Star Wars: The Force Unleashed: How LucasArts is Building a Game, a Development Team and a Technology Pipeline... At the Same Time.
Date/Time: Thursday (February 21, 2008)
Session Description
Project lead Haden Blackman will discuss how LucasArts addressed and overcame the combined challenges the company faced while creating STAR WARS: THE FORCE UNLEASHED. In 2004, Blackman and his team began the process of creating a new game, a new team, a new game engine (with all new development tools), and a new development pipeline shared with sister company Industrial Light & Magic, all the while integrating breakthrough new technology like euphoria artificial intelligence and Digital Molecular Matter materials simulation. The cherry on top of this sundae? They were creating a game on two entirely new platforms: Xbox 360 and the PlayStation 3. See how Blackman and LucasArts tackled these challenges and what they've learned.