Dengeki Bunko Fighting Climax



Dengeki Bunko: Fighting Climax Hits Hard, But Gives You Plenty of Armor. October 10, 2015 . 5:30pm

Like Under Night In-Birth, the focus in Dengeki Bunko: Fighting Climax is definitely simplicity.




Dengeki Bunko: Fighting Climax has a lot of good things going for it: a cast taken from dozens of light novels, some awesome looking Sega game-inspired backgrounds, and a neat sprite-based 2D artstyle. But none of that really matters unless the game itself is good too, right? Luckily, French Bread, developers of Melty Blood and Under Night In-Birth (an excellent fighter I played earlier this year), are on the job.

Like Under Night, the focus in Fighting Climax is definitely simplicity. Special moves can be performed entirely by quarter and half circles, automatic combos can be activated at the mash of a button, and reversals are established via a simple button combination as a universal mechanic of the game. Attacks ooze flashiness and give you satisfying feedback every time you land a hit. At a glance, Fighting Climax seems like a great introduction to fighting games.

Upon closer inspection, I’d have to revise that to “kind of a great introduction to fighting games.” Under Night took its simple mechanics and formed a unique compromise between crazy air-dashers and the basic, grounded gameplay of Street Fighter. It was easy to grasp and could teach you a ton about fighting games. Fighting Climax takes its simple mechanics and goes off in a bunch of crazy directions, which may not necessarily be easy to grasp for newcomers and could result in some really bad habits.




For starters, one of the more unusual additions to Fighting Climax is its assist characters. Similar to the very first Marvel Vs. Capcom, these assists are unique characters wholly separate from the full-fledged playable ones on the roster. Unlike Marvel Vs. Capcom, these assists have multiple attacks which makes them a little more dynamic in their uses. For example, Holo from Spice and Wolf has a useful assist where she comes out and whacks the opponent, but she also has a more unique function that heals you up and builds special meter.










Assists add a lot of variety to the game, but they also make it a lot more complicated. Each assist character has the potential to add layers of depth your combos, set-ups, and approaches, but it will take a while to figure out what each one does and even longer to figure out which ones compliment your character best. Assists are also being called out all the time, as the cool-down between them is pretty short. The screen gets pretty busy with attacks flying all over the place, making the game hard to follow to the untrained eye. However, even though they can be complex, I actually do get a kick out of seeing a new twist on the old Marvel Vs Capcom system, and unlike some other mechanics I do think the assists improve the game overall.

My real gripe with the fighting mechanics is the emphasis on universal reversals, called Impact Skills. For the unfamiliar, the classic reversal is Ryu’s Shoryuken uppercut, or in Fighting Climax, Shizuo ramming an opponent with a car door. I once thought easy reversals were a good idea in Persona 4 Arena, but I’m getting to the point where I really can’t stand how prevalent this concept has gotten.

When throwing out a Shoryuken in Street Fighter, usually one of three things is going on: you have a great read on the opponent, you have no other options, or you don’t know how to play the game. Reversals are a huge gamble, one better reserved for expert players, which might explain why their motion is typically more difficult than the average quarter circle motion. If your attack succeeds, you’ve done some damage and you’re in a great position. If you’ve been blocked, then you look silly and are likely in for some pain.

Fighting Climax takes this risky move, puts it into the easily reachable grasp of newcomers, and also buffs it out by adding tons of damage-absorbing armor to the attack. What might have been an ill-conceived desperation move from graduates of the Master Class of Ken has become an extremely effective way of catching opponents, whether the user meant to or not. I don’t want to build it up as some unbeatable strategy, it’s not, it has counters and the more experienced player can still pull out victories no problem. It’s just the principle of the matter that bothers me: it teaches new players that reversals are the answers to everything and encourages fights to turn into reversal wars, where the person with the better timing wins.

Other odd mechanics include the Trump Card and Potential systems. Trump Cards are powerful moves that can only be used a couple of times throughout the entire match. They come in the forms of attacks (Misaka kicks a vending machine into your face!) or power-ups (Kirito gets another sword!) and also give you other effects like free uses of assists during combos and making moves easier to cancel. Potential refers to different buffs that activate throughout the match after you hit certain requirements, like landing an attack or getting hit ten times to increase your damage for thirty seconds.






