I see plenty new stuff:
- More refined city (more detail) Really?
It looks the same and the swing system doesn't actually look like it works since the layout of the buildings don't look like it fits. It's like they might need to make Spiderman a little smaller while swinging to make it better. There also isn't a level indicator to show how high you are. It's like there's no sense of depth and the fact that we cannot die from being to high also doesn't help.
- Web-swinging is improved (and looks like fun)
I don't see the fun tbh. We still can't do loops,your unable to climb the web,you can't double jump in between swings,you can't do any tricks whatsoever to mix it up,no speed blur(like SM2),no real upgrades to the speed and tbh it doesn't really matter because the swing system is so bland that going around the city takes no real skill, and the fact that there's no bottom of the swing mechanic makes the momentum was once again seem automated.
- Dialogue feature
Doesn't really do anything for me really. They said the choices don't really change the story.
- More refined combat
I saw the same moves over and over again and most of them are from the first game. The best addition for me was the targeting enemies.
- Better side missions (the car chase mission looks fun) & endless mode for crimes
If the gameplay isn't fun what's the point? Or let me put it this way. If there's no real room for growth from when you started the first game then what's the point of endless crime? Imo Spiderman should be evolving and learning new tricks.
It's the game TASM1 should've been in the first place.
You guys need to stop having such high expectations. They will never be met by any developer out there. I'll go ahead and crush your dreams by saying that you will never get the Spider-Man game you deserve, not even from Rocksteady or Sucker Punch (especially not from Sucker Punch, the Sony first party studio that will never get the license for Spider-Man, not in this or any alternate reality).
The reason Batman games are critical success: Batman works perfectly well in a video game environment and Rocksteady nailed it pretty much with their first try. Spider-Man doesn't work, or atleast not with a development time of 2-3 years. To have the ultimate Spider-Man game you'd need a city as alive as the ones found in e.g. GTA V because that's a huge part of being Spider-Man. You'd have to be able to be Peter Parker at any time, because that's another big part of being Spider-Man. You'd require proper physical calculations for all kinds of webbing which no dev seems to bother putting any effort in (means we have to enjoy the TASM1 webbing with cheap anchor points). You'd be forced to have more web-rush style mechanics that play the game for you because there's no way you can meet the acrobatic freedom Spider-Man has with a simple console controller or without being a pain in the ass to control. Otherwise you'd spend half of the game in slow-motion trying to keep up with controller inputs.