That's true, I'd like to see him respond to that.
So, are you saying that Home is a game where you are always interacting with massive amounts of users? That's usually what constitutes a MMO. An atmosphere where you are constantly engaging with other players in a wide-open persistent world. Home, as far as I can see.. is a "world" that consists of a few rooms that tie into some features of PSN and records your progress in your game library. Not a MMO in any sense.
By the way I picked up an MMO magazine today and guess what game they’re talking about inside it, Hellgate London. Which doesn’t fit your MMORPG all loaded at once definition.
The point of Home is to be engaging with other players most of the time.
Unfortunately, you have yet to show me a feature that is truly different from any system that I can come up with.
Which means nothing. Saying home has features that aren’t truly different then any system you can come up with is totally meaningless. Guess what, the patching system for World of Warcraft uses a Bittorrent style delivery system, omg it’s not a patching system because I’ve come up with a way that its feature is not truly different from a system I came up with.
Aside from the fact that it is given a virtualization and mini-games to coincide with base functions of the experience.
Again... meaningless. And you can’t exactly go into virtual theaters and watch streamed movies and user generated content from an XMB feature or PSN.
Exactly what persistent world is there outside of Home? I really want you to answer that.
Public spaces are persistent just like private spaces. Obviously. The only time they will go down is when the servers are down for maintenance. Content will be updated and delivered through Dynamic Advertising and there will be additions to the game world and locations as they expand with time. Let’s say I go to the Insomniac area, you don’t think that they aren’t going to remodel a bit for Resistance 2? Because they will.
Outside of the few rooms that constitute your and others' "Home", what is there? Other "Homes"? Which would basically be the equivalent of another person's Mii "parade" on the Wii.
Wow. Mii Parade and what happens in Home are very different things. You either never bothered to research HOME, or you’re allowing your bias to totally cloud your judgment. Even ignoring the gross technical and ‘gameplay’ differences between HOME and a Mii parade, the analogy doesn’t even hold up under any scrutiny because having you Mii and other peoples Mii randomly act as a screensaver is something entirely different from even an
online avatar in a virtual world of any degree.
There is no world outside of "Home" to interact with or play in, only the games that you buy.
Wow that’s like saying there’s no World outside of World of Warcraft to interact or play in, only the other games you buy. Yet again another sign that you’re totally ignoring what constitutes a Meta-MMO. And there is a world to interact with, a world that is static and updated and taken down for updates in the same way PSU is.
If by HOME you mean you're own private space? There is a world outside of your HOME, It's called the public spaces. Places were people can randomly encounter each other, go play games, in the world and also form groups to launch into retail content.
Massively Multiplayer Online. Think of "Home" as the outside world in Guild Wars. You are only able to interact with a limited number of people within this area and only after they have joined your "group". It's not something you run around in and interact with tons of different people to at every turn. It's similar to a virtual chat room where you have to "invite" these people or you have to be "invited" to actually interact with them. They're not just wandering around in the world for you to come across at every turn. It's scripted in how you come upon them, it's not a free-reign world where you roam around and interact with other avatars randomly.
Public spaces are much like lobbies in PSU. Any MMO game, RPG or not, imposes limits on the amount of people you can interact with, and the assessment that you have to invite people into a group to encounter them is
entirely false.
Maybe you don’t understand this but you’re
wrong.
Part of the
point of HOME is that you can and
will randomly run into other people. They wouldn’t have made public space in the system if the intent was otherwise.
Except that those aren't actually contained within it. You have to play your own library of games to actually access that content.
Which is a part of what makes it a Meta MMO, and the means by which you obtain that content has no baring on what makes a game of any form or meta game, what it is. If you had to buy areas for WoW to access them it is
still an MMORPG. It’s just the business model and method of content delivery that is different.
It's limited by how much money you've put into your gaming library, Home does not contain it's own capacity to give out quests or for you to gain experience within it.
Which again is what makes it a meta MMO. A higher level MMO world where you do the 'quests' by playing your library of games, and by meeting criteria within the game those systems give you rewards, stature, points, that effect your Private space, but also your personal avatar.
Beat God of War III on Titan mode and you’re character gets that ‘achievement’, points which can be used in the world in some form, and say you can now walk around with blades of chaos attached to your character or a David Jaffe T-Shirt or wahtever. As an example.
I could say the same about XBL and gamerscore and achievements. Though that's just not given a virtual form.
Or have a ‘physical’ impact upon the virtual 3D world which you inhabit, because their isn’t one in Xbox Live. It’s a key distinction.
…
Yes XBox live is supported by developers, but their support, though similar in application (games to play) will be different in the execution of implementation. Much more then just gamerscores, the way they will implement content and rewards on HOME is a distinction between what makes Xbox live a stat P2P service and Home a Meta MMO.
Actually, it sort of does. If all of its content relies on outside sources, it's closer to a game achievement-tracker than an actual game. It can't actually produce any of this from within itself, you have to have the games for Home to really operate at all beyond being basically a virtual chatroom with avatars.
Not quite as you can get points from the games like pool bowling etc from within Home itself. User made content will be possible from within the world, though the scope of user generated content hasn’t been clarified.
Actually, it means quite a bit. The whole thing about Home is gaining achievements in going up in rank. That's the only thing that you can possibly pull out of your ass to say it is actually a "game" or is similar to a MMO. An MMO is an open world where you can interact with NPCs, and PCs as you wish as well as go on quests and update abilities, inventory, etc. Home is missing some pretty vital parts of that definition.
No it doesn't. I can kill monsters in FFXII, that doesn't mean killing monsters online in a persistent environment with a persistent avatar isn't something else then an Offline single player RPG.
Seriously you're logic has devolved to the point where saying that finding comparisons means something that clearly falls under another defition must be under the same definition of what you're comparing it to while ignoring all the differences that don't suit your notion of what it is.
You know what that's called?
Selective reasoning.
You’re still trying to chain down MMO to the type of MMO you are most familiar with. You don’t need NPCs to make something an MMO. The Abilities are needless since this isn’t a combat MMO, it’s suppose to be a social meta MMO. Inventory
is taken care of in the form of in game items that you can be awarded through gaining points in home and retail games, you just don’t need health potions in Home.