Both of these mechanics seem designed as pseudo-comeback factors. Unlike something like X-Factor from Marvel Vs. Capcom 3, these mechanics aren’t completely dominant, but it feels like a cheap way to spice up a match. More importantly, it teaches players to rely on something to save them rather than simply getting better.

All of these different mechanics seem to drive home the same concept: Fighting Climax emphasizes hitting as hard as you can. Damaging combos are easy to perform (even without mashing out an automatic one) and the damage you can do only gets increased with your assists, Impact Skills, and Trump Cards. A lot has been done to make playing the game easy, but don’t be fooled: it’s still easy to get beat up in Fighting Climax. The difference is that it’s almost as easy to be the one who’s doing the beating.

I’ve spent a lot of time talking about mechanics I think could use some work, but don’t get me wrong. Like Under Night, at its heart, I think Fighting Climax is a fun game that feels great to play. Some of its sillier mechanics could use some tweaking, but that’s pretty natural for the first installment of a series with a sequel already confirmed to be on the way. As a fighting game, Fighting Climax provides some easy to perform and flashy entertainment, just don’t expect to learn that much along the way.

Read more stories about Dengeki Bunko Fighting Climax & PlayStation 3 & PlayStation Vita on Siliconera.

source: Siliconera
 

Dengeki Bunko: Fighting Climax Ignition Reveals Its Main Visual And Box Art. October 22, 2015 . 4:00am


Sega revealed the main visual and box art for Dengeki Bunko: Fighting Climax Ignition, the enhanced version of the 2D fighter that adds four playable characters and more to the mix.




We recently got Degenki Bunko: Fighting Climax in the West earlier this month, but Japan will soon get the enhanced version with Dengeki Bunko: Fighting Climax Ignition this December. Sega shared a look at the game’s main visual and box art.

Bunko: Fighting Climax Ignition adds new playable characters in Tatsuya Shiba (The Irregular at Magic High School,) Shiari Kuroko (A Certain Magical Index, A Certain Scientific Railgun,) Emi Yusa (The Devil is a Part-Timer!,) and Quenser Barbotage (Heavy Object.) You can check out its latest action in our earlier report.

Dengeki Bunko: Fighting Climax Ignition will release in Japan on December 17, 2015 for PlayStation 4, PlayStation 3, and PlayStation Vita.

Read more stories about Dengeki Bunko Fighting Climax & PlayStation 3 & PlayStation 4 & PlayStation Vita on Siliconera.

source: Siliconera
 

PlayStation 3, PS Vita, PlayStation 4, Arcade
Dengeki Bunko: Fighting Climax Ignition adds Iriya Kana, Tomo Asama, and Zero support characters
Published 1 min ago. 3 comments.
Sega confirms three new additions.


Sega has announced three new characters set to join Dengeki Bunko: Fighting Climax Ignition as support characters.
The new characters are:
Iriya Kana (Iriya no Sora, UFO no Natsu)




Tomo Asama
(Horizon in the Middle of Nowhere)




Zero
(Zero kara Hajimeru Isekai Seikatsu)


Ignition features four new fighters—Emi Yusa from The Devil Is a Part-Timer!, Quenser Barbotage from Heavy Object, Tatsuya Shiba from The Irregular at Magic High School, and Shirai Kuroko from A Certain Magical Index; new support characters—Floretia Capistrano from Heavy Object, Miyuki Shiba from The Irregular at Magic High School, and Kazari Uiharu from A Certain Magical Index; and new systems and balance updates for previously included characters
Dengeki Bunko: Fighting Climax Ignition will launch for PlayStation 4, PlayStation 3, and PS Vita in Japan on December 17. It is already available in Japanese arcades.
Thanks, Dengeki Online.

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Arcade, PlayStation 3, PlayStation 4, PS Vita, Box Art, Dengeki Bunko: Fighting Climax Ignition, Ecole, Fighting Games, French-Bread, Japan, Sega
source: Gematsu
 


Dengeki Bunko: Fighting Climax Ignition Trailer Highlights Its Entire Roster. November 26, 2015 . 9:30am

The upgraded version of Dengeki Bunko: Fighting Climax gets a new video showing us a look at its roster of characters.







