This expansion is  said to play heavily into promoting group content through guilds and  large dynamic arenas, so we sat down with Associate Product Manager  Wayne Song to talk about this aspect of the new content.
MMORPG.com: Gilded  Wasteland brings more of a focus on guilds, allowing players more tools  and incentives for joining guilds. Can you explain some of these new  features?
Wayne Song:  Guilds have always been a key element of Swordsman, but with Gilded  Wasteland we wanted to bring more grouping experiences that will bring  players together in a more dynamic way. In addition to the new endgame  instances and dungeon, we’ve also introduced new PvP arena modes, with  Team Deathmatch and Capture the Lion.
These new gameplay modes get players working together in dynamic fights that we feel are uncommon in most MMOs.
MMORPG.com: How do guilds influence the gameplay progression in the new regions?
Wayne Song: The  new regions are designed for the new level cap up to level 94, and is  used to help players reach the new level content in a more interesting  way. In the future, we may add new events and more guild features in  these regions, making players get even more involved the magnificent  regions of those maps.
Since guilds are such a key feature of  Swordsman, players will definitely want to group up to take on the new  instances and dungeon.
  
MMORPG.com: Are the three new high-level instances more guild-friendly?
Wayne Song:  Certainly! Players in guilds will find it easier to create teams to  challenge the new instances at a higher difficulty. Some of the new  dungeons are technically soloable, the higher difficulty instances  really need to be completed as a group.
MMORPG.com: Guild Quests are unlocked at level 35. How has the feedback been on these? Are they popular with players?
Wayne Song:  Guild quests are definitely popular, especially here in China. We’ve  designed Swordsman for players to level up quickly at early stage, so  they can reach Lv35 easily. At that point, the guild mechanics become  very important for leveling up.
MMORPG.com: Are tweaks or improvements to the group match-maker system planned?
Wayne Song:  We’re thinking about it! One of our goals is to try to make players  have a better experience with the group matchmaker system. We really  want players playing as much of the Swordsman content as possible.
MMORPG.com: Solo  progression is enjoyed by many MMO gamers. Is Swordsman still  solo-friendly, or is the group experience what it's all about?
Wayne Song:  Swordsman allows players to go solo in game, and an example of this is  how there are different difficulties of instances. Players can complete  the normal ones by themselves. For players who group up though, there  are also lots of guild quests and guild events which need teammates.
Anyway, the region of Jianghu is a community of martial artists. Take part in that community!
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MMORPG.com: What lessons have you learned from previous Perfect World action MMOs, and how did you apply those lessons to Swordsman?
Wayne Song: The  dev team of Swordsman did learn lots from our experiences with quests  systems, combat systems, stats systems, etc. from previous games. We use  these experiences to help design efficiently, and these provide good  experiences to help us make new and fun content in Swordsman.
                                                                                              
Shawn Schuster / Shawn Schuster is the former Editor-in-Chief at Massively.com and founder of the indie gaming review site Shoost.co.  Shawn has been writing professionally about video games since 2008 and  podcasting about games since 2005. When he''s not leveling yet another  alt, he''s running his organic farm with his wife and four kids.