Most cliche things done in movies

Jspider13

it shall be done again.
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What do you think is the most cliche type of thing you see in movies? Or even movie posters? In anything movie related?

For me, it's gotta be where two people are about to kiss and something interupts them before they do. :mad:
 
SCHOOL

* If you're a high school student in a film, you will always get one of the preferable eye-level lockers.
* In all high school or college classrooms, the teacher or professor will always be interrupted in mid-sentence by the end-of-class bell.
* In every school, there is at least one nerd or wimp that is shoved into lockers that are big enough to hold them.
* High Schools are always either in the middle of a city or a car ride away from the beach.

SEX

* All beds have a special L-shaped top sheet, which reaches up to armpit level on women but only to waist level on men.
* No-one ever needs a kleenex after sex.
* If you're a woman in a film and have just finished a steamy lovemaking session, make sure to lay back and pull the sheets up to your neck, just like in real life.
* All women moan during sex, but none sweat.
* Women (and men less often) either make love with their underclothes on or have put them back on in the immediate aftermath.
* Two total strangers, upon falling into bed together, will always reach an incredibly intense, mutual, and SIMULTANEOUS orgasm on the first try.

SHOPPING

* When bringing home bags of groceries in a film, it's required that you spill at least one bagful on the kitchen floor.
* Bags of groceries are never heavy.
* Whenever anyone in a movie goes shopping, they always come back with stuff sticking out of the top of the shopping bag, usually carrot tops and French bread.
* Corollary: every shopping bag contains at least one baguette (loaf of french bread).

SIGNALS

* If the tapping sound or flashing light represents morse code, there's always someone around that can interpret the message.
* When Morse Code is used, the interpreter will call out words as they are being sent, rather than letters. Furthermore, a single word is represented by a few "beeps", and all words are sent at the same rate, no matter how long the word is. Example:
beep-beep-be-beep...
"Help..."
be-be-beep beep...
"Us..."
beep-be-be-beep beep...
"We're..."
beep beep-be-beep...
"Surrounded..."
be-beep beep beep...
"Send..."
be-be-be-beep beep...
"Reinforcements..."
beep be-beep beep...
"Hurry..."
etc.
* A message in Morse Code will start several seconds before someone actually interprets it; however, no information is lost, as the message actually begins when the interpreter starts to read it.

SKYDIVING

* You got plenty of time up there, often a couple of minutes.
* You can almost talk casually to all your skydiving friends on the way down.
* If you don't have a parachute, just cling on to someone who has got one and don't let go until you're down.

SMOKING

* Smokers smoke only when there is a romantic or dramatic reason to. At other times the smoker has no need of cigarettes.

SPACE & VACUUM

* Explosions in space make noise
* Exposure to vacuum makes you horribly swell up and/or explode within seconds (ex. "Total Recall", "Outland")
* There's a deep humming in space, no doubt about it.
* Space is not Newtonian; spacecraft can't 'coast', but just stop dead if they run out of fuel or power.
* Laser beams are visible in vacuum.

SPACESHIPS

* Spaceships make noise!
* Spaceships always fly perpendicular to the same axis. When two spacecraft encounter each other, they're always aligned on a plane and never approach at odd angles.
* All spaceships, no matter how small, have internal artifical gravity and no matter how badly your ship gets pummeled by the evil aliens in the evil alien ship, no matter how many external panels get blown away, no matter how many sparks or how much smoke pours out of your control panels, the artificial gravity will always keep working.
* There are tiny cameras mounted everywhere, on every panel, in your spaceship. No matter what happens anywhere int eh ship, you will always be able to ask the computer to replay the scene for you later (even if the computer went up in smoke) and unlike those blurry convenience store cameras, your tiny ship cameras always capture everyone's actions at eye-level with perfect lighting.
* Warp or hyper-drive will always fail at critical moments.
* Inertial dampers will always prevent passengers from being plastered against the walls during acceleration into warp speed, yet any explosion will send passengers reeling across the room.
* In a spaceship battle scene, for a ship to fire a weapon at another, it must be in visual range. Even though the 20th century saw the advent of weapons that can be fired without visual contact, the people of the future have lost this technology.

SPORTS

* In any type of sport movie, a player on the field can look up into a crowd of 1 billion and immediately spot their loved one.