Sega has released a new trailer for Dengeki Bunko: Fighting Climax Ignition, the upgraded version of Dengeki Bunko: Fighting Climax, a 2D fighter featuring characters from Dengeki Bunko light novels. Here’s a look at the new trailer, showing us the roster of playable characters in the game.

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In Dengeki Bunko: Fighting Climax Ignition, players using the PlayStation 3 and the PlayStation 4 will be able to play against each other. In addition, first-print copies of the game will include custom themes for the PS4, PS3, and PS Vita.

Dengeki Bunko: Fighting Climax Ignition will release in Japan on December 17th, 2015 for PlayStation 4, PlayStation 3, and PlayStation Vita.

Read more stories about Dengeki Bunko Fighting Climax & PlayStation 3 & PlayStation 4 & PlayStation Vita on Siliconera.

source: Siliconera
 
And as stated befor apage over
post #31



Dengeki Bunko: Fighting Climax Set For October In North America. July 3, 2015 . 2:23am

This anime crossover fighting game has characters from Sword Art Online, Accel World, Shakugan no Shana, and A Certain Magical Index.

source: Siliconera




PlayStation 3, PS Vita, PlayStation 4
Dengeki Bunko: Fighting Climax Ignition opening movie
Published 2 hours ago. 5 comments.
Choose your envoy of hope.

DBFCI-OP-Movie.jpg


Sega has released the opening movie for Dengeki Bunko: Fighting Climax Ignition.





Ignition features four new fighters—Emi Yusa from The Devil Is a Part-Timer!, Quenser Barbotage from Heavy Object, Tatsuya Shiba from The Irregular at Magic High School, and Shirai Kuroko from A Certain Magical Index; new support characters—Floretia Capistrano from Heavy Object, Miyuki Shiba from The Irregular at Magic High School, and Kazari Uiharu from A Certain Magical Index, Iriya Kana from Iriya no Sora, UFO no Natsu, Tomo Asa from Horizon in the Middle of Nowhere, and Zero from Zero kara Hajimeru Mahou no Sho; and new systems and balance updates for previously included characters.




Dengeki Bunko: Fighting Climax Ignition will launch for PlayStation 4, PlayStation 3, and PS Vita in Japan on December 17. It is already available in Japanese arcades.


Watch the opening movie below.
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PlayStation 3, PlayStation 4, PS Vita, Clips, Dengeki Bunko: Fighting Climax Ignition, Fighting Games, Sega, Trailers
source: Gematsu
 
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PlayStation 3, PS Vita, PlayStation 4
Dengeki Bunko: Fighting Climax Ignition adds Sword Art Online’s Yuuki and LLENN via free DLC
Published 9 hours ago. 44 comments.
New playable and support characters free for a limited time.


Sword Art Online‘s Yuuki and Ren are coming to Dengeki Bunko: Fighting Climax Ignition via downloadable content that will be free for a limited time, Sega announced.



Yuuki is playable and comes from Sword Art Online‘s ‘Alfheim Online’ arc, while Ren is a support character and comes from Sword Art Online‘s ‘Gun Gale Online’ arc.





A release date for the downloadable content was not announced.


Dengeki Bunko: Fighting Climax Ignition will launch for PlayStation 4, PlayStation 3, and PS Vita in Japan on December 17.


Thanks, Dengeki Online.


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PlayStation 3, PlayStation 4, PS Vita, Dengeki Bunko: Fighting Climax Ignition, DLC, Fighting Games, Sega

source: Gematsu
 

PlayStation 3, PS Vita, PlayStation 4
Dengeki Bunko: Fighting Climax Ignition free Yuuki and LLEN DLC launches December 25 in Japan
Published 11 mins ago. 0 comments.
A holiday gift from Sega.

DBFCI-DLC-Dated.jpg

Sword Art Online‘s Yuuki and LLEN will launch as playable and support characters, respectively, for Dengeki Bunko: Fighting Climax Ignition in Japan on December 25, Sega announced.



The two characters will be free to download for 38 days—from December 25 through January 31.




