Dues Ex 3

Ugh, Auto-Heal, pro-active augmentations.. guns-a-blazin'.

In the first Deus Ex , most of the augs were purely passive ones that increased your abilities as a character, not stuff that made you grow limbs and spider-walk across ceilings. And that was the fun of it. it was a careful blend of augs and skills, and that free-world-in-a-box feeling that really made it what it was.

I wont comment on DE2, but tbh, from what i've read i doubt they'll be sticking to the formula of the original.


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one more comment:

The star of the original Deus Ex was the abundance of world wide and varied conspiracy theories, not the cyberpunk widgets.


"I look at my games and I think they're really amazing intellectual experiences" Warren Spector

You have to know a bit of international politics and history to fully appreciate the game.
 
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Yea, sheild regen and a cover system does not sound very appetizing. There will probably be stuff people moan about but the article seems to state they are trying to stay clear of Dues Ex 2 folly's (while inadvertently creating new ones no doubt).
 
Bleh. I can't say I care one way or another about Square working on cutscenes, but this game is so far removed from what I know as "Deus Ex" that it isn't even really on my radar.
 
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