STAIRS

* Whenever anyone is chased to a staircase, s/he will run upstairs rather than down.

SUSPENSE

* In any movie where "something" has happened and villagers come to look at it, they always decide to "go for help". The most expendable member of the group is left to "keep an eye on it", and supplied with a weapon or signaling device "in case something happens". Said member ALWAYS responds: "What could happen?" This is a certain signal that he will die, gruesomely, within 2 minutes.

TEENAGERS

* The walls of a teenager's bedroom or a twentyish adult's apartment are always highly decorated, beyond anything sane, with every available inch of space covered with something cool.
* A movie teenager will always have a drainpipe situated next to his or her window. This drainpipe will be specially reinforced to hold their weight on escape.

TIME

* Movie timing is always exact. If a phone trace will take two minutes, for example, you can be sure that that means 120 seconds, not a fraction more or less. Same for bombs, amount of time to get to a destination, etc.
* Corollary to the above: all characters in a movie have their watches perfectly synchronized.

TRAFFIC

* When a main character has to cross the street (in one of the slower parts of the movie), he/she can always cross the street immediately. Of course, he/she jogs across in order to miss the one car that drives by after they cross.
* If there is traffic, then that means that the movie is at a more intense part (like a chase scene) in which case there are a lot of cars that crash into each other. None of the important characters get hurt, the accident is never heard on the news, and nobody sues anybody important. Very few people even get out of their cars, and yet, no airbags are to be seen.

TRAVEL

* Transportation always arrives and leaves on time.
* Characters arrive at the airport and get *right on the plane*. They must have the best timing of any people on Earth - I always have wait around for a while before boarding. (Not to mention getting a boarding pass and the "arrive 15 minutes before departure or you lose your seat" clause of most airlines. Good thing movie airlines never overbook!)
* Movie characters' suitcases are always weightless when they have to carry them.
* In emergencies, anyone can pick up flying a helicopter.
* Movie characters never suffer from motion sickness.

TREES

* Whichever tree branch the hero has perched on, the villain will invariably pause under.

VILLAINS

* The bad guy is the foreigner.
* Corollary: the foreigner is the guy who speaks English with an English accent
* The bad guy also has a side-kick muscleman, who has some sort of trademark gimmick that he/she uses to eliminate opponents. You must kill or decomission this muscleman by forcing a backfiring of this trademarked gimmick. If the muscleman dispatched by a different method, he/she is not dead. (For that matter, don't assume that anyone is dead unless their death was spectacular. Beware sequels.)
* No matter how dead you think you've killed a bad guy, he can still get up at least 3 more times. Therefore, always make sure to leave his gun in or near his hand after you've killed him and you turn away to comfort the girl.
* When a villain seems dead, he never is. He will always be allowed one, and sometimes two resurrections. The hero will frequently see him coming, even if his back is turned. If he doesn't, a friend will finish the villain off.
* The bad guy usually kills his henchman for failing, yet don't seem to run out of loyal henchmen.
* Bad guys lurk until their presence is revealed by a flash of lightning.
* You can kill the bad guy by taking careful note of any object that the camera has lingered on for an unnecessarly length of time; typically this is something like a meathook or a jagged bit of glass. You will be involved in a mighty struggle, and at the appropriate time you can become inspired (usually by either an insult from the bad guy or a look of faith from your love interest) with strength enough to force the bad guy into/onto/under/in front of the aforementioned object. Actor's Equity (Hollywood) requires that within 15 seconds either side of the bad guy's demise, you utter your trademark phrase.
* Whenever a villian has captured the hero, he will pause for 5 minutes to tell the hero _every_ detail of his plan to destroy and/or rule the earth, including times, dates, and addresses.
* The bad guy, having finally gotten the good guy into his clutches, will usually spend a few meglomaniac minutes gloating over his victory and his opponent's downfall. This increment of time will prove just enough to allow the good guy to figure a way out of his predicament, or just long enough to allow a rescue attempt.
* The bad guy, instead of simply offing the captured good guy on the spot, will devise some sort of drawn-out, fiendishly clever method of execution that will take enough time to allow the good guy to figure out his escape.
* When a villain seems dead, he never is. He will always be allowed one, and sometimes two resurrections. The hero will frequently see him coming, even if his back is turned. If he doesn't, a friend will finish the villain off.
* You can always tell which nationality the United States and the popular media are currently most unhappy with because that nation sends all their villains to star in Hollywood movies during those times (e.g. Germans in the late 40's and 50's, Asians in the 60's and 70's, Soviets in the 70's and 80's and Middle Easterners in the 90's).

