APPLICATION: The Silver Age RPG!

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The Silver Age most commonly starts with the first appearance of the new Flash in 1956. The precise ending of the Silver Age is unknown, but is at least mid-70s and the most commonly used is the Death of Gwen Stacy. Between those two dates, you've got wacky science experiments, crazy side-kicks and general tomfoolery. Also, Superman was a dick.
 
The Silver Age most commonly starts with the first appearance of the new Flash in 1956. The precise ending of the Silver Age is unknown, but is at least mid-70s and the most commonly used is the Death of Gwen Stacy. Between those two dates, you've got wacky science experiments, crazy side-kicks and general tomfoolery. Also, Superman was a dick.
How so?
 
I agree that this proposed RPG is extremely similar to the CAH game, with the theme/setting being the only major difference. I just really, really like the theme.

Honey, any Superhero themed RPG is similar to the CAH..any of them and there are hundreds online. Personally I'm tired of it being compared to CAH unless you're going to compare it to EVERY player created super-hero themed RPG that's out there.
 
The Silver Age most commonly starts with the first appearance of the new Flash in 1956. The precise ending of the Silver Age is unknown, but is at least mid-70s and the most commonly used is the Death of Gwen Stacy. Between those two dates, you've got wacky science experiments, crazy side-kicks and general tomfoolery. Also, Superman was a dick.
Yeah...but he was a dick who could move planets.

So watch your ass, bub! :cmad:
 
Oh, c'mon, like you haven't heard of www.superdickery.com

Yea, being an Aquaman fan I recall the cover to one issue with Supes being a major dick. On the cover, Superman, Jimmy Olsen, and Aquaman were stranded in the desert, and Superman was fully hydrated, and had like one canteen left of water and I think on the cover he was basically telling them to fight to the death or something for canteen of water. :dry:
 
Wow, I've never played D&D before, so the points thing is a little confusing, but I really like the premise of this RPG. :up:

If only all GM's put this much effort into their RPG's. :oldrazz:
 
Wow, I've never played D&D before, so the points thing is a little confusing, but I really like the premise of this RPG. :up:

If only all GM's put this much effort into their RPG's. :oldrazz:
Well, most GM's don't have to.

When you're using pre-established characters, their power levels are clearly defined. So when someone makes Daredevil pick up a car, it's easy for the GM's to notice and say, "Whoa...that is out-of-character."

But once you enter into the realm of self-created characters, now it's far too easy for people to come in, post an application, then go wild and say, "It's my character. This is how strong he is!"
 
Well, most GM's don't have to.

When you're using pre-established characters, their power levels are clearly defined. So when someone makes Daredevil pick up a car, it's easy for the GM's to notice and say, "Whoa...that is out-of-character."

But once you enter into the realm of self-created characters, now it's far too easy for people to come in, post an application, then go wild and say, "It's my character. This is how strong he is!"
Um, to tell you the truth, A-Man could probably kill him. And if he's invisible, A-Man would just fly up and launch a huge asteroid in the general area he's in... could I fight his buddies maybe?
:whatever: :oldrazz:
 
But once you enter into the realm of self-created characters, now it's far too easy for people to come in, post an application, then go wild and say, "It's my character. This is how strong he is!"


*Not to self* Have Blurry turn Mantis into roadkill. "That's how strong he is!"
 
Wow...I just finished my first post for this RPG (yeah, I'm getting way ahead of myself) and it's a doozy - in terms of length.

I might have to split it - which I don't want to do!

And on that note, we've got the support and the thumbs up from Twy and MB...so we're just waiting on the complete rules? I'm not trying to rush anyone...I'm just really excited!
 
Well...'technically' MB and I said we were interested and would play but we haven't 'approved' it...let me go discuss it with my lawyers.....:o
 
The rulebook should be up and running by the end of the week. Since I've already done a lot of the nitty-gritty with the Classes, explaining Levels and powers and whatnot should be fairly easy. The real work is that I'm making a full layout of Millennium City itself (the different boroughs, specific landmarks, different organizations that exist within the city, etc.) And that's one heck of a task.

Funny thing is, as much fun as I'm having creating the world itself, I have yet to come up with an actual character I'd like to play. I think I'll fiddle mostly with NPCs like the 'Meteor Men.'
 
*nod*

Both MB and I would like to see a fully 'completed' RPG before we approve it.

*We have to have our standards and you just raised the bar* :cwink:
 
*Not to self* Have Blurry turn Mantis into roadkill. "That's how strong he is!"
Note to self: Have Survivor keep an eye on Blur.

"****, my vital organs are all splayed out on the road! Who's going to clean this mess?!"
 
Okay, this thread has kinda gone dead for a bit, but I'm still working at the rulebook. In the meantime, here's a full layout of Millennium City:

MILLENNIUM CITY:

Located in the heart of New England, Millennium City is home to over six million people, both ordinary and extraordinary. It is the single most technologically advanced city on Earth, as well as the cleanest. Its people are typically friendly, and its industries are perpetually booming. However, the growing number of strange events taking place in and around the city may prove to make Millennium City a bit more dangerous than believed.

Centered on the island of New Athens, the city now covers four islands as well as several miles of the mainland, and is divided up into eight distinct boroughs:

MillenniumCityBoroughs.jpg


Haneyville: Connected to the main island via the Olsen Memorial and B&B Cross-Town Bridges, Haneyville is a stretch of suburbia meant for those who wish for a quieter life outside of the hustle and bustle of the city. It's a nice peaceful middle-class haven, punctuated by the beautiful Adams Park and the Hamilton Museum of History.

