Star Citizen - Space Sim MMO from Chris Roberts

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Star Citizen's persistent universe alpha scheduled for 2015, launch in 2016

(a day ago)
Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen
73

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline.

In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well as a "planetside/social" beta this spring, followed by the debut of multicrew ships in the currently playable Arena Commander module this summer.

Fall 2015 will see the first episode of single-player lead-in Squadron 42's campaign released, while backers will get their first taste of the persistent universe alpha before the end of the year. You can watch the BAFTA presentation on Twitch; click forward to the 39-minute mark for Roberts' bit.

[Thanks Mohoc!]


 
PAX South 2015: Notes from a Star Citizen town hall

(4 hours ago)
Sci-Fi, Culture, Events (Real-World), Events (Massively's Coverage), Sandbox, Crowdfunding, Star Citizen, MMORPG, Buy-to-Play
46

Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all the Star Citizening Star Citizens needed to Star Citizen, so they had their own one-day mini-convention dedicated just to their game of choice.

One has to respect a development team willing to spend the entire day with its community (for a nominal fee, of course). I'm sure Star Citizens were absolutely amped to pay the same amount of money as a PAX day pass to hang out with CI all day. Unfortunately, I attended only the evening town hall with Chris Roberts, which I would describe as impenetrable to anyone without a license to pilot one of Star Citizen's $350 ships.

I did take some notes. I will try to parse them here. Continue Reading


source:[URL="http://massively.joystiq.com/2014/09/03/roberts-discusses-star-citizens-inventory-system-balancing-an/#continued"]Massively[/URL]
 



Star Citizen : New Video Series Begins to Celebrate Fans

Posted Feb 25, 2015



The Star Citizen team has kicked off a brand new video series that will celebrate player and fan creations focused on Star Citizen. The series is hosted by Jared “Disco Lando” Huckaby who will shine the spotlight on podcasts, fanfics, videos, sites and more. Check out the first episode to see what it's all about.

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source: MMORPG.com
 




Star Citizen : A Sneak Peek at the Persistent World in the Making

Posted Mar 16, 2015


The Star Citizen team has released an awesome new trailer from this past weekend's SXSW event to give fans and players a look at the potential of the persistent world being created for the game and how it is shaping up. It's an early sneak peek at the inter-connectedness of Star Citizen with five minutes of footage. Check it out and let us know what you think!
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Star Citizen : Big Patch Adds Rental Equipment Credit System and More

Posted Mar 23, 2015


Star Citizen players will need to check out the latest patch notes and the news that previous versions of the game will need to be uninstalled prior to downloading the new client version.
The patch notes are huge but some items of significance include:
  • the Rental Equipment Credit System is now online and functioning
  • Two new real dollar ships have been added: Gladius ($105) for Arena Commander and Retaliator ($300) for hangar display
  • ship thruster turbulence has been added
  • UI improvements and tweaks
The patch also includes a significant number of balance alterations as well as bug fixes and more.

Check out the full update notes on the Star Citizen site.
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source: MMORPG.com
 




Star Citizen : Aegis Vanguard Goes On Sale

Posted Mar 28, 2015


The Star Citizen team has sent word that the Aegis Vanguard ship is on sale from now through April 6th.
The ship comes with lifetime insurance and sports a $250 price tag.
The Aegis Vanguard is a deep space fighter with heavy durability and armor.
Find out more about the Aegis Vanguard on the Star Citizen site.

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source: MMORPG.com
 
Two articles one form yesterday the other well still yesterday but they're different




Star Citizen : Minigame Hyper Vanguard Force IV Now Live

Posted May 10, 2015


Fictional corporation Roberts Space Industries this week announced the addition of a new diversion to the Star Citizen universe -
Hyper Vanguard Force IV. This retro, Galaga-like shooter gives starship commanders the opportunity to test their fighting skills without risking their livelihoods.
Created by Dave Richard and Christine Marsh, the game was designed using official Star Citizen concept art and integrated into the website by Turbulent.
To test how your arcade chops are holding up, visit Roberts Space Industries' official website.

