metaphysician
Not a Side-Kick
- Joined
 - Mar 10, 2012
 
- Messages
 - 16,124
 
- Reaction score
 - 5,045
 
- Points
 - 103
 
Video game pricing is a complicated topic, not helped by the obvious dirty hands on the part of most of the companies in the industry, vis a vis MTX, games as a service, and "we don't want money, we want all the money".  Nonetheless, I'm sympathetic to the idea that "prices need to go up". . . at least in the broader sense of "prices need to stop being locked to some perpetual fixed point".  $60 has gained an unjustified placement as some morally-sanctified ceiling for video game prices, which has created or exacerbated a lot of negative trend.  We'd be in a much healthier place as a market if everyone, both companies *and consumers*, were willing to accept that some games should be more expensive, and some games less.  And yes, the other end is a problem, too; I can't count how many times I've seen a member of the public assume that because a game isn't $60 it must be trash, or deride that a game would dare charge more than $5 because its not a high resolution photorealistic experience.
				
			
						