WETA/Microsoft put HALO FILM on the back burners :(

If you even bothered to read the first post in this thread instead of going on this ******ed rant about sales figures, fanboys and republicans you will see that you totally missed the boat on this one.

Here it is in all its glory...


As was previously confirmed, we deeply regret that both Universal and Fox did not choose to move forward with financing the Halo film under the original terms of the agreement. At this time Peter Jackson and Fran Walsh, along with their partner, Microsoft, have mutually agreed to postpone making a feature film based on the Halo video game universe until we can fulfill the promise we made to millions of Halo fans throughout the world that we would settle for no less than bringing a first class film to the big screen. We are fully supportive of Director Neill Blomkamp's vision of the film. Neill is a tremendously gifted filmmaker and his preliminary work on Halo is truly awe-inspiring. While it will undoubtedly take a little longer for Halo to reach the big screen, we are confident that the final feature film will be well worth the wait.

End of story :o
 
MrHateYourself said:
You mean, like Starship Troopers? Based on something more popular and influencial than Halo, with an internationally acclaimed director?
Since when was Paul Veerhoeven a an "internationally acclaimed" director? Last I heard, the guy's films are infamous for being ripe with sensationalist crap, over emphasis on sexuality and too much blood and gore with very, very little substance. And aside from his one-hit wonder that was Basic Instinct, can you provide at least a single good example that indicates Paul Veerhoeven being a commercially successful director?

Or Godzilla, from some of the 90s' biggest hitmakers?
You mean the very same that sits at #89 amongst the 100 highest grossing films of all time? Oh yeah, that one tanked BAD.

Joss Whedon's FIrefly series?
I'm sure TV series have box-office reciepts in your own imaginary little wolrd. Idiot.

Soldier, from another huge hitmaker?
Paul W. Anderson, a "huge hitmaker"? And you had the audacity to call this hack as someone with "talent"? :dry:

David Twohy? My God, just when I thought you couldn't get anymore stupid...can you name at least one film of his in the list of highest grossing films of all time? And aside from Pitch Black, did he make anything that was even decent?

Matrix Revolutions? Funny, there seems to be a HUGE list of tanked scifi films from "talented and respected people". But we've covered that ground.
Matrix Revolutions still made almost 425 millions dollars worlwide, making it the 69th highest grossing film of all time. If all these examples are your way of trying to prove why a Halo film would be a bad idea, then you're a suckass job.

Talent doesn't equal box office success. It has very little to do with it. (see, again, X3 or The Omen Remake for talentless success; see any number of brilliant flops for proof that talent isn't marketable in an art field.)
Talent isn't marketable? Yeah, I'm sure the box-office success of the numerous films by talented filmmakers like James Cameron, Peter Jackson, Steven Spielberg , Gore Verbenski, Tim Burton, Ridley Scott, Robert Zemeckis, Mel Gibson, Sam Raimi and many, many more prove your asinine statement wrong.

Passion of the Christ, maybe, as it's an indie film; one could argue Star Wars as they are technically indie films; beyond those....seems to be that they're all studio movies that have pulled a huge international audience, unlike the Asian flop/nonAmerican "pretty good" story that is Halo.
http://www.imdb.com/boxoffice/alltimegross?region=world-wide

SO, where are those "at least 20"?
There's something about Mary (360 million) - you might justify this by calling Cameron Diaz a "superstar". Unfortunately for you, one look at her resume shows a whole line of films that sinked at the box office.

Notting Hill (360 million) - again, you might attribute this to Julia Robert's popularity, but we all know that doesn't make sense since both she and Mel Gibson couldn't stop Conspiracy Theory from becoming a box office blunder.

Dances with Wolves (424 million) - I can almost foresee you yet again trying to pin this on Kevin Costner's popularity (even though it mattered jack **** when Waterworld tanked), but this film was released in 1990, prior to which nobody gave a damn about him. Sure he appeared in a couple of films here and there, but nowhere near enough to score 424 million.

Twister (494 million) - Big name cast? Nope. Big name filmmakers? Nope. I'd love to see you explain how this one made it so close to 500 million.

Home Alone (533 million) - Another one I'll be eagerly waiting to see your explaination for.

Raiders of the Lost Ark (383 million) - Sure, one can say "OMG it's Steven Spielberg, how can it NOT be successful"? Little do they know that he wasn't as big a name back then as he was 10 years laer. After Jaws, Steve was a one-hit wonder, with his next big film, 1941, failing to be a commercial success. Even his film Empire of the Sun, that was released AFTER Indiana Jones, could not find mainstream popularity like Jaws and Raiders did.

Independence Day (811 million) - a cheesy alien invasion flick that neither had a big-name director nor a big-name cast.

Pirates of the Carribean (653 million) - we all know this was a suprise hit. No one expected a film based on a theme park ride by director that made like 2 films that were barely decent, only one of which was a box office success.

Passion of the Christ (604 million) - by your own admission

Star Wars (797 million) - by your own admission

Pretty Woman (463 million) - I'd like you to enlighten me how the hell did this film make so much money...

The Mummy (413 million) - Was it the cast? Nope? Big-name director? Nope. Based on a best-selling novel? Not that either. But still the 74th highest grossing film of all time. Pharoah would be proud.

Ghost (517 million) - another I'd kill to see you explain away.

My Big Fat Greek Wedding (356 million) - oh and this one too.

Armageddon (554 million) - already discussed this one.

Day after Tomorrow (527 million) - this one too. Not a well-known property but still made big bucks.

Back to the Future (350 million) - Robert Zemeckis' first big feature film. With very little (if any at all) star power. But the green kept coming in. How?

