SUPER-POWERS:
Whether it through calamity or destiny, several people around the world of Millennium City have come into the possession of extraordinary abilities. Regardless of the means, many of these men and women have put their newfound Super-powers to use, either as Heroes or Villains.
Super-Powers are abilities that are non-magical in nature, yet still allow characters to do things that would otherwise be impossible. The actual extent of these Powers is determined by the amount of Ranks a player puts towards them. The more Ranks invested in a Power, the greater the ability.
Starting characters get 50 Ranks to distribute, and are awarded an additional 10 upon gaining a Level. Some more advanced Powers require a certain amount of Ranks placed first into a prerequisite Power to unlock.
NOTE: In determining the actual extent of a characters Power, players may occasionally need to refer to equations that involve the variables R or Y. In all cases, R is always equal to the amount of Ranks placed into that particular Power, and Y correlates directly to R. Y can always be found by consulting this chart:
1-5 Ranks: Y= 2
6-10 Ranks: Y= 5
11-15 Ranks: Y= 10
16-20 Ranks: Y= 25
21-25 Ranks: Y= 50
26-30 Ranks: Y= 100
31-35 Ranks: Y= 500
36-40 Ranks: Y= 1,000
41-45 Ranks: Y= 5,000
46-50 Ranks: Y= 10,000
BASIC PHYSICAL POWERS:
Enhanced Strength- The character is able to use force against incredible resistance, far beyond the means of normal human limitations. The characters maximum strength is (SxRxY) lbs., where S= the characters base Strength stat.
(Example: a Hero may have a Strength of 20, with 15 Ranks into Enhanced Strength, meaning that Y=10. Therefore, [SxRxY] is [20x15x10], meaning that the Hero would be able to lift a maximum of 3,000 pounds)
Enhanced Speed- The character is able to move far more quickly than normal human limitations. The characters maximum speed is (SpxRxY) miles per hour, where Sp= the characters base Speed stat:
(Example: a Hero may have a Speed of 10, with 13 Ranks into Enhanced Speed, meaning that Y= 10. Therefore, [SpxRxY] is [10x13x10], meaning that the Heros maximum speed is 1300 miles per hour)
Enhanced Endurance- The character is unnaturally durable, able to survive damage that could possibly cripple or kill a normal human. His/her body is its own armor, deflecting or absorbing extraordinary stress. The limit of the characters endurance is determined by the following:
1-10 Ranks: Withstand Minor Injuries (cuts and bruises, 1st and 2nd Degree burns, etc)
11-26 Ranks: Withstand Major Injuries (punctures, broken bones, 3rd Degree burns, etc)
25+ Ranks: Limited Invulnerability*
*Limited Invulnerability depends on the equation (S+[3xE]xR), where S= the characters Strength, and E= the characters Spirit. Potential Damage (figured out by default equations) must be weighed against the total number; if the Damage total is less than the Endurance total, the Damage is ignored. However, although the character will not be hurt, he/she will still be knocked backwards.
(Ex: A Villain with a Strength of 10 and 11 Ranks into Enhanced Strength is attacking a Hero, and using the equation [SxRxY] yields a result of 1,100. The Heros Strength is 12 and Spirit is 17, with 26 Ranks into Enhanced Endurance. Using the equation [S+{3xE}xR] yields a result of 1,421. Therefore, the Hero is not hurt by the Villains attack.)
Enhanced Senses- The characters ability to see, hear, smell, feel, or taste is amplified. Each Rank placed into this Power is an increment equal to the peak of human sensory perception. That is to say, placing (R) amount of Ranks into Enhanced Senses will give a character senses (R) times as good as a regular human.
Size Manipulation- The character is capable of making himself/herself larger or smaller (player must specify; each one counts as a separate power). By enlarging, the character can grow up to (Rx10) feet tall. By shrinking, the character can reduce himself to (1/[Rx10]) his/her normal size.
(Ex: A Hero with 10 Ranks into Size Manipulation [Enlarge] can grow to 100 feet. Conversely, a Hero with 10 Ranks into Size Manipulation [Shrink] can reduce down to 1/100th his/her normal size)
Shape Manipulation- The character is capable of morphing his/her body into alternate forms. This can be the ability to assume other peoples appearances, the ability to assume pre-set forms specializing in 1 specific area, or complete physical elasticity. The extent of a characters shape-changing power is determined by the amount of Ranks placed into the Power:
1-10 Ranks: character can impersonate up to (Rx2) different people.
