Andy C.
Repent, Harlequin!
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So, I had an idea that I'd like to run by you guys, inspired by watching an awful lot of Counter Monkey.
When we revived the DC Universe RPG, the idea was brought up of running it like a traditional D&D style RPG. And while the general consensus was in support of incorporating things like a limited party of protagonists and a more active GM, a lot of folks cringed at the idea of having to keep track of stats, die rolls, structured mechanics....y'know, all the things that add the 'game' part of 'role-playing game.'
This is something that's bugged me for a while, going way back to my own failed attempt at doing a more traditional RPG: a lot of people get intimidated either by the rules which they think will be too complex, or think that having a set structure of rules will limit their creativity as players. And I'd like to do something about that.
The host of Counter Monkey, a long-time RPG player whose whole series is about recounting his craziest or funniest gaming moments, ran a D&D game over Skype with a mix of new and experienced players, to give non-players a look into how the game actually works, basically allowing people to sit in on a game and see if it's their cup of tea. I'd like to do something similar here.
I'm looking at running a campaign of Mutants and Masterminds, a superhero-themed RPG that's sort of a streamlined version of traditional D&D. Playing the game over Skype and using OpenRPG for things like maps and die rollers, we could run a party of 5 or 6 players through an official adventure module to give everyone a taste of that style of RP'ing, then post it online as a podcast.
If you've played table-top games all your life, great. If you've never tried it before but are curious to try it out, also great--in fact, I think it would probably be better to hear the learning process as it happens. Let me know if you're interested. Once a party's assembled, I'd email everyone copies of the Core Rulebook, and maybe record a couple of 1-on-1 sessions where we go through the process of character creation (usually the most complicated part of the RPG, though it can also be the most fun)
Sound like something y'all would like to try?
When we revived the DC Universe RPG, the idea was brought up of running it like a traditional D&D style RPG. And while the general consensus was in support of incorporating things like a limited party of protagonists and a more active GM, a lot of folks cringed at the idea of having to keep track of stats, die rolls, structured mechanics....y'know, all the things that add the 'game' part of 'role-playing game.'
This is something that's bugged me for a while, going way back to my own failed attempt at doing a more traditional RPG: a lot of people get intimidated either by the rules which they think will be too complex, or think that having a set structure of rules will limit their creativity as players. And I'd like to do something about that.
The host of Counter Monkey, a long-time RPG player whose whole series is about recounting his craziest or funniest gaming moments, ran a D&D game over Skype with a mix of new and experienced players, to give non-players a look into how the game actually works, basically allowing people to sit in on a game and see if it's their cup of tea. I'd like to do something similar here.
I'm looking at running a campaign of Mutants and Masterminds, a superhero-themed RPG that's sort of a streamlined version of traditional D&D. Playing the game over Skype and using OpenRPG for things like maps and die rollers, we could run a party of 5 or 6 players through an official adventure module to give everyone a taste of that style of RP'ing, then post it online as a podcast.
If you've played table-top games all your life, great. If you've never tried it before but are curious to try it out, also great--in fact, I think it would probably be better to hear the learning process as it happens. Let me know if you're interested. Once a party's assembled, I'd email everyone copies of the Core Rulebook, and maybe record a couple of 1-on-1 sessions where we go through the process of character creation (usually the most complicated part of the RPG, though it can also be the most fun)
Sound like something y'all would like to try?