Darksiders 2

Not having a 4 co-op in this game would have to lead me to believe that something should happen to the other Horsemen for sure, such as a kidnapping scenerio. To me, I wouldn't see it as something stupid. I could definitely see War searching for the others, or as you just brought up, perhaps two Horsemen as War and Death searching, while other parts of the game can deal with Famine and Pestilence being captured and escaping.

2 co-op is okay I suppose, still something I wouldn't be into, lol, but it's sure sounds better than 4 co-op. 4 sounds way too crowded, imo.
 
I still disagree that the horsemen need to be captured at all. It could start with War finding them, after we see them falling towards earth at the end of 1, but I don't see why they need to be 'captured'. That would just be like the devs were dangling a carrot at the end of the first game, then snatching it away again.

Also, I disagree with your reason that you stated before as to WHY they would need to be captured.
 
4 player co-op won't be a problem if they do what they did in borderlands. That with each player added the difficulty is raised even higher. that's my two cents, for this any way. Back to your regular discussion on this game.
 
I don't know if you've read the rest of this thread Zenith, but that's pretty much all we've talked about so far. That IS the regular discussion lol.
 
lol don't worry I've read all of it. umm the way I see this is that make this game the same way you play the single player. But the difficulty just goes up when ever your buddies enter the game. But it should be seamless kinda like brinks being done. cause they had the idea that the single player and multi part are basically the same and equal but only in this case it only has 4 player co-op. it'll make even more challenging and fun.

it'll an easy drop in and drop game.

any way here's an example of what Imean though.

GS AU: You’re offering cooperative play for up to seven friends online. Can your squad be made up of multiples of the same class? And, will the command post system be available in multiplayer?
RH: Well, first, there’s absolutely no difference between single-player and multiplayer in Brink--they’re the same thing. The missions all have the same objectives and tools to complete those objectives. You can seamlessly switch from a solo experience to a co-op experience to a competitive experience--all in the same mission. You can go through the entire storyline of both campaigns offline or online and get the same experience either way.
http://www.gamespot.com/pc/action/brink/news.html?sid=6253783&mode=previews&om_act=convert&om_clk=previews&tag=previews%3Btitle%3B4&page=2

Any ways it's just an example.
 
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Not having a 4 co-op in this game would have to lead me to believe that something should happen to the other Horsemen for sure, such as a kidnapping scenerio. To me, I wouldn't see it as something stupid. I could definitely see War searching for the others, or as you just brought up, perhaps two Horsemen as War and Death searching, while other parts of the game can deal with Famine and Pestilence being captured and escaping.

2 co-op is okay I suppose, still something I wouldn't be into, lol, but it's sure sounds better than 4 co-op. 4 sounds way too crowded, imo.

I still disagree that the horsemen need to be captured at all. It could start with War finding them, after we see them falling towards earth at the end of 1, but I don't see why they need to be 'captured'. That would just be like the devs were dangling a carrot at the end of the first game, then snatching it away again.

Also, I disagree with your reason that you stated before as to WHY they would need to be captured.

They don't need to be captured. You can have 2-player co-op without coming up with a plot to excuse the limit of only 2-players. You can have the Horsemen present at all time and let the player be able to switch between them on the fly. Or have them split up for certain missions, as they each are going after different parts of the council, making only certain Horsemen available at any given time.
 
Seeing as how the Charred Council didn't even want the Horsemen to arrive, I could see them being captured.

But, again, that's why it's called opinions, right? Lol.
 
You can have your opinion. But we can still point out that it's a terrible idea. That would be the first game all over again. War is all by himself because he was the only one that got awakened. In the sequel, he'd be all alone by himself because the Horsemen get captured right on their arrival.

That would destroy the whole freaking ending of the first one. When he said he's not alone. Players want to see the Horsemen. That's what the entire first game build up to.
 
To have a game with a typical outcome would be a bogus idea though, that's what I'm trying to say.

You can bring up the fact that what if Joker wasn't in TDK since his card was shown in Batman Begins, but as a game, we, as gamers, always want something that's unpredictable.
 