HyperVanguard.jpg
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Star Citizen


Star Citizen FPS module will be named Star Marine and feature zero gravity ball games

11 May 2015 • 1 day 1 hour ago •
Comments1

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There’s a star man waiting in the sky, and he’s got a gun.
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Chris Roberts has talked details on Star Marine, the FPS component that will glue together the spaceship and planetary wandering segments of Star Citizen seamlessly. Where most FPS developers concern themselves with the weightiness of combat, Cloud Imperium are also tackling weightlessness - perfecting zero-g in CryEngine before they release a version of the module to backers.
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source: MMORPG.com & pcgamesn.com
 
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Star Citizen : Data Leak Reveals the Bengal

Posted May 26, 2015



One of Star Citizen's most valuable ships is the carrier class Bengal.
Intrepid fans uncovered a partial URL left by one of the staff that led to a huge data pile of images and footage of the Bengal. Once released into the wild via torrents, fans cobbled everything together to give a first hand look at an impressive ship. Check it out and let us know what you think.

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source: MMORPG.com
 




Star Citizen : Capturing a Visceral Feel & FPS Module Work

Posted Jun 27, 2015


Chris Robert's Letter from the Chairman is an interesting one where he discusses the work being done with performance capture. His hope is that Star Citizen will feel more visceral as a result of using one to three camera's on each actor's face, and up to fifty cameras capturing the movement of each player's body. According to Roberts, this amount of intensive performance capture will allow more emotion, nuance and subtlety than in any game he's ever created before.
Instead of watching a film play out in front of you it will feel like you are inside a living world, living a story that you only normally see on the big screen but it’s YOUR story, not one of some protagonist you need to associate with! By the time the shoot is over, it will have been longer than Wing Commander 4 (42 days) or even the last feature film I produced, Outlander (51 days.). You need this kind of time to capture real performance.
Additionally, Roberts goes into great detail about issues that the FPS team is facing as it prepares its portion of the game. In a nutshell, the current state of FPS simply doesn't live up to the standards developers wish. From here, several key back end systems are detailed, including a pair that have been natively developed for Star Citizen.
It's a long, but interesting, read and you can find it all on the Star Citizen site.
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source: MMORPG.com& GI
 





Star Citizen : Community Manager Addresses Concerns

Posted Jul 09, 2015


The Star Citizen team has come out to address several concerns raised by both the backer community and the larger MMO community over the preceding week.
Addressing each individual concern, players are given information that counters what has been spread.

  • Star Marine is not delayed indefinitely, though there is no release date yet
  • Star Marine is not an 'aside', but an essential component of the game
  • Star Citizen is not yet in the polishing phase but devs are dealing with something called "blocking"
  • Feature creep is not happening -- no new or additional features are being added or planned
  • Concept sales are usually being worked on by outsourced teams, not core development teams
  • A ship's ability to fly is determined by its priority on the list
  • Artists are working on Squadron 42, but not all artists
  • Web features that are still missing is a legitimate concern and will be addressed. Promised features are still coming.
  • Chris Roberts is not in any way 'sidelined' by directing motion capture
  • "Turnover sucks" but it's a constant and doesn't end development
  • Open development is happening, but players will not be privy to every build the team creates
  • The team is communicating and will continue to do so
You can participate in the MMORPG.com forum thread on the topic (thanks, Erillion!) and / or check out the post on the Star Citizen site.

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source: MMORPG.com
 


Star Citizen : Should We Question RSI & Star Citizen? Derek Smart Thinks So

Posted Jul 14, 2015


UPDATE: This was just posted on the Star Citizen forums by Ben Lesnick regarding the refund of Derek Smart's investment in Star Citizen:
Hey guys!

