Batman Elimination Game: Round 30 - Signature Item

Bat-Item That Needs To Be Commercially Produced

  • Bat-Shark Repellent: For that nostalgic flair in dispatching predators with no known enemies.

  • Bat-Vitamins: Guaranteed to have you versed in 127 forms of combat and over a dozen languages.

  • Bat-Drawers: For the hero who wears his underwear on the outside, yet doesn't want to go 'commando'.

  • Bat-Latex: Handy in dealing with those late-night rooftop rendezvous. *bow chicka bow bow*


Results are only viewable after voting.
Batmobile 11
Batsuit/Cape & Cowl 36 (-)
Utility Belt 53 (+)
 
Batmobile 12 (+)
Batsuit/Cape & Cowl 35
Utility Belt 53 (-)
 
Batmobile 12
Batsuit/Cape & Cowl 36 (+)
Utility Belt 52 (-)
 
Batmobile 12
Batsuit/Cape & Cowl 37 (+)
Utility Belt 51 (-)
 
Batmobile 13 (+)
Batsuit/Cape & Cowl 37
Utility Belt 50 (-)
 
With correction:

Batmobile 13
Batsuit/Cape & Cowl 39 (+)
Utility Belt 48 (-)
 
Batmobile 13
Batsuit/Cape & Cowl 40 (+)
Utility Belt 47 (-)
 
Batmobile 14 (+)
Batsuit/Cape & Cowl 39 (-)
Utility Belt 47
 
Batmobile 15 (+)
Batsuit/Cape & Cowl 39 (-)
Utility Belt 46
 
Batmobile 15
Batsuit/Cape & Cowl 40 (+)
Utility Belt 45 (-)
 
Batmobile 15
Batsuit/Cape & Cowl 40 (+)
Utility Belt 45 (-)
 
Batmobile 15
Batsuit/Cape & Cowl 39 (-)
Utility Belt 46 (+)
 
Batmobile 16 (+)
Batsuit/Cape & Cowl 39
Utility Belt 45 (-)
 
Batmobile 16
Batsuit/Cape & Cowl 40 (+)
Utility Belt 44 (-)
 
Batmobile 16
Batsuit/Cape & Cowl 38 (-)
Utility Belt 46 (+)
 
Batmobile 16
Batsuit/Cape & Cowl 39 (+)
Utility Belt 45 (-)
 
Batmobile 16
Batsuit/Cape & Cowl 40 (+)
Utility Belt 44 (-)
 
Batmobile 16
Batsuit/Cape & Cowl 40 (+)
Utility Belt 44 (-)
 
Batmobile 16
Batsuit/Cape & Cowl 41 (+)
Utility Belt 43 (-)
 

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