Thinking back to being a kid, I think I was more braver than I am now playing on it.
But then again...I hid it, so I wouldn't have to see it and then I offloaded it onto my cousin...which he promptly returned considering he was only 8 at the time
Back then, it was the Hospital part that really got to me. The school was bad enough, but Alchemilia Hospital creeped me our beyond words. Perhaps it was the nurses and doctors waiting in the darkness. That's what Outlast capitalised on - the fear of the darkness and the unknown.
Really thinking back on it, I don't think it was the enemies...it was just the environment and the atmosphere.
When I have a cheat for infinite health in games, I feel invincible and brave to do anything.
And here's the two major themes within SH that really applies to us...we fear death AND rebirth. Why fear death? You know you're just going to respawn either through a checkpoint or saved data.
I feared death because I was terrified of rebirthing and having to spend more time venturing through this hell I was trapped in.
I wasn't terrified of not just the enemies, I was terrified of the environment and atmosphere too. PT achieved this, with the little it had. Kojima and Del Toro must have done some form of homework.
They have to do their best to bring back this feeling of dread and misery that the Otherworld puts into you...that you really feel like you're in Hell. No more of Shattered Memories' or Downpour's running and escaping from the Otherworld. Bring it back to basics, that you are the victim/prisoner in nothing short than your own Hell/Nightmare and that there's no running or hiding from it...You have to WALK , NOT RUN through the blood and rust/the damp and miserable ruin...you have to brave the dark and prepare yourself for the horrors within it...