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Official Silent Hill Discussion **

Playing on Outlast...Do I want Silent Hill to be like that? No, not really. While the horror and the gameplay in Outlast is phenomenal, I don't want Silent Hill to follow those mechanics. It's terrifying to be stalked in the dark by a monstrous madman, but that's not Silent Hill.
PT was incredible for showing so little and letting your mind wander with the fear of the unknown - what is going to appear next? When will Lisa show up?

Outlast was like that. When was Chris Walker (the big guy) going to appear? The old Silent Hill was like that, but with more psychological aspects - why is that wheelchair there? Where is the person in it? Why is a box there, soaked in blood? What's inside? It would freak you out with **** like that - the fear of the unknown.

But what was good about PT, was that it was designed like a nightmare. No matter how fast you run, no matter how hard you hide, you were still dreaming - you were still a sleeping prisoner and were at the mercy of Lisa. Outlast was like that. But it was still reality.

Silent Hill should go back to those days of you being trapped in an increasingly more disturbing nightmare world, that will bend reality more and more, until you were begging to wake up :wow:
 
Outlast was such a disappointment. I was never scared. It's never gripping. The story sux so much. It was like a syfy movie basically.
 
:wow:

PT was more frightening. Outlast got my heart racing because of the fear of being chased without means to escape.

Whereas PT, like Silent Hill of the past, kept you feeling more nervous snd more disturbed, until you couldn't play anymore...and that had nothing to do with being chased :up:
 
indeed, that constant feeling of dread was way more memorable than being chased by weak psychos. I did like outlast, but it wasn't that great imo.
 
It's true.

It was so little, but that impact of fear!
If they can keep you feeling like that, while in the Otherworld, and then some! :wow:

Outlast's environment, at times, reminded me of the dilapidated settings of SH2. They were pretty spooky.
But SH2's Otherworldly feeling heightened it, because you didn't fully know if you were in the real world or the nightmare, it blended that stuff really well. It kept you guessing as to what changes and horrors the Otherworld could produce and throw at you.

So, what sort of Otherworld would you guys like to see in this game? :hmm
 
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I want them to toy with the idea that a bright otherworld can be frightening.
 
Brown, oranges and yellows can be very disturbing.

The Scream paintings color scheme spooks me
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I think it's a perfect expression of madness in the setting day, where the sun goes down and we're left with this angry and hellish looking sky.
And the colors that light like that shines down, it could prove to be very creepy :hmm
 
not only do I get your point, but I agree as well. It's a different kind of dear, but that's why it would be interesting imo.
 
So, what does Outlast have to do with Silent Hill? I'm kind of lost why this comparison is being made.
 
Darkness works fine in horror games. But it would be unique to give us something with those color schemes. Make it look more hellish and especially since PT alluded to Hell quite a bit.

I thought the Otherworld in Homecoming was pretty good with its look. It was dark, but it utilised the murky oranges and yellows pretty well
 
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outlast is a horror game played in first person view, as was PT, which is why some people are comparing the two I think.
 
I found the vivid red lighting in PT especially unsettling, moreso than plain old darkness. I don't think the lightning in Outlast works for me. Most of the game's scares, for me, were in the jumps scares and excessive gore. PT really made me wonder what could be waiting around the corner, what could be watching me within the shadows in the red light. That's the sort of fear I prefer to associated with Silent Hill.
 
Thinking back to being a kid, I think I was more braver than I am now playing on it.
But then again...I hid it, so I wouldn't have to see it and then I offloaded it onto my cousin...which he promptly returned considering he was only 8 at the time :hehe:

Back then, it was the Hospital part that really got to me. The school was bad enough, but Alchemilia Hospital creeped me our beyond words. Perhaps it was the nurses and doctors waiting in the darkness. That's what Outlast capitalised on - the fear of the darkness and the unknown.
Really thinking back on it, I don't think it was the enemies...it was just the environment and the atmosphere.
When I have a cheat for infinite health in games, I feel invincible and brave to do anything.
And here's the two major themes within SH that really applies to us...we fear death AND rebirth. Why fear death? You know you're just going to respawn either through a checkpoint or saved data.
I feared death because I was terrified of rebirthing and having to spend more time venturing through this hell I was trapped in.

I wasn't terrified of not just the enemies, I was terrified of the environment and atmosphere too. PT achieved this, with the little it had. Kojima and Del Toro must have done some form of homework.

They have to do their best to bring back this feeling of dread and misery that the Otherworld puts into you...that you really feel like you're in Hell. No more of Shattered Memories' or Downpour's running and escaping from the Otherworld. Bring it back to basics, that you are the victim/prisoner in nothing short than your own Hell/Nightmare and that there's no running or hiding from it...You have to WALK , NOT RUN through the blood and rust/the damp and miserable ruin...you have to brave the dark and prepare yourself for the horrors within it...
 
Now this sounded interesting from that cancelled Cold Heart game that became Shattered Memories.
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Not just the monsters that changed to fit your psyche profile, but the environment as well.
I think that was utilized to an extent in SM.
But the idea of the world changing to fit your personal fears would've been sweet to see.
 
I always thought the only difference between Cold Heart and Shattered Memories was that CH had original characters, and SM used the characters from the first game. Things did change a bit in SM, I think. I didn't know it was actually suppose to be a totally different game.
 
I'm writing a short story that'll be up in a few days.
And I have to say, what it is? It's pretty...icky. I won't reveal too much, but what I do know is, it'll be unlike any other Silent Hill story you've read, and I can guarantee that ;) A certain monster, I will say, will be pretty shocking...not just for its description, but really for its reason of existing and what it represents. You'll think I'm sick as **** when it's over :D

It combines elements from both 1/3 and 2. I reject the explanation of multiple dimensions. There is no Fog World and no Otherworld.
I'm going back to the original notions. The Fog World is the real world and the Otherworld is simply your imagination and the power of the town bending REALITY. There is no bending of the Fog World and no being sucked into the Otherworld. The Fog World dimension is non-existent and the Otherworld IS the real world. I'm offering a new explanation as to why the town was abandoned abd why the holes in the ground exist in the first game...I just can't explain why the streets are so huge :p

But ALMOST EVERYTHING after 1-3, I'm ignoring. Alchemilia Hospital being turned into a mental institution and the Overlook Prison being built twice, will be explained. Other than that, nothing after SH3 will feature.

I'll post it in my fanfic page once I'm done :)

(I'm using Camp Sleepaway as an influence btw :wow:)
 
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a week before we knew about Kojima leaving Konami, I started to make a new P.T video. Here is the result.
 
Speaking of that, what does all this mean for this game, that Kojima is leaving Konami? Will he no longer be involved with this, will this be cancelled?
 
We really don't know, but it seems the contract was with del toro, not kojima.
 
They're just going to have to draft in a new developing team...Imagine Rocksteady handling it? :p
 
that would be a disaster. A Silent Hill game needs a great story and great character development. It would get neither with rocksteady.
 
Who would go about hiring the writer? The developers themselves?
 
It means it's Del Toro's project and its still in development. Suspended development until a new team is hired by Del Toro and Konami.
 

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