Dragonball Brings Korea and Japan Closer
By Colin Campbell
Dragonball Online creator Katsumi Mizushima says the game’s creation by a cross-cultural Japanese and Korean team has been “full of many hardships”.
Speaking at Nordic Game about multi-national development teams he explained why developer NTL was formed across two countries, in order to realize an online RPG version of one of Japan’s most famous entertainment brands.
“Dragonball is a Japanese brand and in Japan we have a lot of experience in making games based on licenses. But we don’t have the experience for making great online games. This is why we wanted to work with a Korean team,” he said.
But over three years of development, the original team had to be disbanded due to disagreements. “There was no single vision. On the Korean side there was a desire to make the game like a Korean RPG. On the Japanese side, there was a desire to make the game as much like the original comic books as possible.”
He added, “Also it is very difficult for a director to manage an established team. Trust has to be built up over time.”
The problem was resolved by creating a team from scratch; one with the experience in online game development, but also with a strong affinity with Japanese culture. Directors were also sent to live in Korea to understand the culture and the development process. Developers were promoted regardless of their nationality.
“The differences between us are much higher than mere language,” said Mizushima. “For example, I was always puzzled to find [Korean] people quitting the project before it was finished. This is not common at all in Japan. In Korea, people also put a lot more emphasis on their own careers as well as titles and positions, than in Japan where team structure is flatter. We resolved this by respecting people’s career aspiration and their positions.”
Another lesson learned was the value in mingling socially. “We became more like a family unit by enjoying spicy Korean food together, drinking alcohol and singing Karaoke,” he joked.
“There is a lot of value in creating game development teams from different cultures, because diversity is becoming more and more important. But it has many challenges. In future I would like to work with teams from more than two countries because of the many benefits it brings.”
Dragonball Online is nearing Beta. The game allows characters to create new avatars from “deconstructed” character types. Mizushima added, “Working cross-culturally was just one of the problems we have faced with this project. It is very rare for a licensed IP to become a successful online game. We have focused on the Dragonball world, instead of recreating the Dragonball characters.”
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