Electro UK
Can't all be for nothing
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It's taken the better part of a decade but the PS3's life is finally coming to an end, like a great titan having a thousand tiny hooks fired into it and brought crashing down by next-gen hype.
It's fair to say that, after an extremely rocky start, Sony did a great job with positioning the PS3 as an exclusive-heavy console. Since playing The Last Of Us, I've been musing over which games are the very best PS3 exclusives and which are the worst. So I present my (overly long) list of PS3 exclusives from worst to best. It only includes the games I've actually played (so Lair gets off lightly). You're welcome to tackle your own version of course.
Personally, I've left out PSN-only games because the list is already too long without them, but that's not meaning to undermine them - the likes of The Last Guy and Journey were ranking above most anyways.
So, starting from worst...
The Fight Luckily remembered this juuuust before posting. Watch some videos of the Danny Trejo tutorials. Please.
SOCOM: Special Forces - Probably the most unremarkable entry in the TPS genre this generation. The SOCOM games on PS2 were harsh tactical beasts, but here Zipper brought the series 'up-to-date' with disastrous results. Squad commands had been watered down and there were bizarre attempts to read from the book of Naughty Dog, including woeful section dodging fire from a gigantic warship. Y'know, just like real life.
Modnation Racers - The great irony of Modnation Racers was just how bland it was. While its user-creation stripped away the tedium and impatience of LittleBigPlanet's systems, the fun you could have off-track immediately vanished when racing yet another sluggish, unresponsive kart down a track that didn't end up being quite as cool as you imagined it to be. A big miss, sadly.
Ratchet and Clank: All 4 One - Like many a Ratchet fan, I was calling Insomniac to do one of two things after A Crack in Time - innovate or put the franchise to rest. Bravely, the team chose the former, but it was a risk that just didn't pay off. All 4 One is an adorable game that should be all the fun of a Lego title and more, but it just ends up being an empty vessel. Playing it is a bemusingly soulless expeirence, requiring nothing in the way of thought-process of dexterity. After this, they should have given the Lombax some time off (but they didn't).
Heavy Rain - This was something I sadly came to detest after my initial playthrough. David Cage asked players to experience the game just once, but in retrospect this seems more like a plea leave the game's countless plot holes and awkward inconsistencies buried than anything else. There are times Heavy Rain outright lies to you in an effort to keep its relatively goofy story from unravelling too soon. It's a dumb piece of writing that's been elevated to something more by those that took it at face value (not meaning any offence to those that enjoyed it).
Killzone 3 - It's probably alarming to put an AAA FPS this close to the worst side of things, but KZ3 is such a betrayal of everything that made its predecessor so engaging that its mediocrity stings all the more. It's a hastily thrown together campaign of conventionalizing - something especially disappointing to see after Guerrilla stubbornly stuck to their weighty guns transitioning from Killzone 1 to 2. Hopefully Mercenary and Shadow Fall put the franchise back on track.
Starhawk - After the years of rumours and the quality of its predecessor, Starhawk should have been a lot more. It's not necessarily just the game's fault - it released at a time when Sony was convinced that shoving exclusives out the door with little to no marketing would sell systems. It's been tragically forgotten in a short amount of time, Light Box Studios along with it - but really failed to significantly step things up from Warhawk. That's simply not something you can get away with anymore.
God of War: Ascension - It stuns me to think that Ascension released this year, let alone four months ago. I played it from start to finish upon release and have, quite honestly, forgotten nearly everything about it. Bar the fantastic opening set piece, it never felt like it was even trying to top God of War III, and tweaks to the combat system actually meant it didn't handle as well either. After GoWIII we were ready for something new. All we got here was the third prequel in a long-tired series, making me question if even GoW4 will cut it next-gen.
Twisted Metal - Doomed to the same obscurity that faced Starhawk, TM did at least restore fond memories of Black and World Tour, if never once topping those two games. Artistically it seemed to have regressed from the PS2 days, and development seemed to take much too long to accurately reflect the end product. It was an insignificant release in a series that really shouldn't have seen one.
