As development finishes up on the project, at least 20 former members of the Mass Effect development team have quit BioWare, a tipster has told CVG
According to our reliable source, a chunk of the 100-strong team have left to "pursue other opportunities" in the games industry.
Usually the loss of a few staff members is common place at the end of a big project like Mass Effect - BioWare's most ambitious game to date - but it's not usual at the Alberta, Canada-based studio, which is famous for keeping hold of it employees for many years (partly because it's in the middle of nowhere).
Currently, the studio's other announced projects include Dragon Age and a Sonic the Hedgehog RPG for DS.
As its just weeks away from that all-important gold date, the staff exodus will of course have pretty much no effect on the game whatsoever. Depending on the roles of the individuals and how key they were to the project (our source had nothing to reveal there), there might be some change in store for the two planned sequels. We doubt there's much concern in the BioWare board room.

No, I don't. Some games benefit from linearity, and Thief is one of them. And I see Bethesda doing exactly what you described, trying to turn Thief into a cut-down version of Oblivion, and that plus Bethesda's lack of writing talent next to Looking Glass/Ion Storm. It just wouldn't be the same. They should just make their own medieval stealth game and leave Garret out of it.
Have you ever heard of "streaming"? The two next gen consoles have 512mb RAM, which is a very nice buffer for streaming in high-quality textures. If the graphics are on par with such non-loading games like Oblivion, GTA4, Gears of War, Halo 3 or, oh yeah: Bioshock I'll consider it a great-looking, great-playing game.I guarantee you there will be intermittent loads unless they intend to aim this at the super-high end PC only, which is doubtful. There isn't enough ram in any consoles/most gaming PCs to do a large level with modern high-res textures all in one load. That wasn't Ion Storm's failing. And the writing would be awful, did you read through some of the dialogue in Oblivion? A big part of Thief was the humor IMO, and I doubt Bethesda could nail that.
You need RAM and a fast-reading disk-drive at the very least. A hard-drive for cache is optional as Gears of War proves. And yeah, plenty of consoles can do it. Hell, the PS2 did great streaming in multiple titles including Shadow of the Colossus.Streaming isn't magic WHF. You need ram and hard drive space and good bandwidth for that to work, and none of the consoles and most PCs don't have enough to instantly "stream" a modern, high-res textured, large level with the kind of complex AI and audio that a Thief game would be running. And Oblivion is not a non-loading game. There are 2-3 loads before you ever exit the prison, and I remember a few Gear's loads as well. I personally don't mind load times, I'm just saying, Bethesda wouldn't get rid of them. They weren't present in Thief III and Invisible War for no reason. The hardware just hasn't kept up with the graphics in most cases to give us really good looking games that don't need to be chopped up into smaller bits to fit into memory.
And Bethesda can't do humor, they tried a few times in Morrowind and a few more times during the Dark Brotherhood quest line in Oblivion, and it just isn't the same. It would take Thief from "dark sarcasm" to "omg, look at that man's funny hat, lolz!". They just need to make their own franchise, and give Thief IV to someone else.