The Ghostbusters game was first developed by ZootFly for the Xbox 360. Other than promotional artwork and 4 in-game movies of early prototypes, there is no information about the game. The game is currently on hold due to licensing issues the company is actively working to resolve. The official statement from ZootFly's website: "We are very glad to see the overwhelming response to the Ghostbusters prototype movies. What you've seen is indeed in-game footage of early prototypes on the Xbox 360, running on ZootFly's proprietary engine. Due to licensing issues, further development of the Ghostbusters game hit a bump on the road, but everybody here at ZootFly is working actively on resolving the challenges with the owners of the Ghostbusters IP". Those owners are Sony, which have its own console opposite to the Xbox 360, the PlayStation 3.
Due to the likely outcome of not being able to use the required intellectual property, ZootFly has been concentrating on developing a 'Ghostbusters-inspired' game which features many elements based on or seen in the promotional movies. It is unknown whether work on TimeO would be halted if the intellectual property rights were granted.
On February 2, 2007 it was reported that Dan Aykroyd told The Edmonton Sun that Universal recently purchased the rights from Sony to produce a Ghostbusters video game.[1] The article goes on to mention that Dan Aykroyd would be doing some motion capture for the game in the next year. It is unknown if ZootFly will continue to develop the Ghostbusters video game or if Universal's game division Vivendi would develop a game of their own.
In a new interview, one of the makers reported that the game was heading to the Wii and PlayStation 3. All other reports of such are inconclusive at this time.
In an interview with Harrold Ramis, at the Vail Film Festival, Ramis confirmed that the Ghostbusters game is indeed in development. He also confirmed he and Dan Aykroyd will be doing the voice work. He then went on to say he's seen some early game footage.