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Official Silent Hill Discussion **

I know, right? this teaser was better than most new games haha. It was better than outlast.

If this is what they have in store for the final game, something that keeps you on edge all throughout, while constantly building up the tension with the sounds and the fear of the unknown - when and where is a scary ass ghost going to show up - I don't think I'll be able to play it :funny:

Just imagine all that, whilst in the Otherworld?! Imagine having that ghost appear in all her glory, peeking at you through doorways and corridors, when you're in a bloody and rusted hospital :wow:

This game is going to be hardcore.
 
Kojima said they were aiming for the scariest game ever, also they don't care if people are too afraid to finish it. This is exactly the game i want.
 
Just let me get checked up at the doctors, see I can survive such horrors :hehe:
 
I don't know why. But the horror reminded me more of what we got in Downpour.
In PT, we got more subtle than that which is what they should be aiming for.
 
It did feel a bit meh-ish to me until the bit with the door at the end. Incredibly clever. Wish we could get more info about the game, like real info, but I'm guessing we'll get nothing until MGSV is either out or close to out.
 
P.T reminded me a great deal of some of downpour side missions.
 
The problem with the developers in the last couple of games was that they were going too Hollywoodish. Big effects and loud noises. Over the top horror. The looked at films like Hostel and should have been looking at Jacob's Ladder, like Team Silent did.
Jacob's Ladder had some of the most disturbing and creepy elements in films. It never went too over the top. It was subtle and depressing, not energetic.

The door explosion was quite clever, but it's something like out of Downpour - loud and in your face.
I preferred the days of seeing a relatively decent painting somewhere in the fog world, warped and twisted into a disturbing door upon returning to the room in the Otherworld. Subtle change into something terrifying without mental preparation for such a creepy change.
Not something smack bang in front of your face designed as a jump scare.
I know it's fun to watch deliberate jumpscares on YouTube videos, but that's not Silent Hill. You got the odd ONE at some point, but it was cleverly designed, because it was unexpected and weren't frequent, because the horror was tailored to keep you ****ting yourself from moving in the dark too much.
Downpour wasn't as scary because you could see 100 feet in front of you! The fog was awful in that game. It was executed for better in Homecoming, but not nearly as good as the old games.
PT has seemed to have gone back to those days and I hope it stays that way.

PT twisted its environments each time you went through the door, and that is something from the old games. You see something one way and see it disturbingly warped upon returning, which is creepy.
 
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I'm getting a sinking feeling about this game. I mean I think it will be a good game and scary but not scary in the same deep way the first 3 were. It definitely doesn't seem subtle enough to me. I guess Rod is saying something similar so yeah I'm just agreeing with him but I like to say things in my own words sometimes.

And oh yeah, **** first person, I hate that view point.
 
I think they will definitely play it loud and big, but i'm sure that doesn't mean there won't be a more subtle and psychological fear as well.

In PT, granted, the ghost was scary, but what made it so powerful for me, was how unsettling the setting was. There was something disgusting in the atmosphere. It was suffocating.
 
I'm getting a sinking feeling about this game. I mean I think it will be a good game and scary but not scary in the same deep way the first 3 were. It definitely doesn't seem subtle enough to me. I guess Rod is saying something similar so yeah I'm just agreeing with him but I like to say things in my own words sometimes.

And oh yeah, **** first person, I hate that view point.

I think they will definitely play it loud and big, but i'm sure that doesn't mean there won't be a more subtle and psychological fear as well.

In PT, granted, the ghost was scary, but what made it so powerful for me, was how unsettling the setting was. There was something disgusting in the atmosphere. It was suffocating.

Knowing Kojima, he's not going to play the subtle card. Del Toro, he just MIGHT have the idea of the old games. Pans Labyrinth was full of calming mystique and creepy horror.
But I see it being more Kojima's game than his and that's what raises my concern.
He's a master game designer and fantastic story teller, but I'm not sure if he's going to delve into what Team Silent gave us.
Watching that unused trailer? And the fact that this game is going to be giving us multiple Silent Hills/dimensions, tells me they've been watching the second movie and that would be a disaster.
The concept of multiple dimensions is interesting and could be quite unique if handled correctly. But it stems directly from Revelation.
But the screaming head? The thing chasing you? Reminded me of the spider mannequin in the movie and the chase sequences from Downpour and I pray we don't get them again.
 
I didn't play Downpour, but Homecoming wasn't Hollywood-ish or whatever. It seemed like a genuine attempt to capture the spirit of Silent Hill, even if it didn't very much.

I'm getting a sinking feeling about this game. I mean I think it will be a good game and scary but not scary in the same deep way the first 3 were. It definitely doesn't seem subtle enough to me. I guess Rod is saying something similar so yeah I'm just agreeing with him but I like to say things in my own words sometimes.

And oh yeah, **** first person, I hate that view point.

It should not be forgotten that we haven't actually seen anything from this game yet. People are making too many assumptions without real information.
 
Homecoming tried being like the movie. It even used references to Hostel and Saw here and there. The developers had Hollywood in mind.

And it wasn't a bad game at all. A bit short, but I had no problem with it.
 
I don't remember it being like the movie? Outside the way it took the transformation sequences when you went to Silent Hill.
 
