MILPERSMAN
Civilian
- Joined
- Aug 17, 2008
- Messages
- 197
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- Points
- 11
pshhht!i hated using the sixaxis in heavenly sword it was hard!!!
pshhht!i hated using the sixaxis in heavenly sword it was hard!!!
Oh and you all have to be nice to me for a week or I'll tell you whodunnit!![]()
Done, finished, finito. Spoiler free thoughts...
Great game, an incredible improvement over Indigo Prophecy/Fahrenheight for sure. It ranks as one of my favorite games on the system just for the best moments alone.
The story is really involving this time, leaving only a few times where I didn't care for characters enough to make a thoughtful plan. In fact there were a good few times I actually set the controller down and thought "What would I do?" and ended up regretting 2 decisions I'd made right after making them.
There are some bits that kill it a little. Some things happen and my first reaction is to not care and walk away, but I have to react to it. I mean, it was clear from that the game doesn't 100% realise what it promises. There are also a handful of moments a character doesn't act believeably or you think "Why isn't this an option?" but these result to nitpicking.
Overall it's a great, great game. The problem is I fear it really is just like a movie, like Cage has said. Once you've done the first playthrough, that's it. Sure you can see how else it would pan out, but it doesn't hold the same kind of excitement to it. I'll always love my first playthrough of Heavy Rain, it remains to be seen what I feel about it the next time.
How long did it take the first time through? This may be a dealbreaker for me as I don't like buying games for full-price if there's no re-playability.Overall it's a great, great game. The problem is I fear it really is just like a movie, like Cage has said. Once you've done the first playthrough, that's it. Sure you can see how else it would pan out, but it doesn't hold the same kind of excitement to it. I'll always love my first playthrough of Heavy Rain, it remains to be seen what I feel about it the next time.
'If you give a rat's ass about gaming, you should check this out.' That blurb-worthy right there
Though, I agree, I enjoy Sessler. When he's not play the X-Play idiot (which can be fun sometimes), he's pretty insightful and knows his stuff well
How long did it take the first time through? This may be a dealbreaker for me as I don't like buying games for full-price if there's no re-playability.
I thought it was assured that every major decision leads to practically a new storyline? I'm not interested in plotlines that deviate only slightly. That's a cheap way of making another playthrough essential.
Combined with the estimated 10 hours of play, looks like this'll be a rental. As much as I enjoyed the demo, the ability to choose how the story is told, was my main hook. With that gone, these are all glorified quicktime cutscenes.I know from the demo that sometimes the gameplay is more or less a buggy play button. For example, if you are in a car you have the "leave car" command prompt. You don't get to choose what you do, you HAVE to do that or you just sit there. It's exactly a buggy play button.
Beyond that the tense fight scene more or less plays out the same if you just put your control down and do nothing. There was one line of dialogue that is changed and the NPC you talked to says the exact same thing.
Many of the reviews I have read have more-or-less stated that this is the case for the game. There are some major choices to make, but many times you are just hitting the play button or getting dialogue changes. But overall the game takes you on a very linear path, and the changes only effect the ending (which I've heard very mixed things about).
For me, it's not so much knowing what the answer is or isn't. It's knowing how much my actual playing of the game impacted the game itself. When I first played the game, it felt great, tense and exciting. However, when I experimented with it on a replay, it felt very shallow.
I feel like it's more of a movie that uses gameplay elements to create suspense.
Think about it this way, if you are watching a slasher movie and there was a prompt that shot up on the screen to push a button to escape Jason, you are going to be that much MORE drawn into the scene then you would if there wasn't that prompt. Now, what happens when you realize that those prompts don't make as much of a difference as you thought I would? That all these gameplay challenges and choices, weren't *really* challenges or choices? There is tension lost there that cannot be recovered.
It's very interesting in that regard from a movie-perspective because it does that extremely well and that is an admittedly very novel approach. But it doesn't bode well for what happens once that immersion breaks. The gameplay doesn't hold up well once it's tricks are revealed, but on top of that since the gameplay is a means of building suspense, the story is wounded as well.
I've always liked him. But I generally watch him on Sessler's Soapbox and Feedback more than X-Play, so I guess that's why. He seems to share a lot of views on gaming with me--lamenting the decline of PC gaming to second-rate status, preferring single-player experiences, being interested in pushing the boundaries of what constitutes a video game, etc.'If you give a rat's ass about gaming, you should check this out.' That blurb-worthy right there
Though, I agree, I enjoy Sessler. When he's not play the X-Play idiot (which can be fun sometimes), he's pretty insightful and knows his stuff well
Ladies and gents, the thatvideogameblog.com review of Heavy Rain:
http://www.thatvideogameblog.com/2010/02/17/review-heavy-rain-ps3/#more-66341
I didn't quite get everything I'd like to say in there due to word limit, but I feel it's a decent summary of why you should play the game, despite its flaws.
'If you give a rat's ass about gaming, you should check this out.' That blurb-worthy right there
Though, I agree, I enjoy Sessler. When he's not play the X-Play idiot (which can be fun sometimes), he's pretty insightful and knows his stuff well