I believe I can clarify this. We refunded Mr. Smart’s package because he was using Star Citizen as a platform to gain attention as part of a campaign to promote his ‘Line of Defense’ space game. Our ToS (or in this case, the Kickstarter ToS) allows us to refund troubled users who we would rather not have interacting with the community. The process lets us entirely disable their accounts, preventing them from playing the finished game. Think of it as the video game equivalent of a ‘we reserve the right to refuse service to anyone’ sign in a restaurant. We’ve used this ability a limited number of times in the past, always with the aim of improving the community (until today, the most famous example being our old friend jcrg99/Manzes/PonyMillar/he of many other alts.)

I do now want to stress that that is not to say you can get your money back by simply being as obnoxious as possible; we’re also able to ban accounts from the forums without requiring a refund. But sometimes we take a look at a user and decide that they’re so toxic or their intentions are so sinister that we simply don’t want them associated with Star Citizen.

As for refund requests working the other way: per the ToS, we’re not required to offer them. We do try and work with backers who are facing hardships, but the hard truth is that the money is by necessity being spent to develop a game rather than sitting unused somewhere (that being the significant difference with Steam; those refunds are taken out of their games’ profits rather than their development budgets.)
Derek Smart has taken to his personal blog and launched a long piece about Star Citizen, how it has taken vast sums of money from backers who appear to, as Smart alleges, be willing in all that is spoken about the game without much actually being shown. It should be noted that Mr. Smart is a backer of Star Citizen and RSI himself, and that these allegations are coming from a fan as well as a developer. It is Smart's contention that fans will never see a product that will even approach its actual cost. With $85M in the coffers, Smart feels that dollars are being burned through very quickly with a staff of 300+.

StarCitizen.jpg

The article begins with this:
From everything that we have uncovered thus far, it is our belief that the game, Star Citizen, as of this writing, has all the makings of a crowd-funding failure, and an unmitigated disaster. A disaster which, if, and when it happens, and everything eventually comes out, is likely to be the most shocking event in recent gaming memory, which threatens to eclipse even the 38 Studios collapse of 2012.
Smart asserts that there is no game on the planet of the scope and size that Roberts et al have pitched that could be built for less than $150M. He further claims that the main stream media has, even if inadvertently, been in collusion with one another and that none in the media are willing to do what it takes to investigate the situation fully.
Smart goes on:
Yes, when all is said and done, not only have they failed to deliver as originally promised, there is seemingly no accountability for development slips, feature creep, where the crowd-funded money is going etc.
In short, all in gaming, are at war. Again.
Smart next goes on to rebut the article posted on the Star Citizen forum where developers spoke to specific community concerns:
The point of the matter is that, this Star Citizen fiasco is so polarizing, that, not only is there a massive battle waging between supporters (White Knights), and dissenters (Black Nights) on their forums, but in every single gaming forum, or group that has any interest in the game.
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From here Smart analyzes what he believes is RSI's attempt to obfuscate significant happenings at the company and bury important news in other, less significant, announcements. Most notably, he mentions the departure of Alex Mayberry and how the news about this significant event was buried in a "news release" that partner CIG had moved into a new office in Germany -- an office that he contends has been open since August of 2014. This, Smart implies, is evidence that RSI is being less than up front with its patrons.
After hours and days of research, Smart writes that he has come up with 33 important points for fans to consider, then posts what he believes are the most significant ten:

