The Amazing Spider-Man Amazing Spidey Video Game Thread. - - - Part 12

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Do you know what I want? A really nice Spider-Man Unlimited suit.

That would be completely out of left field.
 
@ultimate: i think its unlikely we will get the comic black suit since i remember somewhere it was said all the sits will have a movies inspired twist/look to them.

hence the mutation costume is with the film suit and not the comics suit like in the actual comic
 
I assume that the inclusion of the Spider-Mutant means we might not get the Spider-Lizard, right? I thought it would have been a nice touch.
 
@BREAD WARRIOR: Do you know if pressing the jump button while swinging makes Spidey jump off his web line like past games?

I don't have a problem in principle with holding the swing button making Spidey swing continuously at a constant altitude. I actually had the feeling this was the case after watching the E3 demos. It's sort of like holding the high profile button in Assassin's Creed and pointing in the direction you want to go, and that's a system that's fun and still gives you the chance to use some skill. It seems that this system lets you point in the general direction you want to go to control that part of your movement while just holding the swing button. My issue is that it removes the ability to just hang on a webline, which is admittedly not that big of a deal. In fact, I'd take the ability to perch on lots of cool points in the city and survey the streets over the ability to hang from a webline every time.

But the other thing this feature removes is the ability to do a 360 degree loop around an overhanging object like a crane or pole. If Spidey lets go of the web at a maximum height every time, that isn't possible. Now I guess they could build the system to make holding the swing button do a loop if you're holding it while under some structure like a pole, but I don't expect that to be in this game. Come to think of it, I think the only games that let you do a loop like that were SM2 and SM3. I know you can't do it in USM, and I don't remember that feature being in Web of Shadows at all.

The funny thing is, Arkham City's navigation system is pretty simple and just requires you to hold one button to glide, another to dive, and point in a direction. You can change that up by firing the grapple gun with the option to boost that and continue gliding. I don't hear many people complaining about that system, yet TASM's system seems very similar. Yet because Spider-Man 2 gave us so many more options and subtlety, we feel like we're missing something now. There are things I miss, but this new system looks like a lot of fun on its own.
 
@20glyphs yes it does. That was one of my concerns so I made sure to try it haha.
 
@20glyphs yes it does. That was one of my concerns so I made sure to try it haha.

Good, thanks. I've always preferred pressing the jump button to release the web line instead of releasing the swing button. I think it's because I feel like I have more precision and control over it that way, but it may also be because Spider-Man 2 got me used to it.
 
@BREAD WARRIOR: Do you know if pressing the jump button while swinging makes Spidey jump off his web line like past games?

I don't have a problem in principle with holding the swing button making Spidey swing continuously at a constant altitude. I actually had the feeling this was the case after watching the E3 demos. It's sort of like holding the high profile button in Assassin's Creed and pointing in the direction you want to go, and that's a system that's fun and still gives you the chance to use some skill. It seems that this system lets you point in the general direction you want to go to control that part of your movement while just holding the swing button. My issue is that it removes the ability to just hang on a webline, which is admittedly not that big of a deal. In fact, I'd take the ability to perch on lots of cool points in the city and survey the streets over the ability to hang from a webline every time.

But the other thing this feature removes is the ability to do a 360 degree loop around an overhanging object like a crane or pole. If Spidey lets go of the web at a maximum height every time, that isn't possible. Now I guess they could build the system to make holding the swing button do a loop if you're holding it while under some structure like a pole, but I don't expect that to be in this game. Come to think of it, I think the only games that let you do a loop like that were SM2 and SM3. I know you can't do it in USM, and I don't remember that feature being in Web of Shadows at all.

The funny thing is, Arkham City's navigation system is pretty simple and just requires you to hold one button to glide, another to dive, and point in a direction. You can change that up by firing the grapple gun with the option to boost that and continue gliding. I don't hear many people complaining about that system, yet TASM's system seems very similar. Yet because Spider-Man 2 gave us so many more options and subtlety, we feel like we're missing something now. There are things I miss, but this new system looks like a lot of fun on its own.

Because you're essentially flying, and you don't need an anchor point, unlike web swinging. Imagine Batman gliding, pulling out his grapple gun and aiming it at the sky to raise his altitude back up again. The fans would go wild!
 
YEAH BABY NBA CHAMPS, sorry guys, I couldn't help myself, WAY TO GO MIAMI!:awesome::up:
 
Yeah even in AC when you are on the ground you don't just fire into the sky you have to have a rooftops or lamp post to fire at.
 
Good, thanks. I've always preferred pressing the jump button to release the web line instead of releasing the swing button. I think it's because I feel like I have more precision and control over it that way, but it may also be because Spider-Man 2 got me used to it.

