Shenmue 3

they're still not interested & they said they went all mobile & Ios now with the eception of Atlus ( who they own) and maybe sonic which will remain on platforms it's was in this thread sega shutting up shop


^^ post
#6



Why Sega Are Dropping Console Games For Mobile. March 24, 2015 . 11:02am

Sega Networks, the division of Sega dedicated to mobile game development, recently published a report that sheds some light on the performance of their mobile titles.



Sega Networks, the division of Sega dedicated to mobile game development, recently published a report that sheds some light on the performance of their mobile titles. If you’re wondering why Sega are moving away from console games to focus on mobile, you’ll find the answers you were seeking below.

Sega say they have 5 titles in the top 50 ranked apps on Google Play, while on iOS they operated 8 of the top 50 ranked applications. Below is the presentation slide they use to highlight some of their mobile games, categorized by how successful they’ve been in the company’s eyes. Our breakdown of the slide can be found further down.



To summarize, anything below 50 million yen per-month is considered a failure, while the average “hit” title does about 100 million yen a month.

Big hits: Over 500 million yen per-month
  • Chain Chronicle (seeing growth)
  • Puyo Puyo Quest (seeing growth)

Titles like Chain Chronicles are classified as “big hits,” because they bring in over 500 million yen a month, and are still growing. Sega say that Chain Chronicles is available in 144 countries at present, and they expect it to remain one of their key titles in the coming fiscal year. Also in the big hits category, Puyo Puyo Quest is no slouch either, having achieved record high sales in December 2014, and 11 million downloads to date.

Hits: Over 100 million yen per-month

  • Ange Vierge (seeing growth)
  • Border Break: Gun Front Gale
  • Kingdom Conquest II
  • Clan Battle
  • Soccer Tsuku Shoot (seeing growth)
  • Dragon Parade (seeing growth)

Under the “hits” category, Ange Vierge and Soccer Tsuku Shoot are of particular interest. Ange Vierge saw record high sales in December 2014, and a TV anime tie-in is expected to lead to further growth. Meanwhile Soccer Tsuku Shoot is anticipated to see growth in 2015 as well.

Likely to be hits: Over 50 million yen per-month

  • Let’s Make a Professional Baseball Team!
  • Derby Owners Club
  • Phantom Tower Senki Griffon (seeing growth)
  • Treachery of Ciel Ark
  • Dragon Coins

Stalling titles: Over 30 million yen per-month

  • Oshare Code: Girls Holic
  • Makai Gakuen Catastrophe
  • Champion Football
  • Toki Labyrinth
  • Sealed Hero! Mine Island and the Sky Labyrinth

While Sega’s Sonic Dash game is not represented above, that title has seen 98 million downloads on a cumulative basis worldwide. Meanwhile, the entire Sonic series on mobile has seen 143.5 million downloads on a cumulative basis.

To put all of this in perspective, Sega Networks’ revenue forecast is 31.4 billion yen for the ongoing fiscal year (up 10.5 billion from the year prior) with the company having a large number of mobile titles they classify as hits. In contrast, traditional console games aren’t pulling their weight. Sega said in a separate report that digital games have been doing well, but packaged titles have been underperforming. For instance, in 2014, Sega launched Sonic Boom, which was received poorly and had sold less than 500,000 copies worldwide by the end of the year. Meanwhile, Phantasy Star Nova, a high-profile title in Japan, sold just 107,000 copies at launch, marking the lowest debut for a Phantasy Star game in years.

Additionally, The company recently launched Yakuza Zero in Japan, but said back in February that it expected “weak sales” of new titles.

Coming back to mobile, the situation is very different. In terms of growth, Sega feel that the potential scale of the Asian mobile market is 1 trillion yen, while the European and U.S. markets together amount to that figure as well. To try and tap into this potential, Sega plan to target South East Asia and South Asia, along with South America and EMEA territories. The company is targeting threefold growth in its overseas mobile segment for the coming fiscal year.