WEAPONS

* Major characters never run out of ammunition, nor do they ever have to reload. (If the movie _does_ make them reload, they never have to actually carry any spare ammo until that scene)
* Guns never run out of ammunition unless escape would be otherwise impossible.
* The first shot or burst of fire from a bad guy _always_ misses, and is there just to announce that a fight will be taking place.
* Bad-guy hand grenades make noise and smoke, but no real damage; good-guy hand grenades are devastating but selective; they will destroy tanks, but won't hurt the thrower, even if he drops one on his toe. Bad-guy grenades used by good guys become good-guy grenades, and _vice versa_.
* When the villain runs out of bullets, he'll throw away his gun. When the hero does so, he'll conveniently come across another.
* Machine guns submerged underwater for a long time won't jam or misfire when the hero pops up to use them. (see any Rambo movie)
* A cigarette case/lighter in the shirt pocket will always block the bullet.
* When the hero faces a ridiculously large number of shooters with high powered weapons, they will all miss after several shots. Then, the hero will pulls out this gun that looks like a toy and start picking off the bad guys from half a mile away, usually hitting them in the forehead.
* People always pump out a few (probably used) shotgun shells at each corner when chasing someone.
* When people aim a rifle with binocular-sight at someone on a very long distance, they manage to keep them in the bull's-eye all the time even if they move around.
* When faced with dozens of armed opponents, the good guy will show up and appear to be shot, perhaps dozens of times. He will fall down, and presumably be dead, but will later miraculously turn out to have had the foresight to wear a bulletproof vest, armor plating, or even a silver tray to protect his torso (Batman). No one will ever shoot him in the head, where he is unprotected. Afterwards, instead of learning from his extremely good fortune, he throws his protection away, confident that the same situation cannot recur in his movie.
* When superheroes like Batman or Robocop use high technology to protect themselves, the bad guys never take advantage of obvious weaknesses, such as no face protection.
* Characters shot with guns will fly backward, or upward and backward, through the air - the laws of physics notwithstanding.
* Characters use silencers on revolvers... and it works.
* In 50% of action movies made after 1988, "Teflon Coated Cop Killer Bullets" will be referred to.
* No movie character will ever use or refer to a safety on any firearm.
* No movie character will ever use a .22-caliber weapon.
* The cowboy who exchanges a dozen shots with the bad guys without hitting one will nevertheless be able to hit and detonate a stick of dynamite from 150 feet away with a revolver on the first try.
* Once a character has flipped up the long range site on his rifle, he will always make his next shot.
* Bullets removed from shooting victims and displayed to the camera will not be misshapen in any way from the impact - and will sometimes still have the casing attached.
* Shots fired at the rear of a vehicle will cause the gas tank to explode.
* Shots fired at windshields never deflect; they always penetrate and hit the bad guy in the forehead. If the good guy is driving, he'll simply have to duck a little to avoid them.
* Shots fired at guys hiding around corners never whiz past; they always strike the edge of the building near the character's face.
* Shots fired in Westerns that do not hit a character always ricochet loudly.
* If there is a trough of water present in a Western gunfight scene, at least one shot will splash spectacularly in the water.
* Western characters are never shot in the legs while hiding behind wagons.
* No gun will ever jam or misfire after a quick-draw.
* In a duel or in a gunfight between two characters standing in a street, at least one charcter is always hit on the first exchange of gunfire.
* No debris will ever fall from a ceiling after a gun is fired upward into it.
* Shurrikens and thrown knives never miss, unless they pin a character's clothing to a wall or tree.
* Horses are never wounded in horseback gunfights.
* Assassins will always wait 'till the very last moment to assemble their complex sniper weapon (often a pistol the size of a rifle).
* Even weapons experts will freeze when confronted with a weapon which is not in firing condition-ie an un-cocked single action revolver or a submachine gun with its breech closed (also un-cocked). The person holding the gun must make several moves to fire the gun, and the adversary could just reach out and take the weapon, but the dropee just freezes even though often it is obvious that the cylinder is devoid of any ammo.
* Movie gunmen never lock and load their weapons when anticipating a life-or-death confrontation. Oh they have their weapons drawn, but not charged with a round in the chamber. They usually (always when carrying a pump-action shotgun) wait until they confront their quarry to slam a round into the chamber with a dramatic ca-chunking noise.
* Bullets, even though they are only pieces of lead-sometimes encased in copper, always make little explosions when they strike any kind of inanimate object.
* Photos of loved ones, religous medals, and bibles can stop bullets better than a bullet proof vest.
* All sub machine guns sound alike and have the same rate of fire
* NEW requirement: all automatic pistols must be held sideways in order to be fired.
* If you are a cowboy, aiming your rifle while using your horse as a support will always assure a first round hit.
* All aautomatic weapons must be cocked in order to be fired, but bolt action weapons can fire two or three times without being cocked!
* You can never un-jam a weapon by just pulling back the bolt and rechambering another round, 'though that will work 99 times out of 100 in real life.