Same here man I never release the button, I always jump when swinging from one to the other. Got to admit, holding down the swing button to continuously swing is too automatic, but at least they give you the option to jump off. I wish I could hold onto the webline though and make corners.
 
Because you're essentially flying, and you don't need an anchor point, unlike web swinging. Imagine Batman gliding, pulling out his grapple gun and aiming it at the sky to raise his altitude back up again. The fans would go wild!

Webs sticking to the sky is a different issue. I was talking about a lot of us not liking the new "hold the swing button to continuously swing automatically" feature. I was just comparing it to the Arkham system, where you essentially hold down the button and point in a direction. The Arkham City gliding is a nice system, but it's not as deep as the Spider-Man 2 swinging system. My point was just that our expectations have been set by the SM2 system, so we expect more from a swing system, whereas the Arkham games have a simple gliding system from the first game that was upgraded for the second and didn't start out creating the high expectations that SM2 did.

Incidentally, I feel like the Arkham gliding system would be much more fun in Gotham City proper, with lots of really tall skyscrapers to glide between and grapple on. It would also make better use of the cool system where you can press against a wall while gliding and then glide off in a different direction.
 
I personally never liked how incredibly awkward it felt to transition from one web line to the next most of the time in Spider-man 2. It was like Spidey totally bended his body the opposite angle at ridiculous speeds with no transition animation back and forth between buildings, over and over again. If they have smoothed that out and it feels natural now to just swing around on a brisk day, then the swinging suceeds using my metric.

I honestly think Spider-man 2's webswinging is overrated because it was the one thing in the game that was really fun so people raise it up as the pinnacle of locomotion navigation, when it just isn't so.
 
Well one thing Spider-Man 2 did very right was that it had a 3 button system that worked really well and didnt over complicate swinging. I personally like having to push more buttons to swing, but I can see why this system makes sense as well.
 
Oh YAY! I wake up to find that we have Spider-Man 1 swinging back in. Woo ****ING Hoo!
 
Oh YAY! I wake up to find that we have Spider-Man 1 swinging back in. Woo ****ING Hoo!

I'm glad SOMEBODY is happy about it lol.

Oh, and watch that new vid up on this page before it is gone. Spidey's voice actor Sam Reigel is very Keatonesque which is truly the highest compliment I can give to a Spidey actor, and the game just looks like beautifully animated, well polished fun!
 
Oh YAY! I wake up to find that we have Spider-Man 1 swinging back in. Woo ****ING Hoo!

New word on the street is that Doc Ock has created a fog on the streets so you can't swing down to street level.

PS: I said street too many times in one sentence.
 
Just put this in the games thread:

The combat footage I've seen looks better than I initially thought, probably the best in a Spidey game so far. Graphics too. It's just a shame that they downgraded the swinging. It's going to be an obvious flaw staring me in the face the whole time.
Everything else looks new and shiny and awesome, then the swinging is 10 years out of date. Sigh, they came so close to delivering the next SM2 but for reasons I can't understand, destroyed the best part. I've had my fingers crossed for months that we'd finally get the return of dual webs, but not only are they not there but I'm unable to swing from buildings at all.

I don't get why some people find it so hard to understand, but being able to swing from multiple points on a huge number of giant structures of varying height and shape, offers a lot more than swinging from one predetermined point above Spideys head between buildings that serve no purpose.
To me, this is the equivalent of ARkham 3 allowing batman to grapnel boost off of clouds so that you can just soar from one side of the map to the other, far above all the buildings. I bet some people would actually like that, rave on about how it makes things more simple/fluid and saves you all this time blah blah... but to me it'd suck.
 
Albeit it has the option of holding the button (you can release it, as I said earlier) and it doesn't hit the buildings completely, the swinging is still getting a lot of praise. Because IT'S FUN.
 
Albeit it has the option of holding the button (you can release it, as I said earlier) and it doesn't hit the buildings completely, the swinging is still getting a lot of praise. Because IT'S FUN.

A few posters want to nonstop rant every page about where the web sticks and any swinging option that is available for ease of travel. We get it, not Spider-man 2. We get the message. Played that game more than once don't need to do it again. We understand, seriously, just stop.

Nevermind that you have total control of your height and your jump off point during the swing, they just can't accept you merely have the option to look cool like Spider-man. Fanboys gotta spaz out using their mad swing skills all over the skyline dammit!

I think it's a good sign for the quality of the gameplay that the only aspect of the game that anybody has been able to attack at all has been this. Everything else looks too awesome in every respect.
 
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I just got the game. Im 3 hours in. Good game, but the swinging kind of sucks.

Fun game but could have easily been the best spidey game if not for the WAY too simplistic swing.

the game will probably be gettin 7's
 
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