Games that will define this generation

I see what you mean, but there is a lot of characterization during the actual gameplay. Almost the entirety of Drakes character is fleshed out through his comments/actions while the game is being played.

I also think some of the sets are done so well you think they should be a cut scene but end up being actual gameplay. The collapsing building in AT comes to mind.

All that I agree with, the level of quality in the scripted sequences in Uncharted is really mindblowing.
 
What Uncharted does best is makes you feel like you are playing a big blockbuster movie but I don't think that defines this generation since that isn't what this generation has been about. Wii Sports, and Call of Duty 4 are the two games that perfectly define this generation.
 
Wii sports won't be remember 3 years from now for anything other than it was sold packaged with the Wii so of course it's going to have huge sales figures. Not defining at all.
 
I'm not talking about what will be remembered, I'm talking about what defines the generation. When I think of this generation I think of shooters becoming the huge thing and motion controls dominating the market. Since every shooter now has taken up the leveling and unlocking that was made mainstream by Cod 4 and everyone and their quite literally their Grandmother has played Wii Sports, I chose those two games.
 
Batman Arkham Asylum can be categorized in? It will if it stays good to play 10 years from now much like the PS1 Metal Gear & Resident Evil (not survivor) titles, I think it's ready for that

Assassin's Creed II

Uncharted 2: Among Thieves

I guess I could count Little Big Planet seeing it was very well received, never played it, but a sidescroller on the big badass system qualifies, I think
 
The ME series definitely has to be.

When has a game allowed your decisions effect not only the story of the game you are playing... but the story of future sequels? Has there ever been a more interactive story telling experience in this generation? An actual interactive continuity? No.

And i can see more games and franchises doing this in the future.
 
The COD games don't deserve to be on this list, they're the same recycled crap that Activision churns out annually.

Anyways, I think it'll be the Uncharted, Assassin's Creed and Arkham games.

Edit: Oh, and L.A Noire/GTA IV.
 
Well you should know Im biased towards Heavy Rain. I think LittleBigPlanet and its start of the Create Share Play thing Sony has going can be counted as well

The COD games don't deserve to be on this list, they're the same recycled crap that Activision churns out annually.

Anyways, I think it'll be the Uncharted, Assassin's Creed and Arkham games.

Edit: Oh, and L.A Noire/GTA IV.
I loved GTA IV but its pretty much the same as COD. It wasnt innovative and didnt really do anything new or outstanding for the series or genre. It built upon what Rockstar did with the previous GTA games but in a new setting, characters and stories.

Speaking of COD, the first Modern Warfare definetly deserves to be on the list. Anything that followed, no. It truly was the defining FPS of this generation and helped make the genre more mainstream and accesible than any other on the home console before it.
 
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I'm not talking about what will be remembered, I'm talking about what defines the generation. When I think of this generation I think of shooters becoming the huge thing and motion controls dominating the market. Since every shooter now has taken up the leveling and unlocking that was made mainstream by Cod 4 and everyone and their quite literally their Grandmother has played Wii Sports, I chose those two games.

That's like saying Duck Hunt was a defining game though for the NES era. Just cause something is packaged with the system and high selling doesn't mean that it's a game that DEFINES the generation.

The ME series definitely has to be.

When has a game allowed your decisions effect not only the story of the game you are playing... but the story of future sequels? Has there ever been a more interactive story telling experience in this generation? An actual interactive continuity? No.

And i can see more games and franchises doing this in the future.

I'd rather they work on a good story / game as opposed to the way they did ME2; START->RECRUIT->DO THAT PERSONS MISSION->RECRUIT->DO THAT PERSONS MISSION-RECRUIT->DO THAT PERSONS MISSION->RECRUIT->DO THAT PERSONS MISSION-RECRUIT->DO THAT PERSONS MISSION->END OF THE GAME!

Also, don't make me laugh with the "choices that matter". From ME1 to ME2 and DA:O to DA2 not a single thing was "important" beyond a cameo or two. Maybe that will change in 3, but I won't hold my breath. I just can't see the ME games as generation defining. Unless you wanna go with the whole "was supposed to be 360 exclusive but then things changed" aspect this generation seems to have as a repeating theme.