With regard to the mobile segment as a whole, 16 mainstay titles will continue to be operated, while about 20 new titles with “console quality” will be added to the lineup. Over half of these 20 console quality mobile titles are planned for release by September 2015. Oh, and five of the 20 console quality titles will be developed by Sega, rather than Sega Networks.

Read more stories about Android & iPhone & Sega on Siliconera.
source:Siliconera
 
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The way larger Kickstarters like Yooka, Bloodstaind, and I'm assuming this tend to work is that they actually do have a publisher waiting in the wings, they just need to hit certain milestones via crowdfunding as a sort of proof to the publisher that this actually a worthwhile project that will make money.
 
Don't expect for sega to do any heavy lifting they moved on mostly though
 
Shenmue is the fastest game to hit a million on kickstarter.
 
IS this real life?! :mrk:

I mean, I'm not dreaming, am I?
 
Now I a need to play one and two again. How do I find a working Dreamcast?

Arrrrghhh the pain. My country has no retro scene.
 
It might be easier to look for a Dreamcast Emulator.
 
Is anyone contributing to it (from here)?
 
The project is already past the $2 million goal before it's even existed for a full day. Hopefully they have some more stretch goals for this bad boy to give some people more of a reason to go all in since some people tend to back out from funding Kickstarter campaigns.
 
Looks like Shenmue will indeed stay console exclusive to PS4. Sony confirmed to be partnering with the game and used Kickstarter to gauge intrerest

They talk about it at about the 57:10 mark

http://www.twitch.tv/playstation/v/6249998

So they wouldn't help fund the game, the creator had to do it himself with the help of the fans, and now they're stepping in and putting restrictions on it.
 
So they wouldn't help fund the game, the creator had to do it himself with the help of the fans, and now they're stepping in and putting restrictions on it.
sadly this the way the big industry's heads of tv, movies or games think when convinced them selves that some won't work ( contrary to what they think) & when the fanbase show's other wise they step like this & it looks greedy & in alot of ways it is. but that's what happen when you deal with stubborn people as well. this why most people have use kickstarter to make appoint to convince people like this or be independent be some what free of people like this hope fully the fan's will be happy with a great game or will be refunded in some way.
 
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So they wouldn't help fund the game, the creator had to do it himself with the help of the fans, and now they're stepping in and putting restrictions on it.

they arent now stepping in. Did you watch the video part that I mentioned? Sony was in talks with them since GDC last year. From the sounds of things, this this likely wouldnt be happening without them. Sega wasnt doing it and that $2M initially posted on Kickstarted seemed rather low for a series as ambitious as Shenmue. The original game was $47M to make by comparison. Sony is helping to put this game out and used Kickstarter to get the ball rolling and gauge if there really was interest in it. They will likely serve as publisher and handle markettng and promotion as well as put up additional funds for the development process.

People are naive or deluding themsleves if they thought that $2M alone was enough to make another Shenmue game. They need an outside source. $2M would be enough to make a mobile/PSN rendition of it, but not the traditional console experience one would expect
 
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well in a sense it's still being used to convince them to do so, other wise they'd call it off, if it doesn't reach what they expect goal wise.

But since this is what fan's want so they finish the series it'll reach it.
 
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Adam Boyes talking about Shenmue 3.

Starts at around 1:15

[YT]FRGlVDi3FHQ&feature=youtu.be&t=1m40s[/YT]
 
$2 million dollars wouldn't be enough to make the game. My understanding is that the first Shenmue would, in American dollars and possibly with inflation, would amount to $90 million dollars for development and release. Even if you're talking a quarter of that for Shenmue 3, it's still a pretty penny.

And from what I've heard, this isn't the first game to go through this. Pretty sure Double Fine had a similar deal with one of the Kickstarter campaigns, where a publisher put in the rest of the money after a successful funding campaign.

