said than done thanks to Shanghai's surprisingly robust Decepticon population. Fortunately once you're on the second part of the mission Ironhide helps out by shooting enemies. You'll also have the benefit of Ratchet's special ability which is an area healing effect that mends both bots. At the end of the mission we were rated on our performance and earned a bronze rating. Completing missions will earn you points you can spend on upgrades for your faction that will yield improved performance.
The single player level also let us get our first feel for the game's controls which are smartly laid out, once you get used to one minor quirk. You'll move with the left analog stick, and use the face buttons to trigger your special ability, jump, melee attack, and climb. The top sets of triggers will let you switch between your primary and secondary weapons and activate your character's overdrive mode once you've charged it. The lower triggers let you aim with the left trigger and shoot with the right. The right trigger also serves as your transformation button which you'll have to hold down in order to remain in vehicle mode. While this may sound a bit odd, and initially you might find yourself releasing it without thinking as you play, the mechanic actually lets you perform the high speed and acrobatic moves seen in the films. Once we got used to it, we were bouncing between robot and vehicle forms with ease.
Our knowledge of the game's control scheme was sorely tested during our multiplayer matches which gave us the chance to try out the different game types in the online multiplayer mode. All told Transformers: Revenge of the Fallen will feature five match types: deathmatch, team deathmatch, one shall stand, control points, and battle for the shards. Deathmatch and team deathmatch are exactly what you'd expect solo or team based robot battling across stages set around the world.
One shall stand tasks you to take out your opposing team's leader, Optimus if you play as Decepticons, Megatron if you're an Autobot. If you're not playing as the leader you'll automatically respawn if you're taken out during a fight. If your leader is taken out, you won't. Once your leader is taken out you'll have 60 seconds to knock off the opposing team's leader before losing the match. If you're the lucky assassin, your hard work will be rewarded by being cast as your team's leader in the next round.
Control Points has teams fighting for control over specifics points on a point. There's a slightly tricky wrinkle to it in that you'll have to capture them in a specific order. You'll start in the center of a level, which is a neutral control point you'll have to start at. Capturing a point nets you a bit of breathing room as recently captured points can't be retaken by your enemy for ten seconds. Gaining or losing a point affects what you can take control of next which adds a decent layer of challenge to the action. You'll get visual prompts as to where to go next and what points need defending.
Finally, Battle For the Shards is a capture the flag style game that has working with a team to collect shards of the Allspark, the techno-mystical artifact that got blown up in the last film. The goal is to gather the shards spread around the level and take them back to your base. Unfortunately you'll be limited to walking back while holding a shard which is painfully slow and dangerous. However, this obstacle aside, holding the shard lets you fire off a powerful defensive pulse which helps take out some enemies.
After playing all the modes we can say that Transformer's Revenge of the Fallen's multiplayer is shaping up well. The game's action is fast and fun with the mode types offering a good amount of fun. To help keep the action competitive, Luxoflux is adding in detailed stat tracking to give you a better idea on your performance. While there isn't anything new in terms of what you'd expect out of traditional multiplayer, the game is fun and has giant robots that transform which is pretty much what you'd want out of a Transformers game. We definitely approve of the ability to do all the crazy stunts and use the different bots and their special abilities to try for some coordinated teamwork.
Even if you got burned by the last Transformers game and are a little gun-shy about this entry, you might want to give Revenge of the Fallen a chance. Luxoflux appears to be addressing some of the main sore spots from the first game. The control feels tighter and the camera doesn't appear to be as big a problem. More importantly, there's more freedom to how you progress in the single player game which is much appreciated. In addition the multiplayer mode offers plenty of fun. The final bit of good news is that there are some very cool unlockables that will most certainly please fans. Transformers: Revenge of the Fallen is slated to ship this June in time with the movie.
im sure its probably too late but i wish theyd make a game based off of ALL the G1 Transformers.. from the series to the animated movie.. they can do it now.. idk if it would work but i think would just be cool (for me anyways) too see it on the PS3 & 360 platforms.. how cool would it be to have sound wave ejecting cassettes of rumble and savage?? (doubt they would let Megatron actually transform into a pistol though) if i was a video game programmer id make all the G1 hay day cartoons into games like: GI Joe, Voltron, Thundercats... thank god for my imagination lol
Yeah, that would be cool to see all of that stuff. Like for the new GI Joe movie, instead of making a Rise Of Cobra tie-in they could make a game based off the animated series or Hama comics and release it at the same time or something like that. It'd be cool
Can Megatron transform into a gun?? or are those days gone?? lmao
(BD) Have you checked out the Wii Transformers game?
(SL) I haven't been able to play the Wii game because my hand is broken. I've just been playing Xbox 360 and PlayStation 3. I would imagine that the Wii experience will be like...I don't mess with the Wii, to be honest with you. It's kind of an amateur console. I'm not into the Wii thing.
(BD)What's wrong with the Wii?
(SL)This is how in a simple way you can find out if it's a gamer you want to play with. Ask them if they have a Wii. If they say yes, get the f*** out of there.
http://kotaku.com/5299140/shia-labeouf-totally-hates-the-wii
Shia LeBeouf, star of Transformers: Revenge of the Fallen hates the Wii. Here is what he said in an interview with Big Download:
Haha. Cant say i completely disagree with him.