I get that. I just think it hurts the look of the game.That's just how the devs want to present him for their videos. *shrugs*
I am a bit surprised to not see more activity in this sub-forum lately because this is one of the most talked about games at the moment. With just over three months to go to its release there is plenty of content coming through on the internet on top gaming blogs, forums and also from some top youtubers. One excellent blog about Cyberpunk 2077 is psychosquad which offers up-to-date information about the game including latest news, updates and useful guides.
I'll buy on GOG so I can give 100% of my money to them.All my money on CDProjekt.
Me too. These days I always give preference to GOG. On top of those guys making insane games, there's also preservation of classics and no DRM policy is admirable and worth supporting.I'll buy on GOG so I can give 100% of my money to them.
Slightly different opinion. I'd wait another six months.Oh dear that’s not good news. I also saw it coming but I still don’t like it.
controversial opinion but I would rather loosing a feature or two rather than putting people through that
Yeah, nah. Beyond the fact the fact it shouldn't be happening as it clearly has physical and mental ramifications, the chances this has just properly started or is limited to a certain amount of time are zero.6 weeks of mandatory extra day crunch isn't the end of the world. It's basically 6 extra days on the final push on the game that they were making for 5 years or so already.
I'm gonna be honest: I'm fine with it if it's an extraordinary measure and not permanent state of things. I don't know the details, but it's not always outright evil and abuse.Yeah, nah. Beyond the fact the fact it shouldn't be happening as it clearly has physical and mental ramifications, the chances this has just properly started or is limited to a certain amount of time are zero.
It's easy to say you are fine with it, but you aren't being forced to do it, when the issues with are widely known and how it is not advised to be done at all in a quality work environment. Crunch is evil and abusive. That is it's very nature, which is why it is forced by an employer and not voluntary. How else do you describe such a practice?I'm gonna be honest: I'm fine with it if it's an extraordinary measure and not permanent state of things. I don't know the details, but it's not always outright evil and abuse.
I don't describe it anyhow. Depends on a situation. Sometimes extra effort is well worth it. Sometimes it's not too hard on employees or relatively short. Sometimes it's never-ending nightmare. There's difference between one extra day of work for several weeks and sleeping bags in the office. Either way, I don't know enough about the situation in CDPR and I'm not gonna rely on hearsay or speculation.It's easy to say you are fine with it, but you aren't being forced to do it, when the issues with are widely known and how it is not advised to be done at all in a quality work environment. Crunch is evil and abusive. That is it's very nature, which is why it is forced by an employer and not voluntary. How else do you describe such a practice?
To meet deadlines as a result of internal delays.Why is this crunch so often needed?
I see, thanks for that info.To meet deadlines as a result of internal delays.
There must be some bad management that possibly caused overscoping and makes features being cut here and there. The wall climbing/crawling and third-person cutscenes were removed, for examples.
Imagine all the hours/days/weeks/months people working on things just to get cut? All that time and resources wasted... On the coding side, I'm sure there are the usual bad merges and code conflicts. Now stack all of these unforeseen "problems" and you get internal delays.
I do software development, and while I don't do crazy overtime hours, I happen to do crunch time occasionally due to unanticipated issues.