Like I said before, your ridiculous claim about only well-known properties being able to bring in money shows the extent of your ignorance and incompetence.

Speaking again of Halo sales, where are the sales figures for the map pack? If Halo is so unstoppably **** hot, shouldn't that have outsold the original as well?
The map pack was an optional multiplayer add-on that only works if you ALREADY HAVE THE ORIGNAL game. I mean, how the **** can the map pack outsell the original if the only people who can even buy the map pack are the ones who own the original game to begin with? You give a whole new meaning to the words "******ed" and "dumbass".

Oh, well. OK. You're right. If only the studios would listen to the wise Microsoft, who's Hollywood success story we all know. Hey, wait, no-Microsoft has no experience in the Hollywood field, where as Hollywood does.
Microsoft (and Bungie) did not want a bastard adaptation of their property. That is why they did not allow creative control over it. As for MS's demands about the upfront gross and additional financial incentives, they did so because they knew they had a hot property on their hands that studios were lusting after. An interview with Ed Fries post Halo 2 sales stated that he got a call from every studio in Hollywood wanting to make a movie based on Halo, only Bungie was too protective of their game to let go of the rights under said conditions.

Seems that Hollywood has a fair point in saying what historically does and doesn't work. Not that Hollywood looks at numbers, apparrently; except when the numbers support your arguements. They took notice-then realized the simple fact that even high video game numbers are insignificant to ticket sales.
Hollywood's been wanting to make a Halo movie ever since they saw Halo's sales figures. And that it was MS's sky-high demands and a disagreement between the two parties that resulted in then parting ways. But alas, if only you had the basic intellectual capacity to even read news articles instead of being soaked in your own inane assumptions:

http://www.gamespot.com/xbox/action/halo2/news.html?sid=6131735&mode=news

The Bungie-developed Halo franchise, which has seen more than $600 million in sales since 2001's Halo: Combat Evolved, owns claim to the top two best-selling Xbox games of all time. Halo 2, released in November 2004, eclipsed $125 million in sales on its first day of release. With such impressive numbers, the property caught Hollywood's eye, leaving many to speculate that a movie deal would be imminent.



However, negotiating a movie deal proved as challenging as taking down a Covenant dropship, as several studios surprisingly passed on producing a Halo movie. The reason: Film studios may be used to kowtowing to A-list actors' demands, but they don't typically cave in to requests from non-Hollywood players. Initial reports saw the software giant asking for $10 million against 15 percent of the gross (whichever is higher), a below-the-line budget of $75 million (budget before hiring actors and crew), near-immediate production of the movie, and a large say in the creative development of the movie.



http://www.gamespot.com/xbox/action/halo2/news.html?sid=6127059&mode=news

Variety reports the software giant wants a movie version of its sci-fi shooter fast-tracked, but its steep demands are causing studios to pass.


http://www.variety.com/article/VR1117927889.html?categoryid=1238&cs=1&s=h&p=0


When Microsoft first hit studios with the script in June, delivered by messengers dressed as Master Chief, it had a long list of deal points, including $10 million against 15% of the gross, extensive creative control and quick progress to production (Daily Variety, June 7).



It was the details of Microsoft's involvement that took several months to finalize, since financials were largely worked out by mid-June (Daily Variety, June 10).



There's no question of whether or not the studios think that a Halo movie would be profitable. If they actually had any reservations about a Halo movie failing to work "historically" as you so foolishly claim, they wouldn't have even thought of caving into MS's demands in the first place:

http://www.gamespot.com/xbox/action/halo2/news.html?sid=6131735&mode=news
Fox and Universal eventually bent and accepted the project, paying Microsoft $5 million against 10 percent of the gross. Universal will oversee production and domestic distribution, and Fox will handle all overseas operations.


No, ******, there IS no proven formula or there'd be no such thing as flops; EVERY movie would follow the formula because it'd be solid gold.
By formula, I meant there are certain common elements amongst all blockbusters that give a general picture of what would or would not work. That is why you have studios mandating to filmmakers about what they do or do not have to see. If no one had any idea about what kinds of films the general audience incline to, then there would have been no studio pressure and every director would've gotten his way to make the film HE wants to make. Get it, "******"?

THERE is a more accurate statement. And those studio execs have the idea that historically, video game movies are a flop. They know the basics for a common success, they know the basics for a likely flop "An Italian philanthropher writes his memoirs about his life as a daisy picker, shot on black and white DV, spoken in German, with no sound mixing, and starring Jim from down the block who used to be a full time Extra in the 80s? Brilliant!"...see, THAT is not something you'll ever hear from Hollywood because of flop history.

Just as "$150-200 million plus marketing, and a huge chunk of the profit to Microsoft, to make a movie about a video game that explodes on one game console but fails when brought to the general public (PC)? Brilliant! Video games have a history of producing hits, and hundreds of millions is a paltry amount of money!" is not something you'll hear.
Like I said, the most apparent logical paradox in your argument is that bloat like an idiot about the studios backing out of the project because "historically it wouldn't work", yet can't realize the simple fact that Fox and Universal bent over for Microsoft only because they wanted the rights so bad and they thought that it was a "safe enough" prospect in which they'd get a good chunk of the pie, even AFTER sharing it with MS. And do you know WHY exactly did the studios bail out?

http://www.variety.com/article/VR1117952317.html?categoryid=13&cs=1

While rumors had the studios concerned over a budget that was rising above the original projected $135 million pricetag, the filmmakers said the double defection came after U and Fox played hardball and unsuccessfully tried to get the filmmakers and Microsoft to reduce their profit participation.