WOMEN

* Women will always have shaved legs and armpits, even in caveman movies.
* Women will be worrying about their nails or dresses while people are trying to kill them. (see also CHASES)
* Women stand wide-eyed, hand to mouth, while hero battles villain. Women never thinks to clonk villain with handy object. Counterpoint: If woman does clonk, she always hits hero instead.
* Women always fight other movie women by pulling hair, falling to ground together, rolling over twice.
* High-powered female executives always wear miniskirts and five-inch heels to work
* Beautiful women will always fawn over an action hero, no matter what sexist remarks he makes to them.
* A female lead with feminist leanings will always despise a macho hero--until the first time he rescues her from certain death. She will then become totally conventional and dependent. Once she does this, the hero will become vulnerable and tell her about some tragic loss that will explain his belligerent attitude.
* Women wear make-up to bed, and wake up with hair and face completely intact.
* Women don't need to go to the bathroom when they get up but will shower frequently.
* If a woman is pregnant, she will deliver before the movie ends.
* Women also scream or make some other noise at the precise moment the villian is close enough to hear.
* Women always stand and watch the cars that are about to run them over, OR the bad-guys that are about to shoot them (even if there's cover close by).
* Strong (character/will) women are always macho, or *****y.
* Women always stuff their fist(s) in their mouths when terrified.
* Women always have to be rescued by the hero, even if they're champion/ expert this or that.
* Women are always too hysterical to do what the hero instructs. He has to elp/force her/knock her out.

WOOD

* Heros and villains can successfully use wood, no matter how thin, as a safe shield against bullets of any caliber.
.
 
guys getting hit in the nuts. i always see it and it gets on my nerves
 
Originally posted by The Hero
Well,that'll about do it.

I know, he just ruined the fun and thought he was doing something useful. :mad:
 
VILLAINS

There must always be a connection between the hero and the villain, no matter how far apart their lives appear to be.

The villain has always killed the hero's parent/sibling/child/spouse or mentor.

If not, the villain IS the hero's parent/sibling/child/spouse or mentor.

If we ever see the hero working together with another character of roughly the same type, the character will betray our hero to work for the bad guy, but will kill the bad guy in a 'shock' scene and take over before the film is done.

The hero will always give the villain full time to make their "You don't have it in you" speech. He will never interrupt to blow the villain's brains out, but instead will politely wait for someone to interrupt and allow villain to gain the upper hand or for the villain to force his hand.

The villain is 'never worth it.' No matter how many bad things he's done, the hero will always decide that the villain should be punished in accordance with the law.

Once this is done and the hero has achieved full moral superiority, the villain will pull a weapon of some sort, forcing the hero to kill him.

The villain will always have an evil perversion (like incest), or some kind of deformity (which the hero will insult, but we'll still be on his side despite the hero being remarkably insensitive) or be racist/sexist so we 'get' he's the bad guy.

The villain will always have some sort of exotic pet which he uses to demonstrate how badass he is. For instance, a shark tank to drop dopey henchmen into.

The villain will always have one ultra-competent super minion and millions upon millions of incompetent henchmen who couldn't hit the broad side of a barn and are always distracted by the heroine.

