Mass Effect 2

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I learned Geordi La Forge isn't really blind.

He is but he used his ocular implants on RR.

292px-Geordi_La_Forge_2379.jpg
 
Imagine how sad that show would've been if he really were blind. "Take a look, it's in a book, Reading Raaaaiiinboooh s***, LeVar can't see rainbows, can he? You guys, this is kind of f***ed up, don't you think?"
 
For those worried about how the PS3 port measures up, rest assured, bc IGN has some encouraging words on it.

Mass Effect 2 is Looking Good on the PS3

The former Xbox and PC exclusive is even better on Sony's console.


If you were concerned that PlayStation 3 owners would get the short end of the stick when BioWare decided to port Mass Effect 2 to the console, rest easy. Packaged with all the downloadable content offerings including Lair of the Shadow Broker and Overlord, as well as new characters Zaeed and Kasumi, the PlayStation 3 will offer the most comprehensive version of the game to date.

The engine has been reworked to utilize the PlayStation 3's technology, so if you look closely you might notice the blacker blacks and crisper textures, but you'll probably just think it looks sharp and bright. Placing both versions side by side shows off how much better the PS3 version looks during cutscenes, but during normal gameplay it isn't leaps and bounds better than the Xbox 360.

To make up for the fact that PS3 owners will never be able to experience the first game in the series (Microsoft owns the publishing rights), BioWare got creative. Sandwiched between the opening cutscene of the game and the character customization screen is an "interactive back story comic." What that means is your male or female Shepard recounts the tale of the first Mass Effect against a backdrop of images provided by Dark Horse. The artwork is clean and pretty, but don't expect the characters to look anything like their comic counterparts, especially Wrex whose face seems more smushed than usual. During the approximately 15-minute story synopsis, you'll make a few key decisions that will come into play in the sequel and finale. Who lives? Who dies? Who do you want to hook up with? These are important questions that only you can answer.

Overall, the comic section is well done, though it does skip over some portions of the story you spend a considerable amount of time on in the original game, like the Thorian (an ancient plant with mind-control powers). Also, as someone who played the first game eight times, it is hard not to feel like this comic is an "easy button." After all, I always ensured that Shepard's speech skill was high enough to talk Wrex down from his inevitable emotional freakout, but another person can do the same thing without the effort. Still, despite myself, this something that should have been considered for the Xbox version and needs to be included in Mass Effect 3 to help out the folks who haven't played the previous titles.

In terms of gameplay, Mass Effect 2 works like most PS3 shooters -- you aim and shoot with L1 and R1 and pull up your armory and biotic/tech options with L2 and R2. There are also a few disparities that most people won't notice; one is that hacking mini-games have been streamlined. During main quests with a sense of urgency like the introductory tutorial, the mini-games to crack safes or terminals have been removed, but are still intact in more leisurely areas. I didn't get a chance to test it out, but I was also told that the planet scanning mini-game moves a little faster now, which is a very welcome change.

The other edit is located in the opening act of Mass Effect 2. The character you romanced in the first game (Liara, Ashley or Kaidan) normally runs up to you for a short scene, but in the PS3 version it's always the same – Liara. If you start up a new save in Mass Effect 2 on the Xbox 360, the game makes a decision for you and chooses either Kaidan or Ashley (depending on if you choose female or male Shepard). The explanation is simple: you're actually able to pick who you want to romance in the comic section, so the game doesn't make an assumption based on your gender anymore.

Mass Effect 2 was one of the best games in 2010, so it's a welcome addition to the PS3 library regardless of its tardiness. Thought it took BioWare a year to get this game onto Sony's console don't fret when it comes to Mass Effect 3 – it looks like the final chapter to this epic space odyssey will release on all platforms at the same time.

http://ps3.ign.com/articles/114/1140265p1.html

So the cutscenes look better but its comparable during the actual gameplay. Its also good to hear that the comic recap is done well and effectively for those who havent played the first game
 
Blacker blacks sounds neat, I always dress me Shep in red and black armor, so that'll be neat to see.
 
Ya know what I found out a while ago? Unless you have a specific achievement from ME1, and get a Paragone/Renegade boost from porting, there are some choices you can't get around.

For example, the fight between Miranda and Jack that keeps the loyalties intact or ruins them. You gotta have a FULL Paragone or Renegade bar in order to keep both Miranda and Jack.

I found this out when I did my femshep's story. So now I gotta do ME 1 AGAIN to get that extra boost with my maleshep.
 
