Star Fox: Zero



Star Fox Zero Brings Players Back To Corneria, This Time With Gyroscopic Aiming. June 18, 2015 . 9:32am

Star Fox Zero feels like Star Fox 64, right down to the design of Corneria. As a throwback to the Nintendo 64 game’s first stage, Star Fox Zero’s Corneria mission uses the same layout for Corneria City as Star Fox 64 with a new coat of paint.



Star Fox Zero feels like Star Fox 64, right down to the design of Corneria. As a throwback to the Nintendo 64 game’s first stage, Star Fox Zero’s Corneria mission uses the same layout for Corneria City as Star Fox 64 with a new coat of paint. Fox has to fly under a bridge to save Slippy, boost past falling buildings, and shoot construction robots throwing metal beams. What’s different are the controls.

The left analog stick controls the Arwing, ZR fires laser (you can also hold the button down for a charge shot), Y makes the Arwing do somersault, moving the right analog stick activates boost, pulling the right analog stick back triggers the brakes, and tapping the right stick left or right twice does a barrel roll.

That sounds like typical Star Fox game, but you have to use Splatoon’s motion control scheme to aim Fox’s lasers. Players move the Wii U GamePad to control where the Arwing shoots and the GamePad’s screen shows what Fox sees inside the cockpit. The idea was to give players more precision aiming when looking at the GamePad, but that takes players away from piloting the ship on the TV.


It’s a cumbersome control scheme to adjust to, especially considering other Star Fox titles are easy to pick up and play. One option that worked early on was ignoring the motion controls and constantly recalibrating the targeting reticule to be in front of the Arwing by pressing the left analog stick down. That worked until the end of the Corneria mission where Star Fox Zero switched into all range mode and Fox had to shoot spider-like robots from climbing a tower.

These robots were invulnerable aside from a red target on top. I needed the added precision from the cockpit view to shoot these enemies down. Looking down at the gamepad to aim and then up at the TV wasn’t working, but if I held the GamePad facing the screen as if I was playing with a detached 3DS (or like the photo below) the motion controls were functional. After the spider robots, the Star Fox team needed to shoot laser cannons from a giant saucer.




Nintendo also had a second Star Fox Zero demo set in Area 3. This stage brings Fox McCloud into an empty space field with enemies to shoot down in all range mode. After taking out a few ships Pigma Dengar flies in and turns the stage into a dogfight. Pigma tries to fly behind Fox to get him in firing range. Using the somersault and then a charge beam turns the tables on Pigma.

Aiming is trickier with the Wii U GamePad, but if you hold ZL you can shift the camera on the TV to focus on the action instead of being behind the Arwing. That makes keeping track of somersaults a little easier while you’re moving the GamePad around to hit Pigma’s ship.


We asked a Nintendo representative if there is an option to turn off motion controls or perhaps use the Wii U Pro Controller. The response we got was the E3 demo only had gyroscopic aiming. That said, Nintendo president Satoru Iwata later tweeted that the final version of Star Fox Zero will have the same control options as Splatoon, meaning gyro-aiming will be optional.

Star Fox Zero is scheduled to come out this holiday season in North America.

Read more stories about E3 2015 & Star Fox Zero & Wii U on Siliconera.
source: Siliconera
 
I haven't watched all the Treehouse stuff on Star Fox, but have they touched on either turning off the gyro, or Pro Controller support? I would think Pro Controller support would be a huge seller for the game. I'm getting damned tired of gimmicky Gamepad stuff.
 
I haven't watched all the Treehouse stuff on Star Fox, but have they touched on either turning off the gyro, or Pro Controller support? I would think Pro Controller support would be a huge seller for the game. I'm getting damned tired of gimmicky Gamepad stuff.

Yes, they confirmed that (at least turning off the gyro).
 
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Turning off Gyro is good news. I need more games to play with my Pro Controller. I thought for sure Splatoon would let me.
 
