Old article on the game
Deep Black: Exclusive interview with Game Producer Konstantin Popov
Deep Black Interview
Versión en español: CLICK AQUÍ
Please introduce yourself to our readers and tell us about your work in Deep Black.
I am a project lead of Deep Black. My work is connected with game producing and game design.
How would you describe Deep Black in your own words?
The game is a cover shooter. There is shooting, running, grenade throwing and also various enemies in the game. Once you go underwater though, you are in a different world – there’s special physics of movement there, and you can also use a jet pack to quickly move from your enemies.
Besides, there’s a possibility to move in all dimensions underwater. There is also a system of shelters, melee fights, stealth elements, enemies reprogramming etc.
We are focusing on combined levels - where there is both an underwater and an onshore part. This makes gaming moments diverse and allows to drastically change the environment in the frames of one level.
more in here
http://www.logiagamer.com/juegos/ar...view-with-game-producer-konstantin-popov.html
source: logiagamer
Originally it was for multiplat. it6's is unknown weather that has fully changed or if their still going to release it on all platforms