Heavy Rain - Light info appears and two vague screenshots.

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I started playing tonight and got up to the Crime Scene but stopped b/c there was a glitch that wouldn't let Jayden pass under the tape back to his car.

Really interesting. I turned the difficulty down to the lowest since I sometimes get complacent was I watch cutscenes and don't always expect a QTE to pop up. Also, shaking the controller is a pain in the ass.
 
Quantic Dream's latest interactive drama has sold more in 5 weeks on a single platform than their last game did in 5 years on 4 platforms.

The Parisian game studio Quantic Dream has come a long way since their first game, Omikron: The Nomad Soul, released in 1999. Now 11 years and only 2 games later, they have their first mainstream hit on their hands. While Omikron and Fahrenheit (aka Indigo Prophecy in North America) have both gained cult followings for their impressive use of atmosphere and interactive storytelling, neither was able to achieve Heavy Rain's commercial success. This is particularly impressive since Heavy Rain is Quantic Dream's first game to be exclusive to a single platform. Omikron was available on two platforms (PC and DreamCast) and the critically acclaimed Fahrenheit was available on four (PC, XBox, PS2, and even downloadable on the XBox 360).

This is the third game on the PS3 to break the 1 million sales milestone in the month of March, right after Final Fantasy XIII's western launch, and the release of God of War III. Battlefield: Bad Company 2 brings that up to four million sellers in a traditionally slow month, giving the PS3 a nice grand slam right at the end of Sony's fiscal year.

But unlike Square's biggest RPG franchise making its HD debut, Kratos bringing his trilogy to its epic conclusion, or EA's big multiplat FPS, Heavy Rain is not a sequel to an established IP. In fact, by most standards, it's not even a game at all, but an interactive film, making these sales all the more interesting. Quantic Dream CEO and Heavy Rain writer/director David Cage calls it a film noir thriller, describing the game with film genres rather than game genres. Many would classify it as an adventure game, but unlike other adventure games it doesn't allow you to collect items, and it lets you keep playing after letting a main protagonist die. It throws most game conventions out the window, and most gameplay for that matter, but it seems all these unorthodox non-gaming qualities have actually created a winning formula for Quantic Dream.

It will be interesting to see what Quantic Dream decides to do next, since David Cage has stated neither Fahrenheit nor Heavy Rain will be seeing sequels. He didn't rule out a sequel to Omikron, which was apparently in development at one point and put on hold so they could make Heavy Rain, but after 11 years who knows if that will ever get finished. Most likely Cage will write another original story and ask us all to only play it once, since real films and real life don't have save points or "do-overs."

http://news.vgchartz.com/news.php?id=7640&mp=1
 
Started playing this today and man, Ethan's story is a downer :(
Yeah and depending on how you play, expect to get disapointed at the end bc his life can go from bad to worse. Utterly depressing. Sucks to be in his shoes. Im glad I got one of the good endings on my first playthough...made the experience rewarding.
 
I didn't like the ending where Ethan trampeled on by elephants, then a marching band, then found out Shaun wasn't really his son.

That was so sad. :(
 
http://kotaku.com/5513135/heavy-rain-sells-a-million

Outdoing early guesstimates on its retail performance, Sony's PS3 thriller Heavy Rain has managed to sell over a million copies worldwide since launching in February. The game's creator, David Cage, says pre-release estimates had the game selling only 200-300,000 copies. Which for a major first-party release with a big marketing campaign would have been a bit of a disaster. Luckily, then, it's managed to move over 1,000,000 units, with Cage figuring another 500,000 will be sold by the end of the year.
At face value, that's still not great considering the game's exposure level. But remember, it's a thriller, with a unique adventure game style that's not exactly common for big first-party games. Take that into account and one million sold is a great achievement for Cage and his team at Quantic Dream.
 
http://kotaku.com/5513135/heavy-rain-sells-a-million

Outdoing early guesstimates on its retail performance, Sony's PS3 thriller Heavy Rain has managed to sell over a million copies worldwide since launching in February. The game's creator, David Cage, says pre-release estimates had the game selling only 200-300,000 copies. Which for a major first-party release with a big marketing campaign would have been a bit of a disaster. Luckily, then, it's managed to move over 1,000,000 units, with Cage figuring another 500,000 will be sold by the end of the year.
At face value, that's still not great considering the game's exposure level. But remember, it's a thriller, with a unique adventure game style that's not exactly common for big first-party games. Take that into account and one million sold is a great achievement for Cage and his team at Quantic Dream.
 
I definetly wasnt expecting 1 million in less than 2 months. Thats great news.
 
I just got done with episode 1 of the DLC. Why did they switch up Madison's voice actor? Most dissapointing. :(

It's a good scene though, reflects one of the more option heavy ones in the main game like in the shop. Definitely worth picking up.
 
The DLC was actually made before the main game. It was originally made to demo how the game would play, but QD wanted to make it separate from the game so nothing story/character wise would get spoiled at the time
 
Wow, did any of you guys watch some of the Bonus Features, The "Making Of's" and the real actors they used. It's amazing how perfectly they rendered them in the game.

