Why Are You Crouching Spock?
Avenger
- Joined
- Oct 1, 2007
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- 10,912
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Comes out 23'd here.
Wow...this game is really impressive from first impressions, it's like an mmo inside a single player game, npc's aren't static like other mmo's. The character creation is blast, it's alot like oblivions, so if you want, you wont see your twin brother all the time. The UI is abit crap atm, hopefully they fix it.
The soundtrack in the game is pretty awesome, it sounds more like a movie soundtrack than games. Really do hope they fix the UI though, from playing a few hours, it's hampering the game more than it should, hopefully enough people will complain.
It goes live today for the rest of the world. Its not like COH because it is more mature and as you go along you determine how your player's story will go. I mean if you kill another player in PVP mode they can put a reward out for your death or the person you kill would get more points or whatever if they hunt you down and kill you them self. You can also raid towns and take everything they have and how you talk to your contacts determine how friendly and helpful they are. Also you can have drunken bar fights which is always fun.
It is coming out for the 360 (between August and October) but it is unknown if you can link up with people playing on their PC
I'll probably give it a try once it comes out for the 360.
The more things change, the more they stay the same.
I turned it off.
You only get nipples, no vagina. Unless theres player with there armor off jerking off to there char, chances are you wont see much.
Fatality's are pretty cool though, especially satisfying in pvp.
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Apparently the pc users and 360 users will be sharing servers.
http://www.videogamer.com/pc/age_of_conan/preview-937-3.html
When will the Xbox 360 version coming out?
JT: Next year. When we launch we are splitting up into three. We have been working on the Xbox for a long time actually. But as we hit the last six months we were like, let's focus on the PC version. That's where we know the market is. We're trailing about a year. No longer than a year. As soon as we launch, stabilise and have everything up and running, all the systems going, we're going to have the live team fixing stuff, speaking with the players, what do you guys want? We have the expansion pack team and then we have an Xbox team. But we're pretty much Guinea pigging our way into the Xbox, just like Microsoft is. We are exploring frontiers on how to deal with the consoles and online games.
Any ideas how it might be different?
JT: It will be the same essence and the same experience. We want for the people who want to do it, we want them to be able to play with their PC friends if they like to. It's not a force thing but we would like that to happen. But obviously the control mechanism, the communication, all this is stuff we are solving on a daily basis. The patching, the install, the footprint, the payment, the servers, the customer service... it's a challenge. But we will get there eventually.
But you intend for it to come out max a year after the PC version?
JT: Yeah, maximum a year. But I don't feel comfortable about promising a date. We've been promising quite a few dates on this one. But you know things happen.
Funcom has reported its financial results for the fourth quarter, revealing an operating loss of USD 23.3 million, caused by a depreciation of USD 22.8 million due to the lagging performance of Age of Conan.
The poor performance is compounded by the announcement that the company's chief financial officer, Olav Sandnes, has resigned from the position.
"Funcom is a company with a substantial potential based on a unique combination of skill sets in a fast growing global market. I wish Trond Aas and the rest of the organisation all the best in realising the full potential of the company," commented Sandnes.