Yeah, I loved that too, but that's not what I meant. It's 3am and I'm pretty preoccupied, so I'll try to make sense, but don't hate me if I don't
Anyways, what I meant was, in MMO's, you very rarely get quests that aren't tied into your level, items that aren't tied into your level, or even see enemies that aren't tied into your level because your quests never take you near them. This, to me, is a problem because it kills immersion and it kills my desire to go out and explore. Oblivion also had problems that killed immersion and the desire to explore, things that I feel are essential to a good RPG. For example, the enemy level scaling, the fact that you couldn't get certain quests until certain levels (daedric quests for example), the loot scaling (which
killed the Thief class), the fact that NPC equipment would scale up with your level even to the point of most NPCs wearing supposedly rare and expensive items like glass or daedric, all killed immersion, and it killed the desire to progress through the game because you would never find enemies any easier or harder than what you had now, and you would never find loot noticeably better or worse than what you already had as well. As for exploration, the total lack of hidden treasure (in Morrowind you could find awesome artifacts, great loot, etc, at any level, it just depended on your own personal luck) and the total lack of environment variety (forest....more forest....some more forest...oh look,
more forest) helped kill any desire I had to explore the game world. It really was a great game, and I had fun playing it (I'll probably be playing it for the rest of the night here shortly), but I mean, compared to Morrowind I was
very disappointed in it, because it lacked a lot of the "magic" and fun stuff that Morrowind had. [/rant]