I finally saw this and see what people say about the graphics. It doesnt look like crap but it does look like it could be a remaster of a Wii game
 
Look, it's coming out in Winter at earliest, there's still time to improve the graphics. Remember, this is Platinum, who did Bayonetta 2 on the Wii U, which was STUNNING!!!

it'll look good in the end, I'm sure of it.
 
Look, it's coming out in Winter at earliest, there's still time to improve the graphics. Remember, this is Platinum, who did Bayonetta 2 on the Wii U, which was STUNNING!!!

it'll look good in the end, I'm sure of it.

Yeah, more than enough time for the graphics to be fine tuned. Would still play the heck out of this game as is though.
 
Well, the obvious difference between Star Fox and Bayonetta 2 is that the latter always looked great. I'm sure it'll get a bit more polished before release, but I highly doubt it's going to look heaps better than it is now. There's only so much you can do with a product seemingly this far along. But as I said elsewhere, I don't really care much. The art style is on point, and from all accounts, both the TV and Gamepad output run butter smooth, so that's all that matters to me.
 
Look, it's coming out in Winter at earliest, there's still time to improve the graphics. Remember, this is Platinum, who did Bayonetta 2 on the Wii U, which was STUNNING!!!

it'll look good in the end, I'm sure of it.

The visuals arent changing this late in the game. It has a specific art style which is a design choice and theres nothing wrong with that
 
I just want a great game. Plenty of next-gen games are not half as good as Star Fox 64.
 
I happened to notice that Star Fox Command was put up on the eShop. What are the thoughts on that one? I feel like I played it before, but I'm coming up with a bit of a loss about any of it.
 
It was good for what it was. It was incredibly deep in regards to the branching story. At times though it was repetitive, and the gameplay wasn't "pure" Star Fox. But it was worth the $20 I paid for it.
 
Isn't Command all touch screen stuff? That kinds keeps me from wanting to play it.
 
It was, you guide your ship via the bottom screen, and fire via the buttons. It was a bit much at times, but it worked for what it was.
 
Interesting. Shame VC games hardly ever go on sale. Don't know if I want to drop $10 on it. Not a fan of touch controls too much.
 
I think the Arwing turning into an on-ground thing was the perfect idea. Just on rails flying isn't enough for me to buy a game. It gets tedious and is pretty one-note. The on foot stuff, although everyone complained about it in Assault, can be very good! Great design choice!
 
It's been delayed until Spring of next year. No Star Fox this holiday :/
 
^^ yup


Wii U
Star Fox Zero delayed to Q1 2016
Published 57 mins ago. 10 comments.
Nintendo needs more time for polish.

Star-Fox-Zero-Delayed-Q1-2016.jpg

Star Fox Zero will no longer make its planned November 20 release, Nintendo announced. It will now launch in Q1 2016.
In a post on the official Nintendo Facebook page, Nintendo’s Shigeru Miyamoto clarified the delay:
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
The latest trailer for Star Fox Zero was released at E3 in June.

Read More

Wii U, Delays, Nintendo, Platinum Games, Release Dates, Shigeru Miyamoto, Star Fox Zero
source: Gematsu
 
It wasn't that long ago that we thought we'd be getting Star Fox and Zelda this year. :/
 
Not really surprised after reading the comments that the game didn't look finished or good during its E3 trailer. Better to have a polished product than a potential buggy nightmare. :shrug:
 
Not really surprised after reading the comments that the game didn't look finished or good during its E3 trailer. Better to have a polished product than a potential buggy nightmare. :shrug:
when the game come out I hope you have written some of those names down for when you see them again you'll find out their idea of polish was mostly Graphic's, then game play or how the game will perform over all.


You'll be surprised with what some of them actually mean by polish and the actual meaning which was pushed from the article. some people think Shenmue 3 will be pushing graphical high fidelity too. Boy are they in for a shock.
 
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Most Nintendo games get delayed, so this doesn't surprise me, at all. I've been saying they haven't really worked on this game as log as most other titles.
 
Not the biggest surprise ever but I hope the game really turns out well with the extra time.
 

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