  1. The project slipped it’s original Nov 2014 ship date as promised in the Oct 2012 Kickstarter pledge
  2. Almost four (1 year prior to KS, 2 years pledged timeline, 8 months delayed) years, they have not delivered a game; of any scope as originally pitched in 2012
  3. Key people (we have a running list) have been leaving, some for patently dubious reasons
  4. Some ex personnel have already taken to places like glassdoor to voice concerns
  5. Key modules are either buggy, to the point of unplayable for the most part (Arena Commander), or put on indefinite hold (Star Marine fps module)
  6. Technological hurdles, and the limitations of the CryEngine3 they chose, have only now started coming to light as recently as June’s dev update
  7. Chris, as seen/heard in the video above, had already stated, and I quote “the game on the low side was going to be about 14 million dollars to make and the high side, which is where we are at now, is going to be about 20 million” We’re $85m in. No game.
  8. They continued to increase the scope of the project, not only as a way to continue raising money through stretch goals, but also thereby putting the project at risk of never being completed as originally visioned; as doing so, makes it a very expensive proposition
  9. They continue to crowd-fund and raise money, selling virtual items for a game that doesn’t exist, and based on a TOS that all but guarantees that people who pledge, will have little to no recourse to get their money back, unless they sued and got the TOS tossed (as we suspect that it will, if the FTC doesn’t get there first) by a judge
  10. Investigations in the past weeks, and discussions with various people, have led to some very alarming, and disturbing things that, I’m not even going to bother making public – yet.
Further, he notes:

  1. The hangar module is not the game they promised. That just ended up being a conduit for viewing virtual ships sold, for a game that doesn’t exist
  2. The Arena Commander, largely a broken mess, is not the game they promised. That just ended up being a test module, and conduit for testing virtual ships sold, for a game that doesn’t exist
  3. The Star Marine FPS module has been put on indefinite hold. Plus, sources tell me what they have now is just two test levels. Which means it will end up being another shoddy mess like Arena Commander upon release (if ever).
  4. There is no Squadron 42 game
  5. There is no Star Citizen game


The next portion of the article cites several Federal Trade Commission (FTC) violations that Roberts Space Industry may be in violation of and opined that, should any legal action be taken against the company, these violations may lead to the ultimate cessation of the project altogether.
Smart says he reached out to Chris Roberts, his legal council Ortwin Freyermuth and to the lead PR representative David Swofford none of whom, he writes, bothered to get back to him with any kind of comment about his allegations.
Lastly, and as a backer of Star Citizen, Smart details seven demands that he believes all donors are interested in hearing about<b>:
As backers of this project, here is our list of demands:

  1. disclose the full detailed (private jet travel? we want to see it) P&L accounting (money in off-shore bank accounts? we want to know about them) for every crowd-funded dime that has been raised and spent on this project. Allow an independent forensics accountant, hired by backers, to come and do an audit. This is standard practice in developer-publisher relationships. So you know how that works.
  2. disclose the true state of the project in terms of what is expected to be delivered, and when. Allow an independent Executive Producer, hired by backers, to come and do a project review in order to get an accurate picture of the game state, so we know when it is likely to see the light of day – if ever
  3. disclose the true timeline for the project’s completion. As per the above.
  4. setup a page offering refunds to all those who REQUEST it. The TOS is going to be the first thing attacked in any lawsuit. It is not likely to survive a legal challenge. Plus, the FTC will trump all that crap anyway, so there is that.
  5. admit, in no uncertain terms, and apologize that the scope of the project has changed since the original $2.1m kickstarter crowd-funding campaign
  6. halt all further crowd-funding activities until a sizable part of the game – as originally pitched in 2012 – has been delivered to backers who have paid for it. In other words, STOP selling virtual items and taking money for vaporware
  7. address the nepotism issues associated with the hiring of unqualified family members to head key parts of this crowd-funded project. In this regard, explain the benefits of a) promoting your brother to an Executive Producer position, as opposed to hiring someone (like the departed Alex Mayberry) who has the experience to match the job. Also what new benefits (pay raise, shares etc) he now has access to, for going into that position b) hiring someone, allegedly your wife, to a position that she is seemingly not qualified to hold. And why a more experienced executive wasn’t put in this position. Especially since that dept has several men, and women, with more experience and qualifications to do the job. Instead, they get to answer to her; and naturally, she gets paid more, as per the position
Smart believes that Roberts must issue a statement regarding his and other backers' concerns about Star Citizen. Should he choose not to, Smart says, Roberts should be removed from the company or that backers en masse should demand his resignation.i
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Want to read the entire story and participate in the conversation? Head to DerekSmart.com and Smart Speak to do so.
EDIT: It seems that RSI has pre-emptively returned Smart's $250 pledge to Star Citizen as well, without Derek asking for the refund:
UPDATE 07/14: This article was written last week, on 07/10, and was awaiting legal approval before posting. During that time, I had shared it with various media personnel, as well as some industry friends. Earlier this evening, I sent out a tweetthat the article was going live. Then when making my final email pass for the evening, I noticed an email had come in from Kickstarter, advising me that RSI had processed a $250 refund for my pledge. While I was pondering that, I got another email from RSI confirming it. I don’t know what this means, but I will speak with legal in the morning to figure it out.
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source: MMORPG.com
 