It's fair to say that, after an extremely rocky start, Sony did a great job with positioning the PS3 as an exclusive-heavy console. Since playing The Last Of Us, I've been musing over which games are the very best PS3 exclusives and which are the worst. So I present my (overly long) list of PS3 exclusives from worst to best. It only includes the games I've actually played (so Lair gets off lightly). You're welcome to tackle your own version of course.
Personally, I've left out PSN-only games because the list is already too long without them, but that's not meaning to undermine them - the likes of The Last Guy and Journey were ranking above most anyways.
So, starting from worst...
The Fight Luckily remembered this juuuust before posting. Watch some videos of the Danny Trejo tutorials. Please.
SOCOM: Special Forces - Probably the most unremarkable entry in the TPS genre this generation. The SOCOM games on PS2 were harsh tactical beasts, but here Zipper brought the series 'up-to-date' with disastrous results. Squad commands had been watered down and there were bizarre attempts to read from the book of Naughty Dog, including woeful section dodging fire from a gigantic warship. Y'know, just like real life.
Modnation Racers - The great irony of Modnation Racers was just how bland it was. While its user-creation stripped away the tedium and impatience of LittleBigPlanet's systems, the fun you could have off-track immediately vanished when racing yet another sluggish, unresponsive kart down a track that didn't end up being quite as cool as you imagined it to be. A big miss, sadly.
Ratchet and Clank: All 4 One - Like many a Ratchet fan, I was calling Insomniac to do one of two things after A Crack in Time - innovate or put the franchise to rest. Bravely, the team chose the former, but it was a risk that just didn't pay off. All 4 One is an adorable game that should be all the fun of a Lego title and more, but it just ends up being an empty vessel. Playing it is a bemusingly soulless expeirence, requiring nothing in the way of thought-process of dexterity. After this, they should have given the Lombax some time off (but they didn't).
Heavy Rain - This was something I sadly came to detest after my initial playthrough. David Cage asked players to experience the game just once, but in retrospect this seems more like a plea leave the game's countless plot holes and awkward inconsistencies buried than anything else. There are times Heavy Rain outright lies to you in an effort to keep its relatively goofy story from unravelling too soon. It's a dumb piece of writing that's been elevated to something more by those that took it at face value (not meaning any offence to those that enjoyed it).
Killzone 3 - It's probably alarming to put an AAA FPS this close to the worst side of things, but KZ3 is such a betrayal of everything that made its predecessor so engaging that its mediocrity stings all the more. It's a hastily thrown together campaign of conventionalizing - something especially disappointing to see after Guerrilla stubbornly stuck to their weighty guns transitioning from Killzone 1 to 2. Hopefully Mercenary and Shadow Fall put the franchise back on track.
Starhawk - After the years of rumours and the quality of its predecessor, Starhawk should have been a lot more. It's not necessarily just the game's fault - it released at a time when Sony was convinced that shoving exclusives out the door with little to no marketing would sell systems. It's been tragically forgotten in a short amount of time, Light Box Studios along with it - but really failed to significantly step things up from Warhawk. That's simply not something you can get away with anymore.
God of War: Ascension - It stuns me to think that Ascension released this year, let alone four months ago. I played it from start to finish upon release and have, quite honestly, forgotten nearly everything about it. Bar the fantastic opening set piece, it never felt like it was even trying to top God of War III, and tweaks to the combat system actually meant it didn't handle as well either. After GoWIII we were ready for something new. All we got here was the third prequel in a long-tired series, making me question if even GoW4 will cut it next-gen.
Twisted Metal - Doomed to the same obscurity that faced Starhawk, TM did at least restore fond memories of Black and World Tour, if never once topping those two games. Artistically it seemed to have regressed from the PS2 days, and development seemed to take much too long to accurately reflect the end product. It was an insignificant release in a series that really shouldn't have seen one.