It's not often you see the words "community based game" in a press release for a platformer. But as a central part of its push to create games that incorporate user creations, Sony today announced LittleBigPlanet, a four-player cooperative platformer from Media Molecule (Rag Doll Kung Fu) that is as much about creating as it is platforming.
At its core, the game seems to be a 3D platformer where you and three friends run from left to right and have to work together to make progress. Need to reach a higher platform? One of your friends can pull on a lever to get it to drop. Need to get a skateboard started down a ramp? Three of you can sit on top, and a fourth can pull it forward. It's a series of of platforming puzzles -- many of them physics-based -- that can be solved with teamwork, basically.
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SCREENS: As you can see here, the character design is somewhat carried over from Rag Doll Kung Fu, and somewhat original. [Click the image above to check out all LittleBigPlanet screens.][/center]
But to hear Sony explain it, that's just the start, as the customization and community aspects are huge parts of this game. Players will be able to create their own levels and share them online, using what looks to be a pretty extensive level editor. Thanks to the game's physics system, you'll be able to drop items in and play with them easily -- in an example shown by Sony, you can create a wooden wall, place a steering wheel on it, then jump up and start running on the steering wheel like some kind of odd hamster.
Of course, the basic abilities to jump, push and pull are just the start your character's skills -- we witnessed flying in jetpacks, characters hitting each other and taking a bow with the motion sensor support in the PS3 controller, and tons of objects that you can interact with in the environments. Mix all that with the ability to paint and decorate your environments and you've got a lot of potential for creating fun levels. Here's hoping the variety keeps up beyond what Sony is showing at GDC.
SCREENS: As one of the many props in the environment you can play with, the skateboard does a great job of moving really fast once it gets going. [Click the image above to check out all LittleBigPlanet screens.]
The goal with the game is to have users creating tons of new content that will continue to keep the game active long after release. Sony has confirmed that there will be a group of set levels ready to play out of the box -- and even a single-player offline mode for those who don't want to experiment with the community ideas and simply want to play it like they would a traditional platformer.
There are plenty of questions remaining about LittleBigPlanet -- such as how involved the single-player/story experience will be, if there will be more to the gameplay than presenting levels for players to get from the beginning to the end, and just how far the game's community elements will go -- but it's clear from the reaction to the game so far that it has already won over many fans.
According to Sony, a demo of LittleBigPlanet will be available this fall, with the game shipping in "early 2008." Be sure to check out the video for this one -- this could be something very special.