Quantic Dream's latest interactive drama has sold more in 5 weeks on a single platform than their last game did in 5 years on 4 platforms.
The Parisian game studio Quantic Dream has come a long way since their first game, Omikron: The Nomad Soul, released in 1999. Now 11 years and only 2 games later, they have their first mainstream hit on their hands. While Omikron and Fahrenheit (aka Indigo Prophecy in North America) have both gained cult followings for their impressive use of atmosphere and interactive storytelling, neither was able to achieve Heavy Rain's commercial success. This is particularly impressive since Heavy Rain is Quantic Dream's first game to be exclusive to a single platform. Omikron was available on two platforms (PC and DreamCast) and the critically acclaimed Fahrenheit was available on four (PC, XBox, PS2, and even downloadable on the XBox 360).
This is the third game on the PS3 to break the 1 million sales milestone in the month of March, right after
Final Fantasy XIII's western launch, and the release of
God of War III. Battlefield: Bad Company 2 brings that up to four million sellers in a traditionally slow month, giving the PS3 a nice grand slam right at the end of Sony's fiscal year.
But unlike Square's biggest RPG franchise making its HD debut, Kratos bringing his trilogy to its epic conclusion, or EA's big multiplat FPS, Heavy Rain is not a sequel to an established IP. In fact, by most standards, it's not even a game at all, but an interactive film, making these sales all the more interesting. Quantic Dream CEO and Heavy Rain writer/director David Cage calls it a film noir thriller, describing the game with film genres rather than game genres. Many would classify it as an adventure game, but unlike other adventure games it doesn't allow you to collect items, and it lets you keep playing after letting a main protagonist die. It throws most game conventions out the window, and most gameplay for that matter, but it seems all these unorthodox non-gaming qualities have actually created a winning formula for Quantic Dream.
It will be interesting to see what Quantic Dream decides to do next, since David Cage has stated neither Fahrenheit nor Heavy Rain will be seeing sequels. He didn't rule out a sequel to Omikron, which was apparently in development at one point and put on hold so they could make Heavy Rain, but after 11 years who knows if that will ever get finished. Most likely Cage will write another original story and ask us all to only play it once, since real films and real life don't have save points or "do-overs."