It all had nothing to do with some unseen realization by the studios that a Halo movie wouldn't work all of a sudden. Like I said, it was a financial disagreement BETWEEN the parties.

Oh and I'd really like to see a credible source that states the studios backed out because they thought it " a Halo movie wouldn't work", aside from your own meaningless babble of course. Otherwise, I doubt you're either Fox's or Universal's public relations officer to know some kind "hidden, inside story" that the trades aren't reporting.


You match the numbers to the numbers-notice that Square turned a profit with Advent Children? How do you think they decided on the budget for it, by rolling dice? They looked at the known audiences and spent comparitively to decrease the odds of loss.
Yeah, like how scored "looked at the known audiences and spent comparitively" with Final Fantasy Spirits Within, which was the second biggest animated box office bomb in history.

Halo does not have Hollywood legs.
In Hollywood, "legs" are measured on the basis of how good or otherwise a film is. But. seeing as how incredible a moron you are to assert Halo not having "Hollywood legs" even before seeing a single frame of the film...

Because history has shown that everything that is made to be, becomes! Augh, WHEN will Hollywood learn that TRYING is the only thing that brings success!
Haha, you undercut your own point there by not even realizing the fact that success can NEVER be achieved without trying.

WHY can't they listen to children on the internet who have no experience in the field, WHY!?
Yes, and I am so thankful to the gods they sent a professional high-ranking studio executive like you to enlighten us with the "truth".

Yeah, no one knew who Tom Hanks was in the 80s.
Did you even read what I said, chump? I never said "no one knew Tom Hanks". I said he wasn't a big enough star to get his films to cross the 650 million mark. And I love how you so conveniently sidestepped my point about Apollo 13 or any other Tom Hanks film that could not be saved by his "star power", like You've got Mail and That Thing you Do, both of which were released AFTER Forrest Gump. Keep playing dodgeball, son. That way we can all see how big a gutless wrench you really are.

AND having Zemekis, a person with a history of hits, surely wasn't a factor either. Paramount probably never even LOOKED at HIS resume!
That could be a factor, but then again, by that same token, one could say that a film with Peter Jackson attached to it and WETA - the Academy Award winning studio which is currently the premiere FX house on the face of the planet doing the special effects work alone should be enough to get mainstream movie-goers sit up and take notice. And from the looks of his short films, Neil Bokgamp appears to be a pretty talented guy who knows well how to handle a film like this.

The book sales couldn't have factored either.
I like your blatant hypocrisy in dismissing 9 million Halo game players are insignificant to the film industry, yet Forrest Gump, a novel that stayed on the New York Times best-seller list for only a couple of weeks which wouldn't amount to more than a million books sold at most all of sudden becomes a deciding factor in Forrest Gump's box office success. Double standards be damned, eh chucky?

But its only good for so much. You can't BANK on getting good word of mouth, that's like saying "Dude, I promise you'll make your $200 mil back on Halo, some kids on the internet said so! They even said their friends would go!"
Yet by some sort of magical perception of the future that you've been so "gifted" with, you instantly know that a Halo film made by a talented group of filmmakers would NOT have "good word of mouth" even before production gets underway. Heck, I think my sarcasm here is getting killed by your stupidity.

And those NEVER fail.
Jeez, READ what I was talking about first, jackass. You presented Oldboy as an example of a good movie that didn't make money and I exposed the logical fallacy in your argument by highlighting the fact that Oldboy was a foreign film with limited distribution which was why it never stood much of a chance to make any impressive numbers to begin with, whereas Halo will be a summer tentpole with a wide release and a vast marketing campaign that obviously will have a good chance to gross big numbers.
 
.....how OLD are you!? The Gump effects were EVERYWHERE, on news stories about the "magic" that computers can do, what with the "he wasn't actually there!"; EVERY magazine ran an article on the groundbreaking effects; how do you NOT notice Gump being inserted into known footage? Gump's effects were a HUGE part of it, and a major leap. The little stuff like sky replacement and the feather, the jungle bombing, THOSE were what were barely noticed. That was the movie responsible for millions of moron high schoolers thinking that it was a true story-and I should know about how moron high schoolers reacted to that one. "But it was in the movie that Forrest Gump did so and so! It shows it!"
My point was that Forrest Gump's "grounbreaking effects" were NOT why people flocked to see it, unlike in the case of films like T2 and Jurassic Park which worked based on their "wow" factor. The CGI in Forrest Gump was amazing, but it was very subtle and less in-your-face. And it was nowhere near as sensational as T2's and Jurassic Park's.

You mean, like the people who've lost money on video game adaptations? You can't see them being a LITTLE hesitant about jumping back into those waters?
Please get your head out of the sand. The studios DID jump back into those waters, they only bailed out because they couldn't get MS and the filmmakers to cut down their own price.

And wait-wouldn't that then be MOST of the potential audience, since the majority of film goers have ignored video game movies?

"The only people who won't see this movie are the ones who won't see it, but if you don't count them, you can still make your money!"
You don't suppose it had anything to do with the fact that videogame movies have been utter crap so far? Moviegoers are not ignoring videogame movies, they are ignoring suckass movies. And unless you try and present an example of a good videogame adaptation that tanked (yeah, good luck with THAT one :whatever: ), my point still stands and you're still wrong. :up:

No wonder you can't understand basic business, you don't even know how to count. That's TWO words.
So says the guy who can't even read your everyday news articles, makes absurd assumptions under the false pretenses about knowing what he's talking about and saying a film won't have legs even before a single frame of it is captured on celluloid. Oh and don't even try and play the "business" card on me, junior. I'm a second year BBA Entrepreneurship student, so if you want to get all technical, go ahead and see how badly you get creamed.