It was just the overall feel of it.
It did capture the feel of the old games, but it was definitely Hollywood inspired.

Downpour had Hollywood effects :o
 
You'll have to elaborate, I guess. I really didn't take that back from Homecoming at all.
 
I believe in Silent hills. I think Kojima ain't no fool. Granted, there is nothing subtle in MGS. But he knows Silent Hil ain't MGS, and if he chose to work on the project, I'm sure that's because he's sure he can bring it justice. It's like Ben Affleck being the new Batman. I have faith. I believe in Hideo Kojima.
 
You'll have to elaborate, I guess. I really didn't take that back from Homecoming at all.

Saw and Hostel references. Ripping off Jacob's Ladder's hospital scene. Using the movies style of flashbacks and Otherworld transitions. The nurses' and Pyramid Head's designs. The handling of the Cult and how they reacted to the Otherworld.
The antagonists being the cult members, that's almost Hollywoodish. Fighting the guys responsible for the mess and putting a heroic stop to them, like in the movie

It just felt like a movie.
 
Saw and Hostel references. Ripping off Jacob's Ladder's hospital scene. Using the movies style of flashbacks and Otherworld transitions. The nurses' and Pyramid Head's designs. The handling of the Cult and how they reacted to the Otherworld.
The antagonists being the cult members, that's almost Hollywoodish. Fighting the guys responsible for the mess and putting a heroic stop to them.

It just felt like a movie.

I don't recall Saw and Hostel references, but it has been awhile. Silent Hill, especially 2, took a lot from Jacob's Labber in general. I can't recall the designs off the top of my head, but yeah, I can see that. Pretty much everything you said about the cult could easily apply to SH3, and to a lesser extent, the first SH.

I don't know, I maybe would have to go back and play it, but I didn't really think of it like that.
 
I'm interested in the concept they're going for,
"Are you sure that the only you is you?

What with the talk of multiple dimensions, there might be the idea of doppelgangers?
The logic I go by in Silent Hill concerning the world is this -
The Real World (Awake) - The Fog World (Dream) The Otherworld (Nightmare)
When you're in the Fog World, you're in a dream world. You've left reality. When the Otherworld starts to seep in, you're in a nightmare.
The entire concept of Silent Hill was created around the dreams and nightmares of Alessa.
I don't believe Silent Hill to be a self aware judge, jury and executioner entity as some believe, as it was implied in Downpour. I think everything directly stems from a person's subconscious and therefore, you have no control over it, except when piece of mind is achieved. The only one who can release you from the town is yourself, in a positive or negative way. The Otherworld is your nightmare. The God uses that in the attempt to form a home, a bridge into our world. Once born through the subconscious of the nightmare, via the Otherworld, it would then break the Fog World, which is the second step, because it is the dimension of a dream world, created by your subconscious and fueled by the creation of Alessa and the ancient power. Once through the Fog World (dream), it would get into our reality and infect it, turning it into the Otherworld (nightmare). I'm not quite sure who created the Fog World? Alessa? Samael? But without the dream world, the nightmare world couldn't exist, and it's powers couldn't possibly flourish...and with its control when around, I'm guessing it was Samael who did it...but only thanks to Alessa's powers as a psychic. Alessa created it, but Samael intended it.
That's why she was chosen, because of her powers. But because Alessa split her soul, Samael couldn't be born into reality, so had to rely on Alessa's powers in order to muster its strength in order to survive...and this caused the side effect of the whole ordeal. Her powers could only flourish through the survival of Alessa and through the link it had from its own dimension, brought about by human nightmares. If Alessa had died, the God would've died and so would its link, via nightmares from the human mind. The Fog world is a side-effect of the Alessa's dream world and the Otherworld is a side-effect of Samael's influence. The dimension remains and is triggered and powered by dark/anguished souls, like Alessa.
Samael does have a level of control over the fog world and that's because her hellish forces from her realm and human followers bring it about. But without human followers to will anything into existence, Samael can't do jack. She relies on her cult.
Separate from that? The dark souls have a subconscious and uncontrollable influence over it, like Alessa. Like in dreams.

As for multiple dimensions and possibly people stemming from this? :hmm
 
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Might not be doppelgangers...could be in reference to mental illness/multiple personalities.
 
I don't know why. But the horror reminded me more of what we got in Downpour.
In PT, we got more subtle than that which is what they should be aiming for.

A lot of people are speculating that the PT trailer came before the game itself, hence why the horror feels so different. I'm confident this is the case, since there is no sign of Norman Reedus, and it seems to be a bit different in terms of scares versus the demo itself.
 
Well, as I mentioned before, it's not really even fair to call PT a teaser or a trailer for the game. It was really a standalone puzzle game with the reward at the end being that you now know that Silent Hills exist. That's why I cautioned people about taking PT as an exact sampling of what Silent Hills will be.
 
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Well, as I mentioned before, it's not really even fair to call PT and a teaser or a trailer for the game. It was really a standalone puzzle game with the reward at the end being that you now know that Silent Hills exist. That's why I cautioned people about taking PT as an exact sampling of what Silent Hills will be.

We are going to look back at this moment when everyone here freaks the f**k out when the final game looks NOTHING like this playable teaser.
 
Yeah, I tried to warn them. Trust me, my people, for I have seen things.
 

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