Ridge Racer 7

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According to IGN, we'll be getting a lot of information on the game in the next week.

http://uk.ps3.ign.com/articles/728/728618p1.html

August 28, 2006 - The next Japanese PS3 game you'll likely be hearing about is Ridge Racer 7. The first PS3 entry in Namco Bandai's hit arcade racing series will be seeing an information rush later this week, according to the game's official Japanese website. Check out the web page for yourself here for a teaser flash animation.

Ridge Racer 7 was officially announced in the build up to E3, but all Namco Bandai managed to bring to the show was a trailer showing conceptual footage. The timing of this announcement suggests that we may get some hands-on time at the Tokyo Game Show, which kicks off on September 22.

Check back later this week for more details on what's expected to be one of the PS3's biggest first generation titles.

I have to say, I find it very hard to get excited about this game. They'd have to pull something really special out the bag, and I don't see it happening.
 
I've always been a sucker for this series. I'll most probably borrow a friend's PS3 just to play it. :(
 
http://ranobe.com/up/src/up134004.jpg
http://ranobe.com/up/src/up134005.jpg
^
Scans

Based on what (little) we've seen, it looks better then Ridge Racer 6; probably have to see it in motion to get the full impression. The online stuff should allay some of the PNP fears, hopefully. :cool:

Web translated info from Famitsu

Ridge Racer 7
・"Ridge taste grand prix" The holding race of about 160 is won by 44 all courses including a reverse-run while obtaining the machine and parts.
・Online ・・・ 14 person or less schedule
・A racer all over the world competes with the velocity by the global net function.
・Arcade mode, UFLA Shipeshalibent (Come to be able to play by additional data DL), and the machine connector and a ranking browser.
There are many kinds of modes.
・The first series and the machine customizing are introduced.

I wonder if they mean actual customization or just superficial stuff?
 
RR is a bit of a guilty pleasure for me... Not always the best made games around but they are fun.
 
http://ruliweb.dreamwiz.com/ruliboard/read.htm?table=game_ps04&page=1&num=16502&main=ps&find=&ftext=

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47965_6.jpg


47965_7.jpg
 
Mentok said:
I don't think the site likes hotlinking. Click on the link instead.

I'm a little bit disappointed. The shots don't look very impressive at all. Nice, interesting environments, but graphically they leave a little to be desired.
 
I've come back to ***** some more about the graphics. Is it just me, or are the graphics not really any better than some of the top tier PS2 racers.

Ridge Racer 7:

ridge-racer-7-20060906015609464.jpg


Burnout Revenge:

burnout-revenge-20050820074723511.jpg


I know the Burnout picture is smaller, and thus harder to directly compare, but blah. Ridge Racer 7 should blow year old PS2 racer Burnout Revenge out of the water, but it really doesn't.
 
Burnout is 480i and 30fps. RR7 is 720p and a full 60fps.
 
Those promo release shots dont look anything like the actual game did anyway. Gameplay shots are accurate.

burnout4.jpg
 
The game is confirmed as playable in Namco's TGS list.

PS3

Mobile Suit Gundam Target in Sight
Ridge Racer 7

PS2

Tales of Destiny
Battle Stadium D.O.N.
.hack//G.U. Vol.2
Dragon Ball Z Sparking! NEO
Captain Tsubasa (video only)
Jojo's Bizarre Adventure Phantom Blood
Naruto Kinoha Spirits!!
Digimon Survivors Another Mission
Kamen Rider Kaputo
Gundam Seed Destiny Federation vs. ZAFT II Plus

PSP

Tales of Fantasia Full Voice Edition
Ridge Racers 2
Bounty Hounds
Ace Combat X Skies of Deception
Tales of the World: Radiant Mythology
Gundam Battle Royal
Gunpei Reverse

------

No Tekken. :(
 
http://gamevideos.com/video/id/5955

Some gameplay action there. Interspersed with much talking.

It's a shame they've used so much replay footage. The landscapes look much more impressive when shown from the 'in car' view. The reply really restricts what we can see.
 
From Gamespot:

TGS 06: Ridge Racer 7 Hands-On
What would a Sony hardware launch be without a Ridge Racer game? We go hands-on with the seventh entry in the series.
By Brian Ekberg, GameSpot
Posted Sep 21, 2006 4:00 pm GMT
Death, taxes, and a Ridge Racer game released during a Sony hardware launch--these are the things you can always count on in life. While Sony hasn't confirmed that Ridge Racer 7 will be available with the PlayStation 3 launch, the company's past history with the series indicates that the PS3 and Ridge Racer 7 will more or less be released simultaneously. We got a chance to play the game at a recent Namco Bandai press event, and while the game feels a lot like previous Ridge Racer games, there were a few surprises on hand.



Another PlayStation console, another Ridge Racer game.
From a driving standpoint, this feels much like the Ridge Racer we've all been playing for years. Sleek, sporty-looking cars dart around a number of different race tracks (five of which were on display during the demo), slipping around corners with the greatest of ease. The cars are built for speed and drift easily around corners--and drifting is the easiest way to fill up your turbo boost meter, which you can initiate for a quick burst of speed. You can have up to three boosts ready to go at any given time, and if you're skilled, you can use a boost in a corner to dramatically increase the rate of speed in a drift and thus build up your boost meter in the process. Ridge Racer 7 will also let you initiate double boosts and even triple boosts (by holding down the L2 and R2 buttons together), which you can engage for even more speed. One crucial addition to RR7 is drafting. Get close enough to a car ahead, and you'll enjoy a tow off of him, in some cases allowing you to whip right past a number of opponents. A small draft meter underneath your nitrous gauge will let you know how much of a draft you're getting off the car in front of you.

If the racing is the heart of the RR7, you might say that the game's extensive customization features will be its face. The producers have included a wealth of customizable parts in the game. As a result, you'll be able to tweak not only how your rides look (using things like custom paint jobs, body kits, and rims), but how your car performs as well (thanks to handling upgrades). Producers estimate that there will be more than 375,000 possible combinations of parts and visual upgrades you'll be able to make on your car. Best of all, you'll be able to take any of your thoroughly modified rides online to share your creations with the world.

The online world will play a big part in RR7. In addition to gamewide leaderboards that will keep track of your progress in various challenges, as well as how you compare to the best racers in the world, the game will support online racing for both individuals and teams.

Of the more than 20 tracks that will be playable in RR7, a handful were on display at the Namco event. The playable tracks represented a good cross section of the kind of environments found in the game, and all of them did a fine job of showing off the graphical prowess of the PlayStation 3. There was Lost Ruins, featuring vaguely Aztec architecture and attractive hanging foliage everywhere; Industrial Drive, which weaves through factories and mazes of piping; and Shadow Caves, which will have you driving through a series of high-speed caves. Oddly, the car we drove had a sort of luminescent glow around it while zipping through the caverns; we're not sure if that will be part of the final game, but it certainly looked strange.



Drafting will give you a boost of speed around one or more of your opponents.
Unfortunately, there's not a lot we can say about the sound of RR7, as the demo we played wasn't running sound (and the event venue was probably too loud to let us glean much in the way of useful audio observations, anyway). With or without audio, RR7 was instantly familiar with the PS3 controller, even if we missed the rumble features found in previous games. Namco hasn't announced any tilt-functionality support with RR7, but because the game is so tightly tied to the PlayStation series, we expect some sort of announcement soon.

Though no official announcement has been made regarding Ridge Racer 7's release date, we expect the game to be available at or around the launch of the PS3. We'll be bringing you more on the game from the Tokyo Game Show, so be on the lookout for more this week.
 

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