Yeah, but it IS possible to do both. Fans were satisfied when they saw Joker WAS going to be the new villain, but there was nothing predictable at all in the execution, and it can be the same with Darksiders 2
 
http://games.ign.com/objects/025/025159.html
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Darksiders 2 Pushed Back Sequel not coming until at least April 2012.


THQ confirmed it has pushed back Darksiders 2 to the publisher's 2013 fiscal year, which begins on April 1, 2012. The game was previously slated to ship in THQ's 2012 fiscal year (April 2011 through March 31, 2012).

"We want to release a key title in each quarter over the next two and a half years," a THQ spokesperson said in a statement given to IGN. "We have moved UFC Undisputed to Q4 of fiscal year 2012. That was the original target for Darksiders 2. Therefore, we decided to move Darksiders 2 to early fiscal year 2013."

Darksiders 2 will likely join THQ's other major action title in 2012, Devil's Third, which is scheduled to ship in the first quarter of that year.

http://au.xbox360.ign.com/articles/113/1132328p1.html


So it's been pushed back. Any ideas on the reasons? Perhaps they're implementing something that they want to take their time with?...........Co op perhaps? ;)
 
But surely by delaying the games release that would put a further drain on their resources, costing them more money. I would have thought if they were in financial trouble, they'd be in more of a rush to get one of their better titles out there asap.
 
I foresee many people not being happy about that, since it seems there was so much buzz about the four horsemen being together and such from the end of the first game
 
I foresee many people not being happy about that, since it seems there was so much buzz about the four horsemen being together and such from the end of the first game

My thoughts exactly.
 
Yeah, I don't get it either. Unless it focuses on the 3 other Horseman and what they did during the first game.
 
Perhaps it's because they don't think enough people played the first one to make a direct sequel...
 
cover-front.jpg


THQ hinted at the sequel to Vigil Game’s breakout hit almost immediately after the success of the first title, but we knew little about Darksiders II until now.
Fans of the first Darksiders are already familiar with Vigil’s fiction – the eternal war that rages between the forces of Heaven and Hell. With Darksiders II, Vigil looks to deliver a richer experience as players explore more dungeons, talk with a variety of NPCs, and experiment with a detailed loot system. The horseman War has been sidelined, so it’s up to his brother, Death, to travel through the world of the Abyss and attempt to restore humanity after its destruction during the Apocalypse.
Subscribers should be receiving their issues after the first day of E3. After you finish reading our cover story, keep checking back with our Darksiders II hub throughout the month, since we'll have plenty of updates that delve deeper into the experience Vigil is crafting for Darksiders II.
In addition to our 10-page cover story on Darksiders II, the July issue of Game Informer includes an in-depth first look at Square Enix's Final Fantasy XIII-2, our hands-on impressions of Sony’s NGP hardware and its early games, and an extensive preview section featuring games like BioShock Infinite, Mass Effect 3, and Batman: Arkham City.
Until you get a copy for yourself, drool over these images of our cover, drawn by comic book luminary Joe Madureira.
 
If you play as Death, I'm in :up:

I hope they tweak the controls a bit. I don't think I was ever able to pull off a block, I just dashed away all the time.
 
Awesome. I'm just getting ready to finish the first one.

I was pretty worried that we were going to play as Death in the next one because I really didn't like his original design, but I'm glad to see they improved it.
 
They need to make the combat sections much shorter in Darksiders 2, or do a better job of checkpointing. Having to start a 20 minute fight over (as well as redo the puzzles you need to solve in order to get the fight) after dying is unacceptable.

I thought we, as a society, had moved past crap like this. :cmad:
 
Dual wielding weapons, the essential addition to any sequel :P

@Soapy, I don't think you can be too harsh on them. Wasn't this Vigil's debut game? For a new IP, I think it was an incredibly solid effort. Compelling story, fun combat, nice temples/dungeons and awesome boss fights. It was one of the few IP's (not based on anything) that i'd played in a while where I was really sad it was over.
 
Oh, I'm not being harsh at all. I looove Darksiders. Very few brand new games have the sort of immediate cachet this game has right out of the gate.
 

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