Naww that's misleadin dude. If you take a side in the fight that's only when you'll need full Paragon to win the loyalty of whoever you didn't side with. I've been able to break that fight up no problem without havin the bar full, I think I even had it around 25-50% loaded.
 
Ya know what I found out a while ago? Unless you have a specific achievement from ME1, and get a Paragone/Renegade boost from porting, there are some choices you can't get around.

For example, the fight between Miranda and Jack that keeps the loyalties intact or ruins them. You gotta have a FULL Paragone or Renegade bar in order to keep both Miranda and Jack.

I found this out when I did my femshep's story. So now I gotta do ME 1 AGAIN to get that extra boost with my maleshep.
This is untrue, as Master Chief posted.

How much Paragon/Renegade you need to successfully split them up during their encounter and keep both their loyalties intact depends on at what point in the game you've completed their loyalty missions. Doing it earlier requires less Paragon/Renegade than completing both later, say, before the Collector Ship or after the IFF. If you can't defuse the argument, though, yes, I believe it does require a full meter in either direction to get the loyalty back of the wronged party.

Still, a fresh character can do it. The bonuses from ME1 aren't that big. They count for something smaller than 10% of the total meter. It's probably closer to 5%, I think. As long as you make consistent decisions in whichever direction you want to go, and you get the bonuses from upgrading the class skill, even fresh ME2 Shepards can make it to a full meter.
 
Well, for me it was quite odd. I had an almost full Paragon meter with a big of Renegade points, but couldn't break up the fight between Miranda and Jack. But with my new Renegade file I was able to due so and got to keep the loyalty of both which screwed me over when the final battle came along because I was trying to keep my entire crew.
 
I'm probably going to pick up ME2 on the PS3... Yeah, I bought and beat it (twice) for the 360 but I recently lost my ME1 save and to be quite honest... I find ME1 to be difficult to play after playing ME2. The ME1 "comic" on the PS3 gives us all the important choices to carry over to 2... so...

Add to the fact that it's running on the updated ME3 engine. Plus... I'm getting fickle anymore and disk swapping just isn't my thing... more so if ME3 ends up being 3 disk.

Not saying it will...
 
I may end up getting it on the PS3 as well. As fun as some parts of the first game can be, I agree, replaying the whole thing to import character variations into ME 2 is really tedious. Comic = no more random fights with Thresher Maws = :up:
 
This is untrue, as Master Chief posted.

How much Paragon/Renegade you need to successfully split them up during their encounter and keep both their loyalties intact depends on at what point in the game you've completed their loyalty missions. Doing it earlier requires less Paragon/Renegade than completing both later, say, before the Collector Ship or after the IFF. If you can't defuse the argument, though, yes, I believe it does require a full meter in either direction to get the loyalty back of the wronged party.

Still, a fresh character can do it. The bonuses from ME1 aren't that big. They count for something smaller than 10% of the total meter. It's probably closer to 5%, I think. As long as you make consistent decisions in whichever direction you want to go, and you get the bonuses from upgrading the class skill, even fresh ME2 Shepards can make it to a full meter.

So, do their loyalty missions EARLY to keep the relationships intact?


What the hell is that? A Reaper?
 
That's what was on the Alliance files that Keiji had in his grey box that could purportedly start a war and yes it does look a hell lot like a Reaper.

Its on-screen for literally like a second.
 
I remember that. I think the general conjecture is it has something to do with the second ME novel, corresponds to some character in it.

On another note, I have officially started my human supremacist Shepard in ME1.
 
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On another note, I have officially started my human supremacist Shepard in ME1.

See... I could never do that... mainly because your alien comrades are about 10x better than your human ones, lol.

That, and no matter how much I try I can never really be a prick in "chose what you want to do" type games.... Ever, lol. That's why I was glad there was no renegade achievement in ME2. :p
 
My main Shepard is Renegade. Thus far, human-supremacist Shepard has been a tad nicer, because he's pleasant with normal humans who aren't stupid.

As far as the alien squadmates go, I've come to terms with the fact that I pretty much have to have him on good terms with them. It works, though. They're not typical, stupid aliens. They know their places, and that's under Shepard's command. :D Though that hasn't helped me to figure out who to use.

I did get to play some Turian racism with Garrus, though.
 
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I usually start my Shep off as being a Renegade and somewhat racist and human-first and I have him shed that by 2/3rds of the way through.
 
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