Yeah, which is what I've been saying, and the risk is too high. Hey, wait a minute, what happened AGAIN to your "magical formula"? Now you're saying there ISN'T a guarantee? Just above you had a sure fire way to make a hit!
I said Halo had a lot of elements that appeal to the general public. And it's amusing to see your cowardice bare itself when you TRY and be so specific in replying to different parts of my last post, yet fail to respond to an entire paragraph:

Fenrir said:
And I ask you...under what circumstances will it "flop"? If the fans are happy with it, that means it will be an amazing sci-fi war epic with tons of great action and jaw-dropping CGI, will be faithful to the game's intriguing storyline and will be one of the best blockbusters of the year. I ask you...can you name even ONE such big budget summer tentpole film, you know, a film that satisfied fans, had an awesome storyline and action yet "flopped"?
I'm still waiting for an answer.

Scifi movies soar or sink, that's the only way it goes. There have been more sinkers than soarers. So, a built in audience with a history of box office failings, in two genres where failure outranks success, and you can find as many similarites in the successes as the failures. Again, Starship Troopers.
And what exactly is your proof in stating that a Halo movie can only sink? As far as the question of box office success goes, there have been many a sci-fi that hit the jackpot - War of the Worlds, Terminator 2, Star Wars etc. Heck, there's even a videogame adaptation that made a decent lot of money - the first Tomb Raider that collected 250 million (let's chalk it up to the fact that it was the only videogame movie that was barely even watchable). So videogame adaptations aren't as unanimously resistant to box office success like you say.

Huh. Amazing that more unpopular movies don't make hundreds of millions.
I just listed a couple more. Knock yourself out, sweetie.

If it wasn't popular, where did those numbers come from?
So you're saying Armageddon was popular BEFORE the movie was released? Tell me, what was the SOURCE of Armageddon's popularity? Was it a novel? A comic book? A videogame? A toy-line? A board game? What WAS it?

Oddly, those same MIB fans won't see an MIB sequel, and for every two or three successes you list, a dozen failures can be listed. Also, MIB, Armageddon, WotW....hmmm. All very pedestrian, modern, "real world" type movies about PEOPLE...
Really? Then how do you explain films like Minority Report, Star Wars and The Matrix and to some extent, even the first two Terminators? There is more than enogh enough distant future mumbo jumbo in all of them to disprove your point. And if box-office isn't a factor, there are even more great sci-fis to add to the list - Metropolis, Brazil, Blade Runner, 2001 A Space Odyssey, Alien and Aliens.

...whereas Halo is about...well, it really doesn't have any characters or universe. What's the future of Halo like? It's people, it's society, it's mannerisms, it's dress, it's function?
Read the novels and play the games.

Who is Master Chief, his friends and people around him? Can you tell me any of that?
Educating yourself before entering an argument with someone is always a great idea lest you make a buffoon out of yourself. :up:

That would all have to be invented for the flick and then made relatable. Those ones you mentioned are "real world" films.
To keep the films' producers true to the Halo Universe, Bungie prepared an exhaustive encyclopedia known to some as either the "Halo Compendium" or the "Halo Bible", describing nearly every topic in the Halo games and novels including graphics of characters, species and vessels.

Nothing would have had to be invented.

Halo has nothing about the world around it, Star Wars reveled in it's fictional society and that was it's driving point. Same for Star Trek.
A futuristic space-oriented society has already been successfully portrayed by the Alien films (which Halo seems to draw a lot of influences from). Can't see why it would be so hard for Halo to make it work.

Yet oddly, it seems that the people with the money and far more experience than myself seem to agree with me....and disagree with you. Please, try writing them a letter and using your persuasive arguements, maybe you can change their pocketbooks' minds!
Strange it is how you beat your chest in triumph about the "people with the money" "agreeing" with you yet the links and quotes I posted make it inexpicably clear that you didn't have the slightest clue as to why exactly did the studios walk away from the project in the first place.

Delusions of victory, the mind of a fool and all the hilarity one could ever ask for. :D

Need we AGAIN point out how many tentpole flicks, good or bad, have failed? Here you go again, contradicting yourself. I thought there WAS no formula for success? Or was there? It seems to flip flop an awful lot in your arguement.
And again I ask you, under what circumstances would a Halo movie would fail, when the factors are as you put it, that it will be a great movie that will satisfy it's fans when all is said and done, meaning that it will be a marvel to look at, have an intrguing storyline that's faithful to the mythos with breathtaking action sequences and awesome CGI all done by the one and only WETA?

And spanks the **** out of those that fail.

Yet businessmen take chances nevertheless. It's why one succeeds and it's why mundane, "play-it-safe" cowards don't enter the business world. Because risk will always be an unavoidable element in business. NO business is completely safe. Sure, one always takes steps to minimize risk and losses and maximize profitablity, but it's not an exact sciene and you are still always vulnerable. It's the very first thing they teach you in business class. You would have known that if you actually KNEW what you were talking about regarding the field of business instead of PRETENDING to know.

Yes. Studios are DESPERATE for Halo. Wait...no, only a few showed interest after laughing off the script(s), felt it was such a gamble that the few who were willing only did if if the risks were split, and then they decided it was a bad idea afterall. Yep. Hollywood is SCRAMBLING for it. As soon as it was dropped it was IMMEDIATELY snapped up by another studio. I haven't seen this much commotion since...ohchrist, I can't remember the name of it....anyone with knowledge of film history will know it's infamy, the one about the guy with the nuke in his chest, never got made but sold for millions due to a clever hype scenario....
Really? Can you please provide a source that says that studios thought the script sucked and felt it was a gamble? Oh and pray that your source is more accurate than Variety.