Friedrichstown: Along the northern end of New Athens is Friedrichstown, a massive sprawling residential section of the city. This borough provides housing to most of the working class of Millennium City, many of whom work on the numerous Northern Docks or the countless other construction sites around the city. There are plenty of places for the blue collar workers to unwind, most noticeably Goodwin Stadium, home of Millennium City's currently-undefeated baseball team, the Comets. Also located in Friedrichstown is the old Fradon House Mission, where Miss Fradon still hires volunteers to do charity work throughout the city.

Alphabet City: Down along the western side of the island is a grid of residential blocks known simply as Alphabet City, due to virtually all of the streets being designated simply by letters rather than names. A massive achievement of urban renewal, Alphabet City was once the roughest slum on the East Coast, until billionaire industrialist Stan Shamrock put his fortunes into renovating the borough into a clean and efficient residential area. While there are no real remarkable landmarks inside the rows upon rows of uniform apartment complexes, Alphabet City is conveniently adjacent to the most beautiful place on the whole island, Weisenger Park.

New Bohemia: Shortly following the onset of the Cold War, a counter-culture revolution began that resulted in the birth of the 'beat' generation. In Millennium City, these artists and artisans carved out a community for themselves in a village they christened 'New Bohemia.' Since then, it has become a fixture of the city, home to countless theaters, jazz clubs, art galleries, and street performers of virtually all kinds (particularly in and around Schwartz park). While it can be a fairly rough place after dark, nowhere else on the Eastern Seaboard has the unique character and style of New Bohemia, and the people who live there thrive on it.

Hypopolis: By far the most techno-centric part of the city, the borough of Hypopolis is awe-inspiring to those who have never seen it before. Gleaming skyscrapers jut into the clouds, the spires of the massive Lee and Ditko Towers impossible to see from the ground on a cloudy day. This borough is the pulse of Millennium City, with row after row of technological firms such as Wolfman Incorporated or corporations like O'Neil and Adams Limited, and the city's official newspaper, the Daily Pioneer. This is also the political center of the town, with the state Capital and Courthouse located at the impressive Lieber Plaza. And while the average tourist may not be wowed by the proceedings inside these impressive buildings, there is still plenty of entertainment to be found at the as the Siegel Civic Center.

The Bricks: Unfortunately, not all of Millennium City has been renovated, as seen by the sprawling slums along the south and east sides of New Athens, an area simply known as 'The Bricks.' Life is tough for the lower-class men and women who live here, as they scrape by to make a living outside of the nicer boroughs. Gang violence and organized crime are still rampant in the Bricks, and matters are not helped by the unsettling number of policemen who seem to be in on the take. While the good people within this borough are either paid off or knocked off, it is unlikely that the Bricks will ever catch up with the rest of Millennium City.

Kirby Island: On the other side of the Journey Bridge across from the Bricks is Kirby Island, a rather strange section of city that has become home to a scientific community that somewhat mirrors the artists of New Bohemia. While the rival scientific firms CometCorp and Romita Industries hire most of the inventors, chemists, physicists, and thousands of other scientists who populate the island, most of the ideas coming out of the community have very little to do with company projects. Described by the Daily Pioneer as "Mad Science gone good," any day on Kirby Island sees countless wild contraptions being tested out on the rooftops of apartment blocks, mind-boggling equations written out as street graffiti, or revolutionary theories being discussed over a few rounds of drinks down at The Thinker.

Steranko Island: A massive facility shared by the Army, Navy, Air Force, and NASA, Steranko Island is home to countless projects that the U.S. Government tests in order to protect American citizens from the growing threats of the Cold War. The actual details of these tests are, of course, strictly classified.

Binder Island: Accessible only by boat, Binder Island is known for only one thing: Steelgate Prison, where Millennium City's worst offenders spend their time after being brought to justice.
 
Dude, I am in AWE of how much effort you are putting into this.

Question: where is the political center of Millenium City located?
 
LANDMARKS:

MillenniumCityLayout.jpg


1. Bradbury International Airport

2. Millennium City Light and Power

3. Millennium City Water Refinery

4. Hamilton Museum of History

5. Fort Gill

6. Goodwin Stadium

7. Fradon House Mission

8. The Daily Pioneer

9. Lee and Ditko Towers

10. Wolfman Incorporated

11. O'Neil and Adams Limited

12. Lieber Plaza

13. Siegel Civic Center

14. Millennium Tower

15.
The Hotel Royale

16. Shamrock Enterprises

17. CometCorp

18. Romita Industries

19. The Thinker

20. Steelgate Prison
 
Dude, I am in AWE of how much effort you are putting into this.

Question: where is the political center of Millenium City located?

Lieber Plaza, in the middle of Hypopolis. The landmarks map I just put up should help.

(By the by, yes, everything with a name is a reference to a specific Silver Age writer, artist, comic, or inspiration. The only exception to this is anything related to 'Stan Shamrock,' who'll be an important NPC. Oh, and the Thinker; that's just something I thought was funny when I was writing all this up.)
 
EDIT: I see now. :yay:

On an unrelated note: I have no clue how you are going to have AGM's, Andy. This thing is your birthchild, and you've put so much thought into it that it doesn't seem possible for anyone else to do it justice.
 
AGMs will figure into it the same way they do in other RPGs. Their job will be to accept/decline applications, maybe prod at players if they're inactive for too long, update the rosters, and make sure everyone's keeping in character. They'd also have a hand in revising the rulebook if there are issues with balancing the powers and Classes.
 
AGMs will figure into it the same way they do in other RPGs. Their job will be to accept/decline applications, maybe prod at players if they're inactive for too long, update the rosters, and make sure everyone's keeping in character. They'd also have a hand in revising the rulebook if there are issues with balancing the powers and Classes.
Still, in order to approve people, they have to have a good handle at what characters fit into this Universe and what ones do not.
 
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