If the heroine is an action heroine, the villain will have one evil chick in his employee so that the two women can pound on each other.

The villain will always take ten times as long to kill the hero/heroine as he does to kill anyone else.

The villain will always be either an Evil Businessman, an Evil Military Guy, or an Evil CIA Agent.

The villain will always make the hero an offer to join him, which the hero will always refuse.

If the Villain has any kind of evil project in the works, he will inevitably be destroyed in an ironic twist of fate by the very force he has attempted to harness.

If the villain is a bounty hunter/assassin, no matter how much the hero offers, the villain will never switch sides.

No matter how powerful the villain becomes as a result of obtaining the Ultimate Power, the hero will be able to find a weakness and slap him down.
 
SIDEKICKS

All female characters have two mandated sidekicks. An incredibly effeminate gay man (usually in a blue shirt with a pink sweater wrapped around their shoulders) and a 'funny' overweight woman who is usually extremely man-hungry (see Catwoman or The Stepford Wives).

The overweight sidekick will always tell the heroine to 'loosen up' and try to set her up on a date. The heroine will always say it's 'too soon' until she finds the 'Right Guy', who will always be the hero,

The gay man will always act in a stereotypical gay manner, including making comments on any attractive male (the hero will always be the most attractive male) so we 'get' that he's gay.

All male characters have one nerdy 'science-stuff' friend. No matter how long they've worked together, the hero will require the science guy to 'speak English' to explain the situation.

Corollary: The situation can always be explained with a very simple metaphor, complete with dramatic visuals from household objects lying around (for instance, in the movie Event Horizon, wormhole travel is designed by pressing a pencil through a folded poster).

The sidekick will always be killed for pathos, usually as soon as the safety of the McGuffin and/or heroine is entrusted to him. The villain will always leave some kind of mocking message to get the hero really steamed. This lets us know that the Really Big action sequence is coming.

If a hero has two female sidekicks, one will be a blonde 'everyday' woman (who somehow looks exactly like a supermodel) who manages to become entangled in the plot for the most ludacrious of reasons (yet will have one skill or line that winds up saving the day). The other will be a competent, professional brunette who possibly once had a relationship with the hero, but is currently uninvolved. This woman will always be a traitor.

The hero will have a mawkishly cute kid sidekick like Shia Lebeof to explain important life lessions to. The kid will always ask the hero a complex question, like where babies come from or why isn't mommy with us anymore? The hero will always stammer and trip over himself (because he's just a regular guy) trying to talk to the kid, who will gaze on innocently.

The kid will always be placed in danger, but will never, ever, under any circumstances be harmed in any way, no matter how evil the villain is.

The kid will always be adopted by the hero and heroine once they get together to form a quasi-family unit.

Kids come in two flavors, incredibly rebellious teenagers who are changed for the better by their experience or impossibly perfect angels.
 
Originally posted by Jspider13
I know, he just ruined the fun and thought he was doing something useful. :mad:
Well you can always pick apart the post in response or even make additions . . .

SCHOOL

* If you're a high school student in a film, you will always get one of the preferable eye-level lockers.
. . . Or highschool students in films have strange metal cabinets they call "lockers" assigned to them for their personal use. Maybe bags in America are small or kids there are too 'McDonalds-ified' to carry their junk or something, but I've never understood that business of personal lockers that seem to make up about 40% of an American movie school's physical structure.
* In all high school or college classrooms, the teacher or professor will always be interrupted in mid-sentence by the end-of-class bell.
The way I remember it the teacher would always get interrupted in mid-sentence by some smartarse who sometimes wasn't even me. I think this movie cliche exists because paying an actor for a line costs more than ringing a bell.
* In every school, there is at least one nerd or wimp that is shoved into lockers that are big enough to hold them.
Yeah, I've never understood those lockers. A theft of a bag for a game of piggy in the middle is much more realistic.
* High Schools are always either in the middle of a city or a car ride away from the beach.
That's right! Why jump in the bloody car to go to the beach when you can just walk!
 
The one that annoys me the most, is when a surveillance camera has the ability to cut, pan, zoom in and out, and even be at eye level and follow a person, all without moving from it's little tucked away corner in the ceiling.
 