11-20: character can assume a Stat-specific alternate form, gaining a boost of (R) to that Stat for (R/4) turns (NOTE: always round down).
20+ Ranks: character attains complete elasticity, capable of stretching his/her body up to (Rx2) feet, and dodging up to (R) attacks at once.
(Ex: A Hero with 15 Ranks into Shape Manipulation can impersonate up to 30 different people, or assume a form to boost his/her Strength by 15 for 3 turns.)
BASIC MENTAL POWERS:
Telepathy- The character is able to extend his/her mind to reach others, allowing the character to read thoughts and project his/her own. With this Power, the character can communicate with (R) people at a time, and can resist more advanced Psionic attacks with a power of (IxRxY), where I= the characters Intelligence.
Telekinesis- The characters mind is capable of affecting the physical world, allowing him/her to manipulate surrounding objects. With Telekinetic abilities, the character is capable of lifting and controlling objects up to a maximum of (IxRxY) pounds, where I= the characters Intelligence.
(Ex: a Hero may have an Intelligence of 14, with 12 Ranks into Telekinesis. Therefore, [IxRxY] equals [14x12x10], so the Hero can control up to 1,680 pounds)
Precognition- The characters mind is capable of reaching forward into time, viewing possible events to come. With this ability, the character is able to experience events (IxRxY) seconds into the future, where I= the characters Intelligence.
(Ex: A Hero may have an Intelligence of 15, with 20 Ranks into Precognition. Therefore, (IxRxY) equals (15x20x25), so the character can see 7,500 seconds [thats 2 hours and 5 minutes] into the future.)
Hypnotism- The character is capable of gaining influence over others with mental control. He/she can manipulate up to (R) at once, provided that none of them have Telepathic abilities. Hypnotizing a Telepathic can be done with a psychic attack with (IxRxY) as its power, where I= the characters Intelligence.
(Ex: A Villain with an Intelligence of 13 and 17 Ranks into Hypnotism wishes to Hypnotize a Hero with and Intelligence of 10 and 14 Ranks into Telepathy. Both Powers use the equation [IxRxY] to determine their strength, so it is [13x17x25] vs. [10x14x10]. The results are 5,525 to 1,400. Therefore, the Villain is quite easily able to Hypnotize the Hero.)
BASIC MISC. POWERS:
Energy/Elemental Manipulation- The characters body is able to tap into a certain type of energy field, be it electrical, magnetic, radioactive, etc; or can attune to one of the four basic elements of stone, water, wind, or fire (NOTE: player must specify: different types of energy/elements count as different Powers). Doing so allows him/her to wield this energy as a weapon, the strength and range of which is determined by the amount of Ranks placed in this Power.
The power of the characters energy/elemental beams is equal to (PxRxY), wherein P= the characters Potency. The range of the beams reach is equal to (Rx10) meters, and can spread out into a cone with (Rx2) meters as its radius.
(Ex: A Hero has a Potency of 11, and has 16 Ranks into Energy Manipulation. Therefore, [PxRxY] equals [11x16x25], meaning the Heros energy beams have a power of 4,400. Their range is 160 meters, and can spread into a cone 64 meters wide at its end.)
Teleportation- The character can instantaneously move from one place to another. The distance he/she can teleport is (R) feet, as long as the intended destination is within line of sight.
Invisibility- The character can become undetectable to the naked eye. He/she can remain invisible for up to (R/2) turns.
Intangibility- The character can pass through solid objects as he/she chooses. He/she can remain intangible for up to (R/2) turns. The character can also travel through liquids and gasses, but so can everyone else so that doesnt necessarily count as a Super-Power.
Create Multiple- The character can split into exact copies of himself/herself. He/she can create up to (R) multiples, and each one retains the characters basic stats, but gets only a fraction of the originals Super-Powers, divided by the amount of multiples created (NOTE: always round down).
(Ex: A Hero with a Strength of 8, 5 Ranks into Enhanced Strength, and 5 Ranks into Create Multiple splits off into 5 multiples. Each multiple retains the Strength of 8, but only receives 1 Rank of Enhanced Strength)
Defy Gravity- The characters body controls its own gravitational field, allowing the character control over his/her movements in free space. Simply put, this means the character might be able to jump great distances, glide instead of plummet, or even fly.
1-10 Ranks: Character can jump (Rx10) meters into the air.
11-15 Ranks: Character can slow his/her descent while in free-fall.
16-20 Ranks: Character can levitate his/her own body, but only while concentrating.
21+ Ranks: Character gains true flight, with a maximum altitude of (Rx100) feet.