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Star Citizen : Game On #69 - Derek Smart Speaks Out on Star Citizen

Posted Jul 15, 2015


This week on Game On, Chris sits down with Derek Smart to talk about the troubling state of Star Citizen. Derek has worked on similar games for 20+ years and shares his unique perspective on why he thinks the game will never release the way it's being promised and, more importantly, why he's waging a war for accountability. This is an interview you won't want to miss.
i
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source: GI & MMORPG.com
 



Star Citizen : Smart Offers $1M to Investigate, RSI Responds to Concerns

Posted Jul 17, 2015

Derek Smart is not mincing words when it comes to Star Citizen and his contention that Roberts Space Industry is conducting shady business. He has written several blogs, participated in interviews and been the subject of countless forum threads around the game space. Today he has written another article which, at first glance, might appear to be more of the same.
However, he is serious in getting to the bottom of what he believes is going on to the tune of one million dollars out of his pocket.
Smart is calling for a forensic accountant and an executive producer to get to the bottom of all of his allegations one way or another.
Give backers the opportunity to hire an independent forensics accountant, and an executive producer, to audit the company records, and give an accurate picture of the financial health of the company, and it’s ability to complete, and deliver this project in a timely fashion. I hereby offer to foot the entire costs of this effort. And I will put up to $1m of my own money, in an escrow account of an attorney’s choosing, to be used as-needed for this exercise. I will pay this price to prove that I had every right to seek these answers. So this money can either go toward a good cause (righting this ship), or to attorneys who are most likely to burn it all down anyway.
You can read Smart's latest post on his personal blog.
Polygon also has a short article that reveals the first smatterings of response from RSI to the issues raised by Derek Smart. Community Director Ben Lesnick was interviewed by a German site about Star Citizen and, for the first time since the war of words began, issued a few statements addressing player concerns:
"I keep going back to the John F. Kennedy moon quote, that we're going to go to the moon... not because this is easy, but because it is hard. That's Star Citizen. We're not as important as the moon shot, but we're here to meet that challenge. We're here to do something incredible. We reached out to the community because they are the ones that would understand what a publisher wouldn't. And I think that stands today. You're going to see incredible progress in the next few weeks. It's going to be good. But none of that criticism worries me because it's not correct."
Check out the full article, along with a link to the German site at the link above.
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mean while from the people actually making the game
Star Citizen : FPS Module in 3-5 Weeks According to Roberts

Posted Jul 18, 2015


GamersNexus.net has a comprehensive video interview with Star Citizen's Chris Roberts. The focus of the interview is on the first person shooter module that was recently delayed indefinitely. That has changed, however, with Roberts indicating that it will be out in three, four or five weeks, perhaps coinciding with Gamescom.
"When I made the [Letter from the Chairman] update -- when we showed it at PAX East, we said we hoped it was going to be out sometime in April, but 'don't hold me to that' was what I actually said. We did the update in May, and obviously people have been waiting a long time for it. A large amount of the company, especially now, has been working on it. We've got extra help from the German studio, which is a bunch of CryEngine experts. I've got a build on my machine with both the FPS and the Gamescom [presentation], so I'm actually helping out with the code a bit. But we didn't want to give a date because, well, we sort of don't want to get burnt by that.
"In reality, we're probably weeks off. We're shooting to have FPS on the PTU round-about Gamescom or slightly after Gamescom. We're really talking about people getting to play FPS in a matter of 3, 4, maybe 5 weeks."
Read the text summary of the interview at the link above and / or check out the video below.