Originally posted by Deus-Ex-Machina
oh oh we're missing the big one.

The cliche that only Americans were affected in World War 2 :mad:

Good point...or the guy who is getting ready to "ship home tomorrow" will be dead by the end of the movie.

Others:
--When someone is running from a killer...they never get winded.
--Fires that suddenly appear in homes always do so in homes without a smoke detector.
--Whenever someone has to take the controls of a plane they can fly the plane but have no clue on landing it (the notable exceptiion being: "Airplane")
--In Sci-Fi movies most alien cultures know how to speak english.
--If a good guy only has one shot left to do something (whether it is kill the bad guy or blow something up with a bullet)..they will never miss.

:batman:
 
Worst cliche ever: Every movie will have a song on it's soundtrack, that has nothing to do with the movie, but is included because the performer(s) are/will be/were popular. (i.e. The Hives on the Spider-Man Soundtrack)
 
weird, i thought European schools were the ones with lockers, since i've never seen them in my school, or my brother's school. or my friends's school, or this one school that i had to take my SATs in.

except for gym lockers, but those damn things are like little cabinents, not nerd sized closets
 
Originally posted by ironmaidenrules
weird, i thought European schools were the ones with lockers, since i've never seen them in my school, or my brother's school. or my friends's school, or this one school that i had to take my SATs in.

except for gym lockers, but those damn things are like little cabinents, not nerd sized closets

Nerds are smaller in the movies.
 
lol...nope, the nerds are still too big for the gym lockers, u can barely fit ur normal clothes in those things

god damnit francis lewis sucked
 
"* In all high school or college classrooms, the teacher or professor will always be interrupted in mid-sentence by the end-of-class bell."

I will say as well that at the beginning of the scene, the teacher has just started the class, brining up an important concept. Therefore between the beginning of the class and the ringbell, a few minutes only have passed.
 
Originally posted by Deus-Ex-Machina
oh oh we're missing the big one.

The cliche that only Americans were affected in World War 2 :mad:

Sometimes it seems that they are the only one to have participated in it.
 
-In the big city, about 75% the adult population works in advertising.

-Attractive, successful blonde women who can't get dates (!) will only have friends with bookish, less attractive women (actually, this sometimes true) or else an ethnic minority woman who calls her "girlfriend" alot

-A single family heirloom or collectible item can be sold for enough money to save the family mansion/business or pay for a million-dollar heart operation

-Heterosexual people never use condoms during sex. Gay men don't have sex at all; they just make ironic observations.

-In any office environment or group of friends, there is only one overweight person

-In an American army unit, the African-American guy will be the only man more concerned about his own personal safety than the mission. Asian guys who are soldiers or cops are all 10th degree black belts in an Asian martial art, and will use martial arts, knives or swords instead of their GUNS whenever possible.

-All sexual relationships begin when two people are resting in a hotel room after being pursued by the villains

-Asian and Native American senior citizens always know everything

-All rich boyfriends are cold, distant, mildly abusive bores

-All young, attractive women can become lesbians under a particular set of circumstances.

-Gun-wielding, street-level drug dealers are all essentially honorable men who unexpectedly help the hero in the end
 
Originally posted by Deus-Ex-Machina
oh oh we're missing the big one.

The cliche that only Americans were affected in World War 2 :mad:

Speaking of war cliches, how about having 1 guy represent an entire minority group in the war.( Cuba Gooding Jr. is the only African American soldier who fought in WWII?)
 
Originally posted by dmcnx
<snip>

Nothing like a huge cut-and-paste job to make a thread DOA. :o
 
There are no ugly people. You just need to take your glasses off, change into hip/trendy clothes and get a haircut (plus makeup if you're a girl), and you'll be the best looking guy/girl in history.
 
Originally posted by Kent
There are no ugly people. You just need to take your glasses off, change into hip/trendy clothes and get a haircut (plus makeup if you're a girl), and you'll be the best looking guy/girl in history.
One of the few things Not Another Teen Movie actualy got right.That movie had so much potential...:(
 
Originally posted by fireman9586
guys getting hit in the nuts. i always see it and it gets on my nerves

No doubt! This trend needs to stop at once. It is really dangerous for a man to get hit there as hard as they do in movies and then laugh it off. It is not funny at all.
 

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