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Discussion in 'Misc. and Multiplatform Games' started by Capt Throbberson, Apr 16, 2006.
Charging for mods ruins the whole charm of a mod :
But I agree--once it's sold, it's not a mod anymore. It's a cash-in on someone else's idea.
All prior versions of Garry's mod will still eb free, but any new versions will be bought over steam. It is the same guy behind it, he now has a job at Valve apparently.
...And that's one more blow to mod communities. As if skyrocketting engine complexitites weren't enough.
AND YET, LOOK AT HOW MANY MILLIONS OF IDIOTS BOUGHT THE 'COUNTERSTRIKE' GAMES.
You could get it for free online. Idiots bought it in stores though.
Most mods are too terrible to bother playing, even for free. Probably the reason why their creators aren't doing it professionally in the first place.
Well I was reading an article in Computer Games Magazine about this very issue, actually. It was saying how engine complexities and just higher standards in general are making it impossible to make a "good" mod without a twenty-strong team and a six-digit budget.
As a result, we're just getting "nude mods" like the Alex and Mona Sax ones and weapon upgrades.
It depends on the game type too. RTS games are still getting fairly substantial mods. For example Dawn of steel for Warhammer 40k Dawn of war adds a completely new side. The Steel Legions of Armageddeon. The Steel legion has completely different infantry vehicle, building, and hero models and skins. Or Blitzkrig 2: the finest hour for CnC Generals. Which is a WW2 total converion. Both were done by teams of about 10 people in about a year of the games release.
Wait... They not only want you to pay for a mod but use STEAM to get it?