The COD games don't deserve to be on this list, they're the same recycled crap that Activision churns out annually.

Anyways, I think it'll be the Uncharted, Assassin's Creed and Arkham games.

Edit: Oh, and L.A Noire/GTA IV.

The CoD games, no. CoD4:MW? Yes. FPS's didn't have the rpg system that CoD4 sported before it, and now a good majority of them have a similar system for online. If that's not "defining" a generation, I don't know what is.
 
Choices you made have already made an impact in the sequel, and will do so in ME3. Saving the Rachni Queen, for instance. Or allowing the Council to die or saving them. Becoming a Spectre again or telling them to shove it up their ass.

Those choices are obviously being set up for ME3.
 
I'd rather they work on a good story / game as opposed to the way they did ME2; START->RECRUIT->DO THAT PERSONS MISSION->RECRUIT->DO THAT PERSONS MISSION-RECRUIT->DO THAT PERSONS MISSION->RECRUIT->DO THAT PERSONS MISSION-RECRUIT->DO THAT PERSONS MISSION->END OF THE GAME!


I don't view them as characters as much as I do pokemon being collected until it's time to release them from the ball. Even then, Pokemon are cool. Drying paint isn't.
 
I'd rather they work on a good story / game as opposed to the way they did ME2; START->RECRUIT->DO THAT PERSONS MISSION->RECRUIT->DO THAT PERSONS MISSION-RECRUIT->DO THAT PERSONS MISSION->RECRUIT->DO THAT PERSONS MISSION-RECRUIT->DO THAT PERSONS MISSION->END OF THE GAME!

Except the game was always billed as a recruitment story. Gather your team and then send them in on a suicide mission, its on the back of the box and played into the marketing prior to release. The story was from the start pitched as being character driven rather than plot driven.

What's different about that vs: Main quest planet>Main quest planet> main quest planet> End game? :confused:

If you didn't like it, fine - but that ME2 is a series of (fantastic) vignettes was a completely stylistic choice and one that clearly paid off. The team was the story of ME2, the Collector/Reaper plot acting as a framework for that to operate within. They managed to work more emotion and drama into a single of those loyalty missions than most games struggle to muster throughout their entire campaigns while managing to diverge from traditional RPG plot structure a bit.
 
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Wait... Pokemon are cool? Wha...?

Well yea, it's popular for a reason. Some people think of Pokemon as a cartoon. But that was actually spawned from a RPG video game that's far more successful than any Bioware game, including Mass Effect. According to wikipedia, only Mario trumps it. It has similar elements to Kotor/Mass Effect. You basically travel around, find creature, keep them in a ball, select and them them and use them, level up. Baldurs Gate also had a party system, except you picked up and dropped party members as you went along. You had no "hub" to keep them around like Biowares later mollycoddling games. In general, it felt less contrived and more natural. Bioware is all about accessibility now so I dout that will ever return.

The only thing in recent Bioware games that stand out for me was when Sten seemingly out of the blue turned against me in Dragon Age for wandering off course. Compared to everything else, that small part of the game felt organic. The bar chart like/dislike meter didn't help matters eithers.
 
Oh i know about the Pokemon RPG games. I had Red and Blue back in the day. But i wouldn't call them cool, not anymore anyway.
 
Black/White selling ove r6.5million copies in NA disagrees. It's as popular as ever, you just are not of the prime age any longer.
 
Well yea, I'm sure it's cool to the youngens. I don't think it's cool anymore. And from what I know about all the new ones, which admittedly isn't a lot, it's just the same old game but with different Pokemon.
 
I havent touched a Pokemon game since Red/Blue back i the GBC days. Excuse my ignorance but arent they pretty much the same basic title just with minimal improvements and new Pokemon. I dont get the massive appeal and sales for them bc to me it looks like people are buying the same game over and over again. Its like a Madden
 

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