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Discussion in 'Misc. and Multiplatform Games' started by shadowforce420, Dec 10, 2007.
It's like Civil War but with demons and swords.
this discussion is pretty much already running here:
The outcome of which is already obvious. Ninja Gaiden FTW close thread kthnxbye.
^ No, the outcome is that Devil May Cry spanks Ninja Gaiden's S&M leather clad butt cheeks.
Keep telling yourself that, kiddo.
I don't need to tell myself, totty. I've played both games.
So have I, toots. In fact, I have posted detailed arguments proving how Ninja Gaiden is the superior franchise both gameplay-wise and in terms of critical acclaim, arguments that are yet to be refuted. So unless you do, the only one you're fooling here is yourself.
This thread delivers.
Ninja Gaiden FTW
NG is so, so much better.
Only deluded and pathetic Ninja Gaiden fanboys say that sort of crap.
Onimusha is the worst action game on the market, like you understand that it's a very basic action game that makes God of War look like Virtua Fighter 5. God of War 1 beats the crap out of it and is a more fun overall game than Ninja Gaiden. It's not as deep as NG or DMC but it destroys Ninja Gaiden in terms of level design, atmosphere, fun combat, music, everything. Not even a contest. Saying God of War was beaten by Jak and Daxter is just insane, I love me my Jak and Daxter, but come on the technical and artistic force of GoW is pretty much unmatched. "Omg let's call Kratos boring will giving the most boring and pathetic story in video games a free pass in Ninja Gaiden".
I can't help it if I had much more fun with Onimusha 3, than I did with God of War, nor can other sane people.
Rachel's breastseses weren't (big) enough to save NG for Zenien
NG > GoW. Though they're both good-great games.
Jak and Daxter was a free roaming world with better looking character models, and more detailed/impressive environments. All this, and it still lokked better than GoW with a closer camera.
Another thing was that God of War had like 4 enemies that basically got new weapons. They didn't do anything new, and the experience didn't change since the first fight... except of course where you had to kill them fast or the floor boards came down and you died, but that was just ******ed and frustrating.
Oh and speaking of frustrating, let's talk about the frickin' level in hell! Don't even think about saying those rotating spike walls where you fell to the bottom if you were hit once were any fun at all? And then there was another one! What drove the developers to say "People will have fun throwing the controller at the screen on this bit!"
The above Smash post was me, sorry.
Are you just the same poster?
Jekyll and Hyde, I get that now.
Where have you been for the past.. two years? It's pretty common knowledge that the two of us are brothers.
But I've never liked either of you.
That's a lie, I like you Extro.
Only deluded and pathetic GOW fanboys say that sort of crap.
LOL! Have button mashing, luv. And to think you were jumping on NG for having "restrictive combat" and "dial a combo" gameplay. Hypocrisy at it's finest.
Oh and the s**tty platforming in GOW stinks worse than the ass of a horse with diarrhea.
**** you Electro. - Smash
Oh, and don't try to sweet talk me with your British romance-ing. I've grown wise to your devilish English ways.
The difference is, that GoW actually let's you mess around with the various moves, and 90 percent of them are brutal and awesome. Not so with Ninja Gaiden which funnels you style wise. Ninja Gaiden just isn't as fun and DevilMay Cry. It feels so sterile and boring, not to mention repeditive in a bad way (were as God of War is very simple, but addictive). NG essentially has all these weapons with little applicable variance (and I've played all of Ninja Gaiden, I know) as a coat of paint over what essentially amounts to simple timing tests. Devil May Cry is fun and excells in areas were Ninja gaiden falls flat on its face, comparatively speaking.
Fenrir's block posts would disagree with your assessment.