Otherwise, please stop trying to be clever and shut the **** up.

Silence speaks louder than words.
Actually, it's "Actions speak louder than words", because silence can be interpreted to be many things (guilt, shock, disbelief, restraint, concealment) whereas actions are a clear indication towards the motives and goals of said action. Here's an invaluable piece of advice sonny-jim : don't tire your peanut brain with the complexities of philosophy. You'll only end up being a laughing stock amongst the very ones you're trying to impress.

Pretty easily, yeah. If Microsoft just sold off the rights, then they could pump out a $60 million POS (such as AVP, for instance) and there'd be enough suckers to have a really safe deal. With Microsoft's demands, they CAN'T exploit it. They know the odds are against it as a big budget movie, but as something smaller and different it's a much safer bet.
No, they are going by the basic principle that the greater the investment, the greater the risk. The more money you have hanging by the entrails, the more worried you will be about making it back, regardless of how of safe you think your investment really is. Because unpredictability is a quitessential factor in the business world - but there are a lot of external forces that hamper or in some cases, even totally destroy your chances for success. That's why only propeties that have a track-record of generating huge revenues, like say Harry Potter, The Matrix or Spiderman, whose first installments had modest production values whereas the sequels blew the roof away in terms of budget.

No businessman worth his salt likes to blow his load and put it all on the line on the first try. Even if there's a really solid margin of profit and the market is relatively safe for competing in, he will always take baby steps in before making the big leap. It's only sound business strategy. Same is the case with Halo - the studios licensed the rights to a Halo movie as means of income, which means they thought it was a profitable venture, but they don't see it fit to make such a big investment on it all at once. It's not just in the case of Halo, it's the same with all first installements of known-properties. If the first one strikes gold, it gives them more leeway for a bolder approach in the next one. It's just the way things are done. Plus it also spares a lot of trouble to the company managers in answering skeptics amongst stockholders who will be trouble by such a huge investment.

And let's not forget that the climate in Hollywood right now is becoming increasingly conservative. It is troubled time in the industry and studio suits are running left and right to cut costs in every way possible, be they staff layoffs, decreasing talent costs or slashing film budgets.

http://www.variety.com/article/VR1117933276.html?categoryid=13&cs=1
http://www.variety.com/article/VR1117898840.html?categoryid=1677&cs=1
http://www.variety.com/article/VR1117948036.html?categoryid=18&cs=1

In light of this, a Halo movie that leaves the studios with no creative control over the production of the film and basically, taking it up the ass from Microsoft in financial demands...being dropped? Say it ain't so...

Again, if it's so hot and surefire, why does NO studio want it and Microsoft won't make it?
The links above already elaborate on why no studio wants it now. And this part of my last post stated clearly why MS won't invest in a movie. Only you had your cranium stuck far too deep in your anal cavity to understand any of it:

Fenrir said:
Because stockholders are always wary of their company venturing off into uncharted territories, markets they have absolutely NO idea about, ESPECIALLY when said markets are already teeming with cuthroat competition. Microsoft jumped into console gaming because it was not a significantly different field and MS already had a good grasp about games thanks to their expertise on the PC. Plus, the console gaming market was pretty much a duopoly, thereby giving MS a good chance to enter the competition and size things up. Console gaming was increasingly becoming a very lucrative business and with so few players duking it out, you bet they wanted a piece of that pie.

But things are completely different in movieland. You have like five very proficient studios tearing away bites from each other's morsels in an industry that is just as huge as their own, if not bigger with big investments, big risks and big gains. MS has absolutely NO idea about the workings of the film industry and no way are they going to flush hundreds of millions of dollars without having a clue as to what they are doing.
You keep dodging my question and never answering, and never showing why it SHOULD be a safe investment. You make vague generalizations about OTHER success stories.
I have answered every question thus far. It is YOU who can't read what is being said, especially considering that you lack the spine to even fully quote and reply to all sentences in my post, instead of just cherrypicking those that can respond to.

Ohmygod. YOU, sir, need to be a comedian. MS, expertise? On PCs?! BAHAHAHAHAHAHAHHA! Have you ever actually TOUCHED a Microsoft product? Microsoft has a good grasp on exploitation and profiting from others (see their attempts to do nothing on but make money from a Halo movie; see their entire history based on ripping off OTHER good ideas, such as the true birth of Microsoft's success after stealing the "Windows" idea of an icon based visual OS operated by mouse from Xerox), but they certainly don't have "expertise". You're thinking of Mac products. I've only ever ONCE seen a Mac crash, never seen it have a virus, and they don't ship defective products.
I was talking about MS expertise in GAMING, you ass. Didn't you READ the friggin' quote before injecting in your brainfarts "MS already had a good grasp about games thanks to their expertise on the PC" with successful gaming franchises on the PC like Close Combat, Age of Empires series, Flight Simulator and Mechassault. I mean, surely when I talk of MS good grasp "about games" thanks to their expertise on the PC, I would be implying MS products that are everything EXCEPT games, eh? Silly MrHateYourself. :)

Oh, but it's SUCH a sure thing though!
A Halo movie stands a great chance, but technically speaking, there is ABSOLUTELY NOTHING that is totally risk-free. Again, you'd have known that had you known **** about the workings of a business like you claimed you do.