It just seems like a way for a Publisher to cut down on risk, both with money and by gauging interest in a project. For years the problem has been that nobody wanted to put the money forth for the game, and that's still sort of the problem. Though, I'm guessing that the kickstarter has been something of a show of force so far.
 
I've played the second Shenmue, but not the first one. I'm hoping they eventually decide to release an HD collection.
 
Me too.

I never got around to playing the second one. By the time I was able to, it was clear that there wasn't going to be a sequel, so I just decided to spare myself the heartache and not bother with the sequel.
 


Yu Suzuki Wants To Introduce A New QTE System For Shenmue 3.June 17, 2015 . 8:23am


“I’d like to present a new QTE. Something elaborate, yet easily playable by just about anyone,” says Suzuki.


Sony Computer Entertainment announced that they’re helping in the funding and creation of Shenmue III, and Yu Suzuki shared more of his vision for the upcoming game in an interview in this week’s issue of Famitsu magazine. [Thanks, Hachima]

During the interview, Famitsu asked what prompted Yu Suzuki to begin the development of Shenmue III, now.

“I’ve been trying to find a way to make a sequel happen for a very long time. There really isn’t much more to it,” says Suzuki.

Next, they ask about their target amount of funds from Kickstarter (which, by the way, is currently over $2.9 million as of this article).

“200 million yen (around $2 million) for starters,” responds Suzuki. “That said, 200 million yen is the minimum required amount in order to make the game. If we happen to collect more funds, then we’ll add more things that we’ve been wanting to add to it.”

Famitsu then ask what kind of open world one can expect to see in Shenmue III.

“Everyone must be thinking that we’ll expand the open world more, but I’ve been deeply questioning whether or not to do that instead,” says Suzuki. “If we were to have 100 characters and split the budget among them, we’d be limited in terms of what we could do with each one; however, if we were to split that budget among just 10 characters, we could do a lot more with them.”

He continues, “For example, we could set a parameter for Ling Shen Hua, then we could have it change her attitude depending on the conversations, or the way one proceeds through quests. Of course, that doesn’t mean that it won’t be an open world game. A stretch goal on Kickstarter will determine the expansion of the city.”

Finally, Yu Suzuki shared more on ideas he has for Shenmure III’s QTE (Quick Time Event) system.

“I’d like to present a new QTE. Something elaborate, yet easily playable by just about anyone,” says Suzuki. “Instead of simply winning by pressing buttons in a timely manner, I’d like to make something that will have people win fights by making correct judgements.”

Shenmue III is in development for PC and PlayStation 4. Yu Suzuki also says that he’s been thinking of a way to add the forklift mini-game into Shenmue III.

Read more stories about PC & PlayStation 4 & Shenmue III on Siliconera.
source: Siliconera
 
The QTE has pretty much become a staple in so many games now, it would have to be pretty revolutionary.
 
Well...they did devote time to it on stage at E3. Sony had a dog, even if just a little one, in the fight. Otherwise, why even it appear onstage at E3?
I don't know what sony did for it at e3. all I know is that they are helping to fund it.
 
Shenmue 3 is much more of a mystery, and the people behind it don't want that to change that any time soon.

"For right now, all I can tell you is that YS Net has been looking at other sources of funding and we're preparing other sources of funding, so for the Shenmue 3 project it will be what we can source from outside plus the Kickstarter," Yu Suzuki told Polygon when asked about the budget. "But for right now that's all we can say."

We asked how dependent the project is on these outside sources of funds, and were again shut down.
http://www.polygon.com/2015/6/17/8798203/shenmue-kickstarter-budget-sony
 
I played the first Shenmue as a kid. One of the first games I truly remember finishing and as a kid I would have called it one of my favorite games. But going back to it recently, it really doesn't hold up. I'd even argue its a bad game in many ways. So I am hoping for something a lot more advance here. Many other series have taken the original Shenmue idea and run with it.
 

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