Zenien
Guest
- Joined
- Jul 19, 2002
- Messages
- 25,975
- Reaction score
- 0
- Points
- 31
http://www.gamevideos.com/video/id/9849
t GDC, Sony Computer Entertainment bigwig Phil Harrison unveils Sony's upcoming plans for the PS3.
By Sterling McGarvey | March 7, 2007
We just witnessed Sony Computer Entertainment President Phil Harrison deliver "Game 3.0," the keynote address he will be delivering today for this year's Game Developers Conference. So if he hasn't gone on yet, how have we heard it? SCEA allowed Harrison to warm up for the development community last night at a media-only event in San Francisco. We got to hear "Game 3.0," and not only what it means for Sony, but for the game development community as a whole. We're also wondering how he's going to get all of this information out in the one hour reserved for his "real" keynote today.
Starting off by citing Time Magazine's 2006 Person of the Year ("You," for those not in the know regarding the magazine's controversial decision) and its effect on the Internet and Web 2.0, Harrison began discussing the idea that gaming was at a new renaissance point. "This is not Sony trying to trademark a buzzword," Harrison emphasized. "This is a theory we'd like to suggest to the gaming community, including developers." Citing "Game 1.0" as the era of Atari, arcades, and both 8-and 16-bit -- in other words, the era of self-contained experiences -- and "Game 2.0" as the genesis of online gaming, he then referenced the new generation of gaming consoles as "Game 3.0," in which the user, rather than developers, is key to content creation.
The apartment is a hub for clans to jump in and out of multiplayer games.
With that, Harrison turned the speech over to Scott Woldeman, who unveiled Sony's plans for PlayStation Home. Home will be a new section on the PS3 Xross Media Bar. It will have full integration with the PlayStation Network. Although many speculated that Home would resemble Nintendo's Mii system spliced with Xbox Live, the interface more strongly resembles Second Life than anything else. Players will be able to communicate via "Quick Write" (pre-composed phrases), virtual keyboards, or voice chat. The layout of Home will work according to a virtual PSP, which dictates locations and customization.
Starting off in a virtual meeting area, Woldeman showed how players will create a 3D avatar, with several faces and hairstyles to choose from. Rather than use a button to rotate the image, a player can use the motion-sensing features of the Sixaxis to move their character's head around. They'll also be able to download more faces and clothing options in the future. Virtual banners and TVs in the meeting area will display advertising for Sony games. Woldeman walked over to the avatar of one of the members of the Sony Europe team and greeted him via voice chat.
After that, he walked into a space resembling a game room. Players will be able to try out pool and bowling, all with realistic physics. There will also be an arcade for gamers to download arcade-style games on virtual machines. Woldeman demoed EVAC, a Choplifter-style game with cartoonish graphics, before moving on.
t GDC, Sony Computer Entertainment bigwig Phil Harrison unveils Sony's upcoming plans for the PS3.
By Sterling McGarvey | March 7, 2007
We just witnessed Sony Computer Entertainment President Phil Harrison deliver "Game 3.0," the keynote address he will be delivering today for this year's Game Developers Conference. So if he hasn't gone on yet, how have we heard it? SCEA allowed Harrison to warm up for the development community last night at a media-only event in San Francisco. We got to hear "Game 3.0," and not only what it means for Sony, but for the game development community as a whole. We're also wondering how he's going to get all of this information out in the one hour reserved for his "real" keynote today.
Starting off by citing Time Magazine's 2006 Person of the Year ("You," for those not in the know regarding the magazine's controversial decision) and its effect on the Internet and Web 2.0, Harrison began discussing the idea that gaming was at a new renaissance point. "This is not Sony trying to trademark a buzzword," Harrison emphasized. "This is a theory we'd like to suggest to the gaming community, including developers." Citing "Game 1.0" as the era of Atari, arcades, and both 8-and 16-bit -- in other words, the era of self-contained experiences -- and "Game 2.0" as the genesis of online gaming, he then referenced the new generation of gaming consoles as "Game 3.0," in which the user, rather than developers, is key to content creation.
The apartment is a hub for clans to jump in and out of multiplayer games.
With that, Harrison turned the speech over to Scott Woldeman, who unveiled Sony's plans for PlayStation Home. Home will be a new section on the PS3 Xross Media Bar. It will have full integration with the PlayStation Network. Although many speculated that Home would resemble Nintendo's Mii system spliced with Xbox Live, the interface more strongly resembles Second Life than anything else. Players will be able to communicate via "Quick Write" (pre-composed phrases), virtual keyboards, or voice chat. The layout of Home will work according to a virtual PSP, which dictates locations and customization.
Starting off in a virtual meeting area, Woldeman showed how players will create a 3D avatar, with several faces and hairstyles to choose from. Rather than use a button to rotate the image, a player can use the motion-sensing features of the Sixaxis to move their character's head around. They'll also be able to download more faces and clothing options in the future. Virtual banners and TVs in the meeting area will display advertising for Sony games. Woldeman walked over to the avatar of one of the members of the Sony Europe team and greeted him via voice chat.
After that, he walked into a space resembling a game room. Players will be able to try out pool and bowling, all with realistic physics. There will also be an arcade for gamers to download arcade-style games on virtual machines. Woldeman demoed EVAC, a Choplifter-style game with cartoonish graphics, before moving on.