OK, let's be fair, you're right:speaking from Microsofts' viewpoint, yeah-there's no sense in going into movieland, especially since they know they can't do anything right. Placing the bet on someone else's head and taking the money is what MS does best. It's the most sensible thing, *I* am not fully funding any of my film projects (even if I could!) and certainly wouldn't if there's someone else willing to take the gamble. You can't blame wanting the best option for themselves.
OK...

And herein lies my point again:the fans are screaming "it's sure fire", but no one-not even Microsoft-thinks it is. You just agreed with me by saying that. Microsoft KNOWS they don't have a sure fire hit, and everyone else (but the fans, apparently) knows it too.
No, MS knows they have a hot property on their hands that studios are sying to get their hands on, that's why they're making such steep demands. Basic law of supply and demand - greater demand leads to an increase in price. It's downright and utterly stupid to think MS would ask for such a ridiculously high price for a property that neither they nor anyone else would think as profitable. Price is always based upon value, that is why studios initially agreed and even made a down payment of $5 million to MS. One really has to be braindead to think Fox and Universal would have even contemplating paying that amount to MS if they did not value the license to begin with or that it was doomed to fail.

The numbers stand against it. The numbers show support, it's not like saying "Well, which would be a better bet, a Halo movie, or a Contra movie?", but there's not enough supporting numbers to JUMP at hundreds of millions of dollars.
The "numbers"? Oh you mean that asinine, childish "math" you did some time ago? LOL! Yeah, "I'd buy that for a dollar!". :woot:

Another Star Wars movie? ANYONE would jump. This field? Too many negatives.
Oh jeez, it's the "math" again. Thar she blows...
 
It'd be cool if every fan of the game put forward five bucks to fund the movie. How much would that come to? :huh:
 
MrHateYourself said:
The Bible is more popular than Halo or my LotR example, yet religious themed movies were few and far between, mostly unprofitable. Why aren't there more high budget Bible flicks? It's the same theory as video game movies-most low budget efforts have failed to explode. When a low budget video game flick is a huge hit, THEN it will be more likely that someone will take a risk on a big budget video game movie. There is no precedent for big budget video game movies, only a precedent of failure for all. The video game industry needs it Passion Of The Christ-a low budget, odds against the wall surprise hit.


The reason religious-themed movies are few and far between is the fact that A) They are highly controversial, B) Most directors aren't religious nuts like Mr. Gibson, and C) There's only so many films you could make about the bible before you're beating a dead horse. There isn't a precedent for failure of all video game movies. There is the precedent that video game movies thus far have been directed by sloppy crews, low budget-bearing studios, and a plethora of other reasons. The video game industry doesn't need a Passion of the Christ surprise hit to hit the theaters for someone to actually pick up a movie like Halo.



For the sake of this arguement, we'll ignore the tons of animated DTV flicks (mostly Japanese). Mario, two Mortal Kombats, Double Dragon, Final Fantasy, two (three) Resident Evils, two Tomb Raiders, Bloodrayne, two House Of The Dead, Street Fighter, that's just off the top of my head and FAR more than "five"; you could count D&D and the Masquerade TV series as examples of nonvideo gaming tanks.

There was a Final Fantasy movie in America, since when? And personally, I have only seen one Resident Evil movie in the American market as well. Using all of the movies actually made in America and widely circulated in American theaters.. that makes about 8 (I already said aside from Mario and RE, btw).. OOPS! I'm off by 3. Horrible me.



Ah, the magic bullet. I forgot that adaptations tank because of lack of faith to source material. Verily, no movie that veers from source material has succeeded; and no movie slavish to the source material has ever failed.

No, video game adaptions tend to tank because they are not faithful to the source material. A director tries to make a 'smash hit' film out of an already laid-down plot and it appeals to neither the critics or the fans. That is why half of them have tanked, or done badly. If you gave me a movie that was true to the Halo source material, it'd probably end up as a critical success. Why? Because Halo has a rich story and is a rather colorful world under all that running and gunning. If you've read the books, that is.


Yeah, if you'd read anything.

Apparently, you didn't because you've repeated the same 'beat dead horse' argument that you have been for the length of this thread.


Sorry bucko, I'm qualified; and one doesn't have to have industry work experience to be able to look at basic numbers.

Qualified? How the hell do you gauge qualified? "Well, since I've seen alot of video game movies tank, I must be an expert on the subject!"



You're right. I'm "reaching". I'm reaching desperately to prove that studios will see Halo as an unprecidented gamble and are unlikely to support it. Reaching so desperately that I might even bring up the fact that....hey....studios have repeatedly dropped the idea. Studios ALWAYS drop the most sure fire ideas! They have a "make no money!" policy.

You know why studios dropped the idea? Do you have any idea? It was because MS was asking too much out of the studios for the rights to create a film based on the world, not because studios thought the idea was horrible. Maybe you should do some fact-checking before you go off on a rant about something that you obviously have no clue on. Hey, but I don't have to know anything about open heart surgery to give a surgeon a lecture on it! Am I right?


Except for the plenty well guided fact that only two video game movies have been successful, and one has been "profitable enough to warrant a way lower budget sequel". But hey, if I'm misguided, then the history of game adaptations is misguided. Facts be damned, EVERY video game movie is successful!

You fail to see the point. Do you have no comprehension of what 'risk-taking' is? Do you think that since most comic-to-movie adaptions haven't been successful, or many past book-to-movie adaptions weren't successful.. they should've just given up on that, as well? Just because forerunners, all directed by people who ARE NOT the people in charge of the Halo movie material and production.. have failed, doesn't mean all future attempts will be failures as well.

Please don't reproduce, I'd hate to have to deal with the fact that I was aware of a new-wave of pseudo-intelligent humans coming to bear.