Thanks, Games Talk.


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PlayStation 3, PlayStation 4, PS Vita, Dengeki Bunko: Fighting Climax Ignition, DLC, Fighting Games, Japan, Release Dates, Sega

source: Gematsu
 


PlayStation 3, PS Vita, PlayStation 4
Dengeki Bunko: Fighting Climax Ignition free Yuuki and LLEN DLC trailer
Published 3 days ago. 17 comments.

Get the Sword Art Online characters free for 28 days.

DBFCI-PV_12-25-15.jpg


Sega has released a trailer for the free Yuuki and LLEN playable and support character downloadable content for Dengeki Bunko: Fighting Climax Ignition, which is available now (PS4, PS3, PS Vita) in Japan.



Yuuki and LLEN come from Sword Art Online and will be free to download from December 25 to January 31. After that, the pair will cost money to download.


Dengeki Bunko: Fighting Climax Ignition is now available for PlayStation 4, PlayStation 3, and PS Vita in Japan.


Watch the trailer below.
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PlayStation 3, PlayStation 4, PS Vita, Clips, Dengeki Bunko: Fighting Climax Ignition, DLC, Fighting Games, Sega, Trailers
source: Gematsu
 

PlayStation 3, PS Vita, PlayStation 4
Dengeki Bunko: Fighting Climax Ignition to add Netoge no Yome’s Ako and Lucian via paid DLC

Published 12 hours ago. 29 comments.
Play them at this weekend's Dengeki Game Festival.



Dengeki Bunko: Fighting Climax Ignition will add new playable character Ako (voiced by Rina Hidaka) from and support character Lucian (voiced by Toshiyuki Toyonaga), both from Netoge no Yome wa Onna no Ko Janai to Omotta? as paid downloadable content, Sega announced.




A release date for the characters was not announced, but both will be playable at the Dengeki Game Festival.


Dengeki Bunko: Fighting Climax Ignition is now available for



PlayStation 4, PlayStation 3, and PS Vita in Japan.


Thanks, Dengeki Online.




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PlayStation 3, PlayStation 4, PS Vita, Dengeki Bunko: Fighting Climax Ignition, DLC, Fami-shots, Fighting Games, Sega



source: Gematsu


 

PlayStation 3, PS Vita, PlayStation 4
Four minutes of Dengeki Bunko: Fighting Climax Ignition ‘Ako and Lucian’ gameplay

Published 7 hours ago. 16 comments.
In-motion look at the new downloadable fighter.


DBFCI-Gameplay_03-12-16.jpg


Dengeki Online has published a four-minute gameplay video of Netoge no Yome‘s Ako and Lucian in Dengeki Bunko: Fighting Climax Ignition.
As previously announce, both characters will be added to the PlayStation 4, PlayStation 3, and PS Vita fighting game as paid downloadable content on an unannounced date.




Dengeki Bunko: Fighting Climax Ignition is now available in Japan.

Watch the footage below.

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PlayStation 3, PlayStation 4, PS Vita, Clips, Dengeki Bunko: Fighting Climax Ignition, Fighting Games, Gameplay, Sega




source: Gematsu
 



Ako And Lucian Are Now Available In Dengeki Bunko: Fighting Climax Ignition. March 25, 2016 . 2:00am

Sega announced earlier this month that they’re adding Ako and Lucian from Netoge no Yome wa Onna no Ko Janai to Omotta? via DLC and the two are now available. Here’s a look at some of their gameplay.




Sega announced earlier this month that they’re adding Ako and Lucian from Netoge no Yome wa Onna no Ko Janai to Omotta? via DLC to Dengeki Bunko: Fighting Climax Igntion, and the two are now available. Here’s a look at some of their gameplay.

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As previously detailed, the Cleric Ako will be a playable character while Lucian will use his tanky attributes to help out as a support character. They can now be purchased for 741 yen plus tax on PlayStation 4, PlayStation 3, and PlayStation Vita versions of the game.

Read more stories about PlayStation 3 & PlayStation Vita & PlayStation 4 & Dengeki Bunko Fighting Climax on Siliconera.
source: Siliconera

this come west ward eventually too.
 

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