I just finished all the endings earlier tonight and got the platinum while I was at it, I'm also pretty glad I had a good ending my first run. Some are just too depressing. The scenes that got me the most are the [blackout]flashback with Sheppards playing[/blackout] and after [blackout]giving CPR to Shaun[/blackout] on my first runthrough I totally thought he was gone with the long delay before he came to. My head was practically down already. :csad: I honestly thought that my decision to make out with Madison was coming back to haunt me there :hehe: She's so damn hot though, especially her real life actor. I couldn't resist. :woot:
 
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This games got a great story and game play but its so god dam short!! I played it for 4 days and completed the thing! Granted i have to re-play it again and again to get 100% but its still short!
 
This games got a great story and game play but its so god dam short!! I played it for 4 days and completed the thing! Granted i have to re-play it again and again to get 100% but its still short!
 
I'm also glad I got a happy ending on first playthrough. The story is one of the best video games have ever seen and I honestly cared about the characters. I'm on my second run and I'm curious what I'm gonna get this time
 
http://www.upsblogit.com/?page_id=6630

talks about cuts to the game so it would be the same in all regions while avoiding an AO rating in america.

i don't mind the cuts to the road crossing accident tho. the original version might have been going too far.

blonde madison looks weird.
 
I beat the game today. I got the happy ending.

It was interesting and often exciting but the killer being Shelby was terrible. He's killing kids because he had some daddy issues? Give me a break; they could have done something better. That ruined the end for me and I don't have much interest in another play-through because of that (and the unskippable dialogue). I'd like to see this developer make another game but with a stronger ending (ie killer's identity).
 
Gah, one of IGN's articles spoils the twist of the Origami Killer.:cmad:

I'm still going to get this in a day or two, but it's still very...frustrating, to say the least. Anyway, glad to hear that the game's been selling well. I honestly thought it would be another sleeper hit for Quantic Dream.
 
I guess it was bound to happen, Heavy Rain being optioned for Movie...

Ain't It Cool said:
Merrick here...


Former New Line folk Bob Shaye and Michael Lynne are evidently close to optioning the PS3 game HEAVY RAIN for their Unique Features company.
The game's combination of murder, rain and an inherent atmospheric gloom evokes memories of the David Fincher-directed Seven,
[EDIT]
Players hunt the “Origami Killer,” a serial murderer who drowns his victims four days after they are abducted, leaving only a small origami figure and an orchid on the corpse. The game becomes a procedural in which four characters try to solve the crime after another potential victim is kidnapped.

...says Deadline HERE.


http://www.aintitcool.com/node/45165
 
They'd have to iron out the serious plot holes for this to succeed.
 
I think a Heavy Rain movie could be great if the makers translated that personal feeling the game gave you by having you craft your own story over to the screen. I'd like it to be a movie of say the director's playthrough, translate what he took from the experience.
 
Im not sure Heavy Rain could work as a movie for the simple fact that the twist is known. The plot would have made a great movie without the game. For them to do a movie now, they'd have to tell a different story. Im not creative enough to think of how they could alter that to make it new and unpredictable for everyone. It'd probably have to be a spinoff and focus on one of the characters in a different setting with a different story han Ethan's struggle.
 
Im not sure Heavy Rain could work as a movie for the simple fact that the twist is known. The plot would have made a great movie without the game. For them to do a movie now, they'd have to tell a different story. Im not creative enough to think of how they could alter that to make it new and unpredictable for everyone. It'd probably have to be a spinoff and focus on one of the characters in a different setting with a different story han Ethan's struggle.
well the movie is only spoiled for anyone who already played the game- while is a lot by sony's sales, isn't EVERYONE- so i dont see why that would hinder the story/movie. its no different from hollywood taking on any other property with a complete story and huge fanbase (Harry Potter, Twilight, Avatar Last Airbender, etc.).

i will say though that the movie isnt very exciting news to me because theres no real way they can capture the feeling (for me) of "who's gonna live, who's gonna die?" cuz if ur like me and played through multiple times...youve seen them all lol. they can have Madison and Ethan hook up, Norman die at the junkyard with Ethan dying at the end, and ill just be like "eh i liked my version better".
 
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well the movie is only spoiled for anyone who already played the game- while is a lot by sony's sales, isn't EVERYONE- so i dont see why that would hinder the story/movie. its no different from hollywood taking on any other property with a complete story and huge fanbase (Harry Potter, Twilight, Avatar Last Airbender, etc.).

i will say though that the movie isnt very exciting news to me because theres no real way they can capture the feeling (for me) of "who's gonna live, who's gonna die?" cuz if ur like me and played through multiple times...youve seen them all lol. they can have Madison and Ethan hook up, Norman die at the junkyard with Ethan dying at the end, and ill just be like "eh i liked my version better".
Yea but at the core this is basically a videogame movie and the mjaority of the people that will see it will most likely be videogame fans. In Hollywood, this is the type of stuff that producers try not to get leaked out before the movie drops and the HR is already out there, on the internet, youtube, etc... Its going to get out to the general public. Thats why I feel in order to keep it fresh and intruging, they might have to alter it.
 
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