Yep. But again with the Passion example-it's been a historical failure, and it's going to take a LOW budget payoff first. Batman and XMen were both very low budget affairs; the original Superman film(s) had a pretty solid budget but that has historically been chalked up to Superman's history of success (and, in finishing the second one, the Star Wars Effect). Superhero movies didn't break the niche with huge gambles, neither will video game movies....especially since there's no Superman example for the video game movie industry.

Tadah! Halo! Halo is the literal 'Superman' of the video game industry. Why do I say this? Because Master Chief is a widely recognizable figure in America. (Which is going to be where the movie will be released, go figure!) Who cares about international success? It's going to be decided about how it picks up in AMERICA, not in Yugoslavia or Serbia or some other obscure Eurasian country.



I'm going to take that to the bank next time I go speak to them about a business loan. "Just because statistics speak of failure, it doesn't mean it will ALWAYS be a failure. It's a fact that nothing is certain. Surely now I can have the money? It COULD pay off."

Your attempt at being ironic is actually pretty accurate. Nothing is certain, and many of the greatest things we have in life have all come out of making risks. Alot of the time they won't pay off, but sometimes they WILL. And Halo is the sort of property that could very well pay off in the end with the reins in the right hands.


OK. I have no reason to suspect that a Halo movie isn't a safe gamble. There've been no big budget adaptation successes, and the studios have abandoned it. Those are MINOR roadblocks. :whatever:

Once again, do you even know why the abandoned it? Because of the ****ing over-the-top requests that MS had in regards to the intellectual property, ****. Maybe you should take a page out of scientific study and realize that NOTHING can ever be determined as ALWAYS. Especially something like the box office or the potential success of a movie.

You make Topdawg almost seem like a sentient being. Hell have mercy on your soul. :o
 
WhatsHisFace said:
He's probably Topdawg.

Nah, Topdawg already revealed himself as that F-name guy. I don't recall right now. :o

Oh well, he's still a d-bag.
 
This thread is so hilarious. It's nice to know that idiots aren't just attracted to me on the internet, they come out of the wood works even when I'm not here. Just out of curiosity, did anyone not find people's motives for claiming Halo is a niche franchise very obvious and transparent?
 
Halo isn't a niche franchise. O_O

Microsoft could have offered the studios a fair deal or a deal that would have gotten the movie made without compromising themselves at all and ensuring the quality of the film, but instead they decided to play hardball for money they didn't really need...

I'm sure if they funded a decent portion of the movie themselves that the Fox and Universal would be have agreed to making the film and basically let Microsoft do what they wanted. Say 100 million of the budget Microsoft pays for?

I wish I ahd 100 million...
 
Fenrir said:
My point was that Forrest Gump's "grounbreaking effects" were NOT why people flocked to see it, unlike in the case of films like T2 and Jurassic Park which worked based on their "wow" factor. The CGI in Forrest Gump was amazing, but it was very subtle and less in-your-face. And it was nowhere near as sensational as T2's and Jurassic Park's.


Please get your head out of the sand. The studios DID jump back into those waters, they only bailed out because they couldn't get MS and the filmmakers to cut down their own price.


You don't suppose it had anything to do with the fact that videogame movies have been utter crap so far? Moviegoers are not ignoring videogame movies, they are ignoring suckass movies. And unless you try and present an example of a good videogame adaptation that tanked (yeah, good luck with THAT one :whatever: ), my point still stands and you're still wrong. :up:


So says the guy who can't even read your everyday news articles, makes absurd assumptions under the false pretenses about knowing what he's talking about and saying a film won't have legs even before a single frame of it is captured on celluloid. Oh and don't even try and play the "business" card on me, junior. I'm a second year BBA Entrepreneurship student, so if you want to get all technical, go ahead and see how badly you get creamed.


I said Halo had a lot of elements that appeal to the general public. And it's amusing to see your cowardice bare itself when you TRY and be so specific in replying to different parts of my last post, yet fail to respond to an entire paragraph:


I'm still waiting for an answer.


And what exactly is your proof in stating that a Halo movie can only sink? As far as the question of box office success goes, there have been many a sci-fi that hit the jackpot - War of the Worlds, Terminator 2, Star Wars etc. Heck, there's even a videogame adaptation that made a decent lot of money - the first Tomb Raider that collected 250 million (let's chalk it up to the fact that it was the only videogame movie that was barely even watchable). So videogame adaptations aren't as unanimously resistant to box office success like you say.


I just listed a couple more. Knock yourself out, sweetie.


So you're saying Armageddon was popular BEFORE the movie was released? Tell me, what was the SOURCE of Armageddon's popularity? Was it a novel? A comic book? A videogame? A toy-line? A board game? What WAS it?


Really? Then how do you explain films like Minority Report, Star Wars and The Matrix and to some extent, even the first two Terminators? There is more than enogh enough distant future mumbo jumbo in all of them to disprove your point. And if box-office isn't a factor, there are even more great sci-fis to add to the list - Metropolis, Brazil, Blade Runner, 2001 A Space Odyssey, Alien and Aliens.


Read the novels and play the games.


Educating yourself before entering an argument with someone is always a great idea lest you make a buffoon out of yourself. :up:


To keep the films' producers true to the Halo Universe, Bungie prepared an exhaustive encyclopedia known to some as either the "Halo Compendium" or the "Halo Bible", describing nearly every topic in the Halo games and novels including graphics of characters, species and vessels.

Nothing would have had to be invented.


A futuristic space-oriented society has already been successfully portrayed by the Alien films (which Halo seems to draw a lot of influences from). Can't see why it would be so hard for Halo to make it work.


