Batman Elimination Game: Round 30 - Signature Item

Bat-Item That Needs To Be Commercially Produced

  • Bat-Shark Repellent: For that nostalgic flair in dispatching predators with no known enemies.

  • Bat-Vitamins: Guaranteed to have you versed in 127 forms of combat and over a dozen languages.

  • Bat-Drawers: For the hero who wears his underwear on the outside, yet doesn't want to go 'commando'.

  • Bat-Latex: Handy in dealing with those late-night rooftop rendezvous. *bow chicka bow bow*


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Batmobile 30
Batsuit/Cape & Cowl 30 (-)
Utility Belt 40 (+)
 
Batmobile 30
Batsuit/Cape & Cowl 31 (+)
Utility Belt 39 (-)
 
Batmobile 30
Batsuit/Cape & Cowl 32 (+)
Utility Belt 38 (-)
 
Batmobile 30
Batsuit/Cape & Cowl 33 (+)
Utility Belt 37 (-)
 
Batmobile 30
Batsuit/Cape & Cowl 32 (-)
Utility Belt 38 (+)
 
Batmobile 31 (+)
Batsuit/Cape & Cowl 31
Utility Belt 38 (-)
 
Batmobile 31
Batsuit/Cape & Cowl 32 (+)
Utility Belt 37 (-)
 
Batmobile 31
Batsuit/Cape & Cowl 31 (-)
Utility Belt 38 (+)
 
Batmobile 32 (+)
Batsuit/Cape & Cowl 29 (-)
Utility Belt 39
 
Batmobile 32
Batsuit/Cape & Cowl 28 (-)
Utility Belt 40 (+)
 
Batmobile 33 (+)
Batsuit/Cape & Cowl 27
Utility Belt 40 (-)
 
Batmobile 34 (+)
Batsuit/Cape & Cowl 26 (-)
Utility Belt 40
 
Batmobile 34
Batsuit/Cape & Cowl 26 (+)
Utility Belt 40 (-)
 
Batmobile 34
Batsuit/Cape & Cowl 27 (+)
Utility Belt 39 (-)
 
Batmobile 35 (+)
Batsuit/Cape & Cowl 26 (-)
Utility Belt 39
 
Batmobile 35
Batsuit/Cape & Cowl 27 (+)
Utility Belt 38 (-)
 
Batmobile 36 (+)
Batsuit/Cape & Cowl 27
Utility Belt 37 (-)
 
Batmobile 36
Batsuit/Cape & Cowl 28 (+)
Utility Belt 36 (-)
 
Batmobile 37 (+)
Batsuit/Cape & Cowl 28
Utility Belt 35 (-)
 
Batmobile 38 (+)
Batsuit/Cape & Cowl 27 (-)
Utility Belt 35
 
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