GENERAL RAAM582
A Rebellion Built on Hope
- Joined
- Feb 7, 2012
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- 12,524
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I don't think Activision gives Beenox enough time for them to create a game that is nearly as detailed as say, GTA V, in terms of environment and city stuff. Not to mention that's only like half the game. Next you need combat features, web swinging features, and levels and all that. It took R* 5 years to make GTA V. So for Beenox to make the Spidey game we all want, I'd say 3-1/2 to 4 years. They want these things out like every year or every other year. If only they could have a small portion of their team work on a game for a long period of time while the other portion does the yearly crap. But that would double that time if only a small percentage was working on it.
CoD can get away with yearly stuff because, let's face it, it's the same **** every year with new guns or whatever. You can't do that with Spidey. But then again, Assassin's Creed has become a yearly thing and they actually manage to change quite a few things from past experiences. Hmmmmmmmmmmmmm. All Beenox needs to do is get a solid concept, and they can just add to it and be a yearly franchise. Look at the Arkham games. It's a solid concept, and they've made three games on it. They haven't gone back to the drawing board yet.
CoD can get away with yearly stuff because, let's face it, it's the same **** every year with new guns or whatever. You can't do that with Spidey. But then again, Assassin's Creed has become a yearly thing and they actually manage to change quite a few things from past experiences. Hmmmmmmmmmmmmm. All Beenox needs to do is get a solid concept, and they can just add to it and be a yearly franchise