Strange it is how you beat your chest in triumph about the "people with the money" "agreeing" with you yet the links and quotes I posted make it inexpicably clear that you didn't have the slightest clue as to why exactly did the studios walk away from the project in the first place.

Delusions of victory, the mind of a fool and all the hilarity one could ever ask for. :D


And again I ask you, under what circumstances would a Halo movie would fail, when the factors are as you put it, that it will be a great movie that will satisfy it's fans when all is said and done, meaning that it will be a marvel to look at, have an intrguing storyline that's faithful to the mythos with breathtaking action sequences and awesome CGI all done by the one and only WETA?



Yet businessmen take chances nevertheless. It's why one succeeds and it's why mundane, "play-it-safe" cowards don't enter the business world. Because risk will always be an unavoidable element in business. NO business is completely safe. Sure, one always takes steps to minimize risk and losses and maximize profitablity, but it's not an exact sciene and you are still always vulnerable. It's the very first thing they teach you in business class. You would have known that if you actually KNEW what you were talking about regarding the field of business instead of PRETENDING to know.


Really? Can you please provide a source that says that studios thought the script sucked and felt it was a gamble? Oh and pray that your source is more accurate than Variety.

Otherwise, please stop trying to be clever and shut the **** up.


Actually, it's "Actions speak louder than words", because silence can be interpreted to be many things (guilt, shock, disbelief, restraint, concealment) whereas actions are a clear indication towards the motives and goals of said action. Here's an invaluable piece of advice sonny-jim : don't tire your peanut brain with the complexities of philosophy. You'll only end up being a laughing stock amongst the very ones you're trying to impress.


No, they are going by the basic principle that the greater the investment, the greater the risk. The more money you have hanging by the entrails, the more worried you will be about making it back, regardless of how of safe you think your investment really is. Because unpredictability is a quitessential factor in the business world - but there are a lot of external forces that hamper or in some cases, even totally destroy your chances for success. That's why only propeties that have a track-record of generating huge revenues, like say Harry Potter, The Matrix or Spiderman, whose first installments had modest production values whereas the sequels blew the roof away in terms of budget.

No businessman worth his salt likes to blow his load and put it all on the line on the first try. Even if there's a really solid margin of profit and the market is relatively safe for competing in, he will always take baby steps in before making the big leap. It's only sound business strategy. Same is the case with Halo - the studios licensed the rights to a Halo movie as means of income, which means they thought it was a profitable venture, but they don't see it fit to make such a big investment on it all at once. It's not just in the case of Halo, it's the same with all first installements of known-properties. If the first one strikes gold, it gives them more leeway for a bolder approach in the next one. It's just the way things are done. Plus it also spares a lot of trouble to the company managers in answering skeptics amongst stockholders who will be trouble by such a huge investment.

And let's not forget that the climate in Hollywood right now is becoming increasingly conservative. It is troubled time in the industry and studio suits are running left and right to cut costs in every way possible, be they staff layoffs, decreasing talent costs or slashing film budgets.

http://www.variety.com/article/VR1117933276.html?categoryid=13&cs=1
http://www.variety.com/article/VR1117898840.html?categoryid=1677&cs=1
http://www.variety.com/article/VR1117948036.html?categoryid=18&cs=1

In light of this, a Halo movie that leaves the studios with no creative control over the production of the film and basically, taking it up the ass from Microsoft in financial demands...being dropped? Say it ain't so...


The links above already elaborate on why no studio wants it now. And this part of my last post stated clearly why MS won't invest in a movie. Only you had your cranium stuck far too deep in your anal cavity to understand any of it:



I have answered every question thus far. It is YOU who can't read what is being said, especially considering that you lack the spine to even fully quote and reply to all sentences in my post, instead of just cherrypicking those that can respond to.


I was talking about MS expertise in GAMING, you ass. Didn't you READ the friggin' quote before injecting in your brainfarts "MS already had a good grasp about games thanks to their expertise on the PC" with successful gaming franchises on the PC like Close Combat, Age of Empires series, Flight Simulator and Mechassault. I mean, surely when I talk of MS good grasp "about games" thanks to their expertise on the PC, I would be implying MS products that are everything EXCEPT games, eh? Silly MrHateYourself. :)


A Halo movie stands a great chance, but technically speaking, there is ABSOLUTELY NOTHING that is totally risk-free. Again, you'd have known that had you known **** about the workings of a business like you claimed you do.


OK...


No, MS knows they have a hot property on their hands that studios are sying to get their hands on, that's why they're making such steep demands. Basic law of supply and demand - greater demand leads to an increase in price. It's downright and utterly stupid to think MS would ask for such a ridiculously high price for a property that neither they nor anyone else would think as profitable. Price is always based upon value, that is why studios initially agreed and even made a down payment of $5 million to MS. One really has to be braindead to think Fox and Universal would have even contemplating paying that amount to MS if they did not value the license to begin with or that it was doomed to fail.


The "numbers"? Oh you mean that asinine, childish "math" you did some time ago? LOL! Yeah, "I'd buy that for a dollar!". :woot:


Oh jeez, it's the "math" again. Thar she blows...

PWNT!

wolviepunch6821jg6.gif
 
I'd just like to say that T2 was actually a very good movie, and wasn't just special effects :o
 
Tetragrammaton said:
I'd just like to say that T2 was actually a very good movie, and wasn't just special effects :o

Of course.
 
WhatsHisFace said:
Fenrir is on a pwning spree.

And I still don't have a bigger avatar. Post counts be damned. :(
 
Somebody make a Game Alphabet Game thread quick! :D
 

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