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Star Citizen : Alpha 1.1.5 PTU Now Available

Posted Jul 18, 2015


RSI has just posted on the Star Citizen site that the 1.1.5 Alpha is now available on the Public Test Universe (PTU).
Star Citizen 1.1.5 is now available on the Public Test Universe! The PTU is our ‘test’ server, designed for letting the Star Citizen community review earlier builds of the game than our standard live server. If you’re interested in joining the PTU test for 1.1.5, you can learn how in the PTU FAQ. Patch 1.1.5 adds two flyable ships, the Scythe and the Merlin, as well as a host of balance changes and bug fixes.
You can find out more at the Star Citizen site.
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source: MMORPG.com
 
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Star Citizen : Mark Hamill to Star in Squadron 42 & CitizenCon Videos

Posted Oct 10, 2015

During today's CitizenCon, Chris Roberts and the Star Citizen team unveiled the all-star cast of Squadron 42, the single player portion of the game.
Fans will recognize such luminaries as Gary Oldman, Gillian Anderson, Mark Hamill and John Rhys-Davies.
In addition, a new Squadron 42 site has been unveiled to give potential players much more information about the game....though it currently sports an "Access Denied" page at the moment. Let us know if you manage to get in!
See what it's all about on the Star Citizen: Squadron 42 site.
You can also check out the Ark Star Map to learn more about the universe.
Most importantly, check out the CitizenCon videos released today to learn more about Gary Oldman's role in the game, as well as to get a great look at the work in progress that is Star Citizen.
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Star Citizen reveals more of its campaign with these new Squadron 42 screens - now with Gary Oldman


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Star Citizen features Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis - My God, it's full of stars



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It looks like Gary Oldman won't be the only veteran actor to grace the cast of Squadron 42, Star Citizen's fleshed out campaign mode. Cloud...
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lastly

Star Citizen shows us the opening moments of Squadron 42 in The Morrow Tour video



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The Morrow Tour video shows us the opening moments from Star Citizen - the ship's gossip gives you a guided tour through a huge vessel called The...
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source: MMORPG.com& PCGamesN


 
Star Citizen makes major flight model changes for alpha 2.0
October 30, 2015 36 Comments


Modeling deep-space flight in Star Citizen involves thinking a lot about vectors, acceleration, and maneuvering thrusters. That&#8217;s always been the case. The game is updating its flight model significantly in the next stage of development, detailed in a lengthy development dispatch unveiling the new mechanics. While the core principles remain unchanged, the addition of three new modes of travel will have a large impact on how you send your ship careening across the universe.
The three main flight modes are Precision, Cruise, and Space Combat Maneuvers, with the last of the bunch having at once the biggest and smallest impact. Players familiar with the Arena Commander module will find that the controls feel similar, but maximum velocity is a dynamic function of your vehicle&#8217;s force and mass measured against the ship&#8217;s ability to accelerate to a stop along that vector. Read the full details in the official update and get ready to start drawing vector diagrams in your mind.
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Star Citizen&#8217;s monthly report is out; also, some guy spent $30K on the game

November 8, 2015 188 Comments
Cloud Imperium has released its monthly development snapshot for Star Citizen. It&#8217;s a high-level look at what each of the firm&#8217;s studios has been doing to prep the release of Alpha 2.0, which is the &#8220;first serious look at how the puzzle pieces fit together.&#8221;
As opposed to previous module releases that have showcased individual portions of the game (the hangar, single-seat dogfighting, socializing in ArcCorp), 2.0 starts to tie it all together and adds things like multicrew ships and first-person ground combat.
In other Star Citizen news, this dude has spent $30,000 backing the game. He also has great musical taste, so there&#8217;s that.
Source: October report
Comment


Via:Massivelyop.com/
source: Official Site; thanks to Vikingr and Cardboard for the tip!
 
