GL1
It's pronounced "glee"
- Joined
- Jan 29, 2004
- Messages
- 6,188
- Reaction score
- 0
- Points
- 31
Things I would need from a JLH Sequel to want to play it:
1) Better Graphics, with more detail to make each individual character stand out instead of being rivaled by my Freedom Force skins.
2) Better controls and powers. The only character who was anywhere true to his actual combat style was Flash (and of course the vanilla superman), but they made Flash out of paper to keep him balanced. To make this work you need...
3) More Diverse Gameplay. Balancing Batman against Superman on beat em-up leads straight to needlessly unfaithful translation. More RPG elements and more environment/item triggers would probably be the best way to go to keep the action fast paced and the learning curve simple. That said, more strategy would have to be an option. And guess what? If being a GL is that much different from being Superman or Martian Manhunter (as it should be) you won't have to FORCE me to play any of them, I can choose freely and still enjoy an in depth game.
4) Nix the repetitiveness. You just plain old need more mob types, some with surprises, some with character-specific weapons (ie fire, kryptonite, again, add STRATEGY), and definitely more variation in level design. Vastly more... wandering around caves is just a bad, BAD idea. Changing the elevation and terrain every so often would also go a long way towards making things seem exciting, at least all the way through the first play.
5) A longer and better story. We need something that's not a transparent excuse to get a bunch of baddies together. The JLH story for the first one was good, and I would have loved it in a comic, but a game story has to flow seamlessly with the action as well, the chaos in the streets, generally, has to be part of the storyline, not just being coincidentally the main tactic of all ten villains you fight.
6) More DC-specific moments. More of the famous villains, yes, we know half of them belong to Superman and Batman, and that's fine, but where are the Flash Rogues? Why not line all 14 of them up and make a level out of that... see? DIFFERENT. and DC-Specific. Let's hit up Keystone, Star City and the like, with all the shout-outs to DC's heroes who aren't in the game in the background... let's have those other DC personas, powered and otherwise, be used as NPCs for various reasons and resources. Now I'm in the DC universe, instead of a generic city.
7) Obviously, don't force my choices after level 1... make each character good enough that I'll WANT to play them.
8) Just spend more time on it. I have no doubt that JLH could have been a great game. It had great characters, good CGI, a wonderful story with an actual twist, something a liscenced game almost NEVER has... but making it an awesome game would have taken another year of development. Sorry, you can't rush these things.
1) Better Graphics, with more detail to make each individual character stand out instead of being rivaled by my Freedom Force skins.
2) Better controls and powers. The only character who was anywhere true to his actual combat style was Flash (and of course the vanilla superman), but they made Flash out of paper to keep him balanced. To make this work you need...
3) More Diverse Gameplay. Balancing Batman against Superman on beat em-up leads straight to needlessly unfaithful translation. More RPG elements and more environment/item triggers would probably be the best way to go to keep the action fast paced and the learning curve simple. That said, more strategy would have to be an option. And guess what? If being a GL is that much different from being Superman or Martian Manhunter (as it should be) you won't have to FORCE me to play any of them, I can choose freely and still enjoy an in depth game.
4) Nix the repetitiveness. You just plain old need more mob types, some with surprises, some with character-specific weapons (ie fire, kryptonite, again, add STRATEGY), and definitely more variation in level design. Vastly more... wandering around caves is just a bad, BAD idea. Changing the elevation and terrain every so often would also go a long way towards making things seem exciting, at least all the way through the first play.
5) A longer and better story. We need something that's not a transparent excuse to get a bunch of baddies together. The JLH story for the first one was good, and I would have loved it in a comic, but a game story has to flow seamlessly with the action as well, the chaos in the streets, generally, has to be part of the storyline, not just being coincidentally the main tactic of all ten villains you fight.
6) More DC-specific moments. More of the famous villains, yes, we know half of them belong to Superman and Batman, and that's fine, but where are the Flash Rogues? Why not line all 14 of them up and make a level out of that... see? DIFFERENT. and DC-Specific. Let's hit up Keystone, Star City and the like, with all the shout-outs to DC's heroes who aren't in the game in the background... let's have those other DC personas, powered and otherwise, be used as NPCs for various reasons and resources. Now I'm in the DC universe, instead of a generic city.
7) Obviously, don't force my choices after level 1... make each character good enough that I'll WANT to play them.
8) Just spend more time on it. I have no doubt that JLH could have been a great game. It had great characters, good CGI, a wonderful story with an actual twist, something a liscenced game almost NEVER has... but making it an awesome game would have taken another year of development. Sorry, you can't rush these things.