Inhumans Inhuman Outfits

C_UKmS_XUAAl4DN.jpg

Interesting. This level of photoshop sort of shows how difficult it is to capture Medusa's power on camera. Something this fluffy would be a CGI nightmare, or it would look like the helmet that it is if done practically. Similarly, Karnak's head size doesn't need to be distorted, and Blackbolt's mask doesn't work well with that design.
Fair enough. I just don't think she looks any worse than the other people in the picture.

Her wig sure does though, and it deserves all the criticism that it's getting. Let's make sure this is the end of its acting career. :o

She doesn't look worse, but she's by far the greatest disappointment, and she's kind of proof that they're actively making it suck, and not just being negligent.
 
Haven't cosplayers made better Medusa costumes and wigs than that?
 
The only one I can tell that is meant to be Medusa is the 2nd pic. That last one looks like something from Disney.
 
I'm not sure Serinda Swan was the best person to get for Medusa. She doesn't seem to look good with any of these hairstyles except her own normal one. And they've made her look so much older in this pic. Maybe they should have tested her with a wig when auditioning, as the visual is just as much a part of the process as the acting. But maybe Scott Buck didn't bother with that because visuals aren't that important to him.
Considering what he did with Dexter and Iron Fist, neither are characters or story.
 
Do we know the extent of CGI Inhumans is going to have?
 
Lockjaw is going to be pretty much all CGI if the set pictures are any indication.

Not sure how you would do Medusa's hair with practical effects. Her living hair powers would have to be CG.
 
Do we know the extent of CGI Inhumans is going to have?

We don't. It's apparently a fairly CGI-heavy show, but it also will have a budget so I'd imagine it'll pale in comparison to a movie.
 
Hmmm hope it doesn't cheapen the show
 
Lockjaw is going to be pretty much all CGI if the set pictures are any indication.

Not sure how you would do Medusa's hair with practical effects. Her living hair powers would have to be CG.

Speaking not as a professional, the way I would first try it would be puppeteering small tentacles, perhaps 30-40 of them, an inch in diameter and 4-5 feet long, distributed throughout the wig-like prosthetic. Have it animated by a puppetering team in order to give the thing a constant feeling of life, drive the cost of just having her on screen way down and allowing for casual movements, touches, gestures and even picking things/people up. Medusa's CGI would be reserved for fighting scenes: whips of tentacles, slicing through things and a large scale area attack that occurs at one point in the series.

If that failed, I would do change her power slightly so to make her hair something more CGI-friendly, like, Rapunzel style, where it glows when she's using it.

I'd also do Lockjaw as a puppet/costume with CGI flourishes to add more life for close up shots. Triton would be done Abe Sapien style.

I really believe characters, as much as possible, should be characters and not SFX shots. Let them interact and be real, and I think that comes through. I think in a movie, where you have an extra 20 mil to burn and you can bring in Andy Serkis and his team, I think that's as good, because they're essentially doing digital puppeteering. I think CGI animation can be great for effects, shots, moves, events, but when it comes to characters, if you can make that thing real in the moment, then that lifelessness will come across and you'll have a weak character.
 

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