Batman Elimination Game: Round 30 - Signature Item

Bat-Item That Needs To Be Commercially Produced

  • Bat-Shark Repellent: For that nostalgic flair in dispatching predators with no known enemies.

  • Bat-Vitamins: Guaranteed to have you versed in 127 forms of combat and over a dozen languages.

  • Bat-Drawers: For the hero who wears his underwear on the outside, yet doesn't want to go 'commando'.

  • Bat-Latex: Handy in dealing with those late-night rooftop rendezvous. *bow chicka bow bow*


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Batmobile 6
Batsuit/Cape & Cowl 41 (-)
Utility Belt 53 (+)

Serge and I have like completely turned this around almost. :O
 
Batmobile 6
Batsuit/Cape & Cowl 42 (+)
Utility Belt 52 (-)
 
Batmobile 6
Batsuit/Cape & Cowl 40 (-)
Utility Belt 54 (+)
 
Batmobile 6
Batsuit/Cape & Cowl 41 (+)
Utility Belt 53 (-)
 
Batmobile 7 (+)
Batsuit/Cape & Cowl 40 (-)
Utility Belt 53
 
Batmobile 7
Batsuit/Cape & Cowl 38 (-)
Utility Belt 55 (+)
 
Batmobile 7
Batsuit/Cape & Cowl 39 (+)
Utility Belt 54 (-)
 
Batmobile 8 (+)
Batsuit/Cape & Cowl 37 (-)
Utility Belt 55
 
Batmobile 9 (+)
Batsuit/Cape & Cowl 37
Utility Belt 54 (-)
 
Batmobile 9
Batsuit/Cape & Cowl 36 (-)
Utility Belt 55 (+)
 
With correction...post above mine made a mistake.

Batmobile 9
Batsuit/Cape & Cowl 36 (-)
Utility Belt 55 (+)
 
Batmobile 9
Batsuit/Cape & Cowl 35 (-)
Utility Belt 56 (+)
 
Batmobile 9
Batsuit/Cape & Cowl 35 (+)
Utility Belt 56 (-)
 
Batmobile 9
Batsuit/Cape & Cowl 37 (+)
Utility Belt 54 (-)
 
Batmobile 10 (+)
Batsuit/Cape & Cowl 37
Utility Belt 53 (-)
 
Batmobile 11 (+)
Batsuit/Cape & Cowl 37
Utility Belt 52 (-)
 
Batmobile 11
Batsuit/Cape & Cowl 37 (+)
Utility Belt 52 (-)
 
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