Response to Gog's comments:
Just so you know, I wasn't trying to trick you with the Soulsword thing, under normal circumstances it
can't be taken by someone else. If I had added "unless Magus steals Darkchylde's soul" it would have kind of spoiled that twist in my writeup.
Yes, there are some things Zemo could do to try to help disarm Magus, but I felt he'd be pretty throughly occupied just dealing with Loki.
Yes, Zemo would know Magus would carry the Soulsword. But warning Ares "Hey, watch out for the Soulsword!" isn't necessarily going to save him from it. I can't be expected to assume your guys will find a counter to
all my strategies just because Zemo has some pre-cognition.
In fact, the way I wrote things, Zemo would foresee that this whole situation would lead to Ares defeat. But I had Zemo decide that losing Ares was an acceptable tradeoff if it gave him the opportunity to take down Loki and then Magus. He wants to win the fight -- he doesn't care if Ares is still standing at the end.
If Ares can't be worked to find the odds against Adam, than most likely that just means they swap opponents. Ares vs. Loki is the match-up I was most confident about to begin with. I only avoided it due to the same uncertainty you noted with having Zemo fighting the Magus. But come-down-to-it Helmut has more instant kills at his disposal Adam's one, and a lot more ways of manipulating the field to his advantage, or dividing his opponents.
Quoted this because I think its a key point of contention. Zemo isn't going to risk possible defeat against Magus just to avoid
Ares being beaten. His goals would be for the team to win, and for
himself to still be standing at the end of the fight. If that means telling Ares "I foresee you beating Magus" when in truth he doesn't, that's what he's going to do.
Regarding Reed coming up with some weapon that beats Magneto: I'm skeptical of Reed being able to whip up a Magneto depowering gun in 24 hours. How many years has he tried and failed to cure the Thing? How many foes have menaced the Fantastic Four again and again without Reed coming up with a tech-based solution to their threat? How many times has Magneto himself threatened New York without Reed whipping up some awesome Magneto-beating weapon.
And even if he
could create such a weapon, there's plenty of ways Magneto could take it out -- smash it with a piece of metal, fry it with an EMP, etc.
Yes, Deadman has to find his targets. Are they just going to spend the whole fight hiding from him? If your regs attack my characters, Deadman will find them quickly enough. Anyway, in my writeup I had him claim the one who ended up losing the reg-vs.-reg fight, which I think is enough of a concession.
I did assume he'd use illusions, for which reason I had my team mind-linked with Ares.
Even if Ares can see through illusions, I don't see how just being mind-linked to him would let Magus see through them. I mean, wouldn't Ares have to be
looking at the illusions? I had him a bit of a ways away duking it out with Magus.
Regarding superior knowledge of the battlefield: it's one thing to say you had it, but did your team really use the battlefield in your writeup? I don't think you've really demonstrated that the battlefield would make a critical difference. It's not like this is the Blue Area of the Moon with hidden Phoenix-killing weapons lying around. It's a city, whose main noteworthy feature is a bunch of toxic radiation that wouldn't really hurt anyone on my team. Not too much to figure out. Plus we get a day to scout the place.
As far as whether your team would have figured out that Magus would make it back from the future and find a way to counter that -- I can't be expected to assume your team will have an answer to
everything my team could do. I tried to have Zemo's precog give your guys plenty of advantages, but I'm not just going to lay down and say "It's a guy who knows the future and bunch of geniuses, they'll have the perfect solution to anything!" They have to be beatable.