Batman: Arkham Knight - Part 2

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I would rather have a tighter, leaner campaign that's on the short side than one that's goes on too long and meanders. I felt like both City and Origins were too long for the story they were telling and City in particular fell into the sequel trap of overcrowding the narrative.

Ive never felt this way about City. I beat the main story again last weekend in about 7 hours. Thats pretty short. The length isnt the problem. Its the quality of story telling that needs work. I just want something that I cant beat in a day and that is a quality story. Its hard to justify paying over $60 dollars when I can clear the whole game in a weekend.
 
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When I shell out $60 for a single player game, I do not want to have one that I can breeze through. AO had the perfect the length, while AC was runner up.
 
I spent a ton of hours with AC too. After completing 100% of the main campaign, I completed every challenge map and its campaigns with each hero that they made available.
~ $60 well spent, in my case.
 
I spent a ton of hours with AC too. After completing 100% of the main campaign, I completed every challenge map and its campaigns with each hero that they made available.
~ $60 well spent, in my case.

DLC missions are more money on top of the original $60 so you cant count them as a part of the original $60 value. For $60 I want a long, quality single player mission on the disc. I dont want to pay $60 for a 7-10 hour main story then have to pay$15- $30 more for a couple DLC missions that last at most 2-4 hours. Thats poor value imo. And I dont count repetitive challenge maps where I just beat on endless enemies as much value. Thats nothing but filler. But thats just me. I know people like the challenge maps and Im not faulting anyone for that. I just dont count that stuff as part of the meat. Its extraneous stuff. Im interested in the main story and side missions more than anything else. Thats what I pay for.
 
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I wouldn't count it either if all I did with the DLC was play in the new maps they made available, but every map that comes with the game is available for the other heroes. I spent more than 6 hours with each.
I also value the single player campaign more than any other thing, but in this game I discovered I had nearly as much fun with the maps as the story mode, which is a rare thing to me. I usually drop the game after I'm done with the story and its achievements.
 
When I shell out $60 for a single player game, I do not want to have one that I can breeze through. AO had the perfect the length, while AC was runner up.
I thought Arkham Origins felt shorter than City
That aside, I agree
 
I think it looked like same as AC. I like AO as a story and it's gameplay but as a gameplay I just AA & AC to it.
 
I'm really hoping there's some other Bat-family members in this game. and integrated into the story-line, not just thrown in for challenges. I want to see Catwoman, Robin, and Nightwing all in coordination with Oracle. I also want the plot of this game to have some of the faction-associated chaos from Arkham City; I actually liked that we had two different Big Bads in that game, and that both they and Batman had to deal with the other warlords and bosses of Gotham. It felt more complex and satisfying.

My biggest fear for Arkham Knight is that the bad-guy alliance is too monotone and predictable, while the Arkham Knight lacks quite the punch to justify creating him instead of including Hush, Red Hood, Wrath, or Prometheus. I mean, I love an evil Batman as much as the next guy, but all the other villains in that mold are already cool and kind of deserve a shot at headlining at least a side-mission.
 
I'm really hoping there's some other Bat-family members in this game. and integrated into the story-line, not just thrown in for challenges. I want to see Catwoman, Robin, and Nightwing all in coordination with Oracle. I also want the plot of this game to have some of the faction-associated chaos from Arkham City; I actually liked that we had two different Big Bads in that game, and that both they and Batman had to deal with the other warlords and bosses of Gotham. It felt more complex and satisfying.

My biggest fear for Arkham Knight is that the bad-guy alliance is too monotone and predictable, while the Arkham Knight lacks quite the punch to justify creating him instead of including Hush, Red Hood, Wrath, or Prometheus. I mean, I love an evil Batman as much as the next guy, but all the other villains in that mold are already cool and kind of deserve a shot at headlining at least a side-mission.
I've said the same as of a few others. And it would be cool bring in a character like huntress or Kitana all the people that have worked for batman on teams he's created. in a way that it won't interfere with it still being single player still.

And I think you mean Crime lords. batman doesn't do wars unless it's alien invasions and he's forced in cause of it or each of the mobsters are fighting over turf. and still with the latter they won't called that.

but I don't think it's likely too high that will happen if at all besides challenge maps. or unless they say so as a surprise.



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Batman: Arkham Knight scored by Call of Duty: Ghosts composer

(19 hours ago)
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David Buckley, composer for Call of Duty: Ghosts, signed on to write the music for Batman: Arkham Knight. Buckley will co-compose the game's soundtrack with Nick Arundel, the composer that scored the other two games in Rocksteady's Arkham triology: Batman Arkham Asylum and Arkham City.

Aside from Call of Duty: Ghosts, Buckley's work in the video game space includes Metal Gear Solid 4 and Activision's Shrek Forever After game. He also composes music for the CBS TV show The Good Wife and the Ben Affleck-directed film, The Town, and provided additional music for Jerry Bruckheimer's Prince of Persia film.

Announced in March as the final game in the series from Rocksteady, Batman: Arkham Knight will prominently feature the Batmobile as a primary gameplay element. The game is set in a section of Gotham City that's said to be "five times larger" than that of Arkham City, and will include "traffic-friendly streets" to accommodate for the Dark Knight's favorite ride. It will also spotlight the aptly named Arkham Knight, an arch-villain created from scratch by Rocksteady and DC Entertainment CCO Geoff Johns. The game is slated to launch later this year for Xbox One, PS4 and PC.
[Image: Warner Bros Interactive Entertainment]
Batman: Arkham Knight (03/27/2014)



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source:JoyStiq
 
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Arkham City Soundtrack was epic, I'm sure AK Soundtrack will be epic too.
 
Yeah especially Scarecrow's men. Their masks are uber creepy.
 
AA soundtrack was on Youtube but I don't think it was released until now
 
Someone did a gamerip of it, when there was no official release. I was just on Amazon, and noticed it in my "based on your browsing history" sidebar.
 
She has the joker grin and eyebrows going on
 
The thing that will disappoint me the most is if Scarecrow is shoved as a side mission boss
 
I hope they would not do that.

I'd be quite disappointed.

However, the above screenshots are gorgeous; Harley looks disturbing (in the perfect way,) the Scarecrow Thugs are unnerving, and Oracle looks gorgeous (the level of detail the consoles provide is amazing.)
 
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