Spidey-Bat
Ours is the Fury
- Joined
- Feb 6, 2003
- Messages
- 39,480
- Reaction score
- 5
- Points
- 33
I would actually say that Majora's Mask had the best NPC development because of all the sidequests where you helped people.
or even the hyrule from that game.
The new stuff just doesnt do it for me like those games did.
Just described what Twilight Princess was there, basically. With the Twilight Realm, I mean.atleast the dark world part....think about it, Dark World...everything in hyrule went to s***. everything was now dark a crazy.
Just described what Ocarina of Time was there, basically. Kakariko was on fire, Hyrule Castle was replaced with Ganon's Tower just like the Pyramid of Power, the forest was being terrorized and overrun by monsters, and Lake Hylia was dry.Kakariko was destroyed...hyrule castle gone...the forest went to hell. the desert was a crazy storm....lake hylia was filled with oil...i mean it seriously looked like Hyrule turned into Hell.
With the Bunny Hood? Tell me that isn't all you used. That's slower than Epona, which is slower than rolling as a Goron.And traveling it as a child was annoying since you didn't have Epona. MM made it easier with the Bunny Hood mask.
With the Bunny Hood? Tell me that isn't all you used. That's slower than Epona, which is slower than rolling as a Goron.
I would actually say that Majora's Mask had the best NPC development because of all the sidequests where you helped people.
Epona was necessary to race the Gorman brothers to win the Garo's Mask, plus you couldn't enter Great Bay Coast or Ikana Canyon without her.I used those, too. Mostly the Goron roll unless Epona was necessary (which was pretty much never).
I thought the final boss in MM was a let down. Maybe it's because I used Fierce Deity and just made him my *****.
I would consider 3 times pretty much never. Though in OoT everything you needed her for was optional. TP was the complete opposite.
The mastermind behind Nintendo's Legend Of Zelda series has revealed that development on the new Wii version of the game is “well underway” – and that he is hopeful of being able to show the game off at E3 next year.
Speaking in the January issue of Official Nintendo Magazine, Eiji Aonuma said that the firm was already in the process of creating “scenarios, dungeon-making and so on”.
He added that the game was already working with MotionPlus and that his team had “already got a very solid response” from the technology.
He said: “You may be under the impression that we are still only in the early stages of development – [but] in fact we are well into the making of the game…
"Our team has been working on making the building blocks regarding the action – the scenarios, dungeon-making and so on. We are well underway.
He added: “I hope that we can show you something at the E3 show next year and it is something we are hopeful will be surprising.”