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Mark Hamill's hardboiled Star Citizen character has been revealed



5 hours ago Comments 1
There’s no doubt a lot of things that people are looking forward to in Star Citizen, driven by Wing Commander nostalgia and a hunger for space...
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Star Citizen : v2.0 Beta Invites to Begin Rolling Out Soon

Posted Nov 19, 2015


As part of a live stream event earlier today,
Chris Roberts announced that the v2.0 beta for Star Citizen first person shooter module will be entering its first phase of beta testing with invites going out over the next several weeks.
In addition, Roberts spoke about what players can look forward to in v2.0:

  • 20+ random encounters
  • missions including research, exploration and more (3+ hours of missions alone)
  • ongoing battle between pirates and security forces
  • wreckage to scavenge
  • between 12 and 16 ships
  • party system and healing system
  • mission log and journal
You can listen to the entire three hour presentation, as well as get a look at in-game development footage, on the Star Citizen Twitch channel archive.
image: http://images.mmorpg.com/images/newsImages/472015/StarCitizenLogo.png
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Read more at http://www.mmorpg.com/newsroom.cfm/page/2#BLmZzflPKgcIbWwl.99


source: PCGamesN& MMORPG.com
 
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Star Citizen launches 2.0 alpha for all Citizens

December 11, 2015 293 Comments


Cloud Imperium has just launched Star Citizen&#8217;s 2.0 alpha version to the public.
&#8220;Star Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen&#8217;s evolution available to all players. This major update to Star Citizen is available now in your launcher. With Alpha 2.0, we introduce a wide swath of features, including large world maps, multi-crew ships, seamless first person combat, missions and much more. In short: this is the biggest update to Star Citizen yet!&#8221;
Check out the gameplay trailer below, and please behave in the comments.
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Star Citizen just dinged to 100 million dollars

December 12, 2015 111 Comments


Crowfunding efforts for Cloud Imperium&#8216;s Star Citizen space sim have just crossed the $100,000,000 mark. Over a million gamers have contributed to the game, which began setting crowdfunding records way back in 2012.
The 2.0 alpha launched for all Citizens last night, along with the monthly studio report.
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Massively Opinionated: Is Star Citizen&#8217;s &#8216;first-person universe&#8217; really a new genre?

December 30, 2015 136 Comments





In the final episode of Massively Opinionated in 2015, our host Larry Everett is joined by panelist Mike Byrne from MMO Bomb. The debate questions are many, all supplied by our Patreon patrons Duane and Vikingr. And this week, it will be up to you to decide who actually won the debate. Below the video sits a poll for each question. Give us a listen, then cast your own vote for the winner of each argument.
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and Lastly



MMO Year in Review: Star Citizen&#8217;s triumph (December 2015)

December 31, 2015 62 Comments



This year, we&#8217;re taking a time-machine back through our MMO coverage, month by month, to hit the highlights and frame our journey before we head into 2016.
December has been a surprisingly busy month in spite of the holidays, and rising to the occasion was Star Citizen, which launched its 2.0 alpha, passed the $100 million mark, and offered up trailer for its procedurally generated planet system that surprised even its stalwart supporters.
Meanwhile, Camelot Unchained revealed its crafting, Elder Scrolls Online and Firefall dealt with financial issues, and The Repopulation&#8217;s Hero Engine saga came to a head. Here&#8217;s a look at all the top MMORPG stories of December in our last Year in Review entry for 2015.
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source: Massivelyop.com/


 
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Mark Hamill jumped at the chance to work with Chris Roberts again for Star Citizen



12 hours ago Comments 2
Mark Hamill enjoyed recording Wing Commander's FMV scenes so much that he jumped at the chance to work with Chris Roberts again for Star Citizen's...
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Star Citizen shares dev progress on its Million Mile High Club

January 9, 2016 Justin Olivetti 98 Comments

No, you&#8217;re still not invited to hang out at Star Citizen&#8217;s exclusive Million Mile High Club &#8212; at least, unless you&#8217;ve decided to spend $10,000 on the game for some reason. But you can press your grubby face up against the glass and gawk at its pristine beauty.


