The Spawn
Better Than You
- Joined
- Aug 10, 2002
- Messages
- 19,505
- Reaction score
- 1
- Points
- 31
You can choose only one.
Had to shorten things down to 100 characters. Here is the original list:
Had to shorten things down to 100 characters. Here is the original list:
- Physical quantity manipulation of chemical elements 1-36. You cannot create or get rid of them, only lower or increase their quantity in an item (living or dead) already containing any one or more of the 36.
- Humidity manipulation. Control over the amount of water vapor in the air. Cannot deplete to 0%.
- Gravitational field manipulation of any object weighing under 200 lbs.
- Manipulation of the speed of sound. Can be slowed down to 300 m/s and raised 6000 m/s
- Physical quantity manipulation of fluids. Can only lower or increase their quantity in an item (living or dead) already containing fluids of ANY kind. Cannot create fluids or destroy them.
- Deoxyribonucleic acid manipulation. Alter the DNA of any living thing.
- Physical quantity manipulation of epinephrine. Can only lower or increase the quantity in an item (living) already containing epinephrine. Cannot create or destroy.
- Power negation. Ability to cancel the superpowers of others.
- Power sensing. Ability to sense or recognize superhuman powers.
- Accelerated healing. Ability to heal rapidly from any injury. Every time it is used, you age one year. Does not make you immortal.
- Acid generation. Ability to generate acid, can be manifested through touch or as a spray through your finger tips. Can increase or decrease pH.
- Echolocation. Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound.
- Self-detonation or explosion. Ability to explode one's body mass and reform.
- Night vision. Ability to see clearly in darkness.
- Telescopic or microscopic vision. Ability to magnify vision to various levels.
- Waterbreathing. Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.
- Innate capability. Ability to naturally have skills and/or knowledge typically earned through learning. Knowledge expires after 20 minutes and must be called upon again. Cannot call upon other skills or knowledge while having one already retained.
- Omni-linguism. Ability to understand any form of language, a natural polygot.
- Psychometry. Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.
- Air and wind manipulation. Ability to control, generate, or absorb air or wind.
- Plant manipulation. Ability to accelerate the growth of, control or animate plant life.
- Dimensional transportation. Ability to create wormholes or other spatial portals for transport between two non-adjacent locations. Point B must be the same time zone as Point A. And Point B must be somewhere you've already been before.
- Perception manipulation. Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions. Reality flickers in between illusion.
- Transformation. Ability to transform into substance touched.
- Adoptive muscle memory. The ability to replicate any physical action after seeing it performed.
- Bliss and horror. The ability to induce either positive or negative sensations in other people.
- Electronic manipulation. The ability to intercept, generate, and interpret electronic, digital, and radio transmissions with one's mind.
- Precognitive dreaming. The ability to see the future through dreams.
- Precipitation manipulation. Can control Fog,Drizzle, Rain, Freezing rain, Ice pellets, Hail, Snow and Graupel.
- Advanced Macro Probability Factor. Ability to calculate all future possibilities spanning 5 minutes.
- Human sexual arousal. Can be used on any member of the same sex and be directed towards anyone or anything.
- Scent conduction. Can create any scent you have smelled yourself.
- Toy manipulation. Can "bring to life" any doll, action figure, teddy bear, etc.
- Hornet manipulation. The ability to control hornets at will.
- War. Can make any two or 1,000 individuals go to war with each other. Cannot be undone. After use, user cannot use powers again for 24 hours.
- Famine. Can bring about famine and drought within a 3 miles radius. After use, user cannot use powers again for 24 hours.
- Pestilence. Can bring about an epidemic of any disease upon people within a 3 miles radius. After use, user cannot use powers again for 24 hours.
- Death. Can kill 1,000 individuals at most instantaneously. After use, user cannot use powers again for 24 hours.
- Starvation. Can cause a severe reduction in vitamin, nutrient, and energy intake.
- Immortality. The ability to live for an infinite length of time. Your time ends when time does. You maintain the same appearance for eternity that you had when you chose this option.
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