CIG is no doubt trying to spark a little envy in its fans by posting a work in progress of this posh in-game club (and perhaps translate some of that envy into a few more large deposits of cash). The floor plans and notes that the studio shared show that the club contains a wall for the 100 backers at this level, a bouncer, a customizable jukebox, aquariums that you can stock, and a case for souvenirs and trophies.


Actually, there is some hope that you might see the club in-person (such as it is). Million Mile High Club members have the ability to throw get-togethers and extend temporary invitations to friends. So we advise that you find your nearest club member and start schmoozing!



Lastly


Star Citizen developers answer a new batch of 10 for the Developers

January 12, 2016 15 Comments



Odds are that you won&#8217;t be able to fly a ship in heavy armor in Star Citizen. We don&#8217;t mean that in the real world; obviously if you yourself are decked out head to toe in full plate armor, you should not sit down at your computer to play a video game. (It does prompt questions about what you do with your spare time other than video games, but we&#8217;re not here to judge.) Even in the game, the latest &#8220;10 for the Developers&#8221; installment makes it clear that you really can&#8217;t work the controls while your character is in full armor, so be sure to undress a bit before starting the engine.




The latest installment of the Q&A video answers several questions about armor, as it happens &#8211; players will be able to customize armor to take on a sort of medic role if so desired, for example. Players can also expect power armor to be balanced via lower-than-normal visibility and slower movement. Check out the full video just below.
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source: PCGamesN,Star Citizen & Massivelyop.com/

 
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Star Citizen Alpha 2.1 patch brings new ships as funding total tops $105 million



11 hours agoComments 2
The battlecruiser of money that is Star Citizen forges ever onward with a new patch introducing ships, weapons, balance changes and, of course,...
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Star Citizen : Alpha v2.1 Arrives

Posted Jan 15, 2016



The Star Citizen site has been updated with a look at the latest version of the alpha. The latest alpha client features new ships,
a few put on sale in celebration of v2.1, a new weapon and a more streamlined bug reporting system.
We are excited to announce that Star Citizen Alpha 2.1.0 is now available on the Live server for all players via the Star Citizen launcher. Alpha 2.1 features an array of bug fixes and balance updates aimed at enhancing the Star Citizen experience. Thanks to expert testing from backers on thePTU, we&#8217;ve been able to significantly improve the experience and stability of Star Citizen from the December 2.0 release. We&#8217;d like to thank everyone in the community who contributed their time and effort to making this patch happen!
Check out the full post on the Star Citizen site.
image: http://images.mmorpg.com/images/newsImages/32016/StarCitizen-Freelancer_t.jpg


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Read more at http://www.mmorpg.com/newsroom.cfm#DHIiwGLPxJJHZGbC.99









source: PCGamesN& MMORPG.com

 
Star Citizen showcases actress Gillian Anderson&#8217;s Squadron 42 role

January 21, 2016 106 Comments



Cloud Imperium is hyping Squadron 42 in today&#8217;s behind the scenes video, this one showcasing the involvement of X-Files actress Gillian Anderson, who remains a badass. Anderson plays Captain Rachel McClaren in the game. &#8220;I look like Sandy the Squirrel from Spongebob,&#8221; she says, poking fun at her experiences with the motion capture system.
Squadron 42 is the company&#8217;s single-player campaign set in the Star Citizen universe. Watch the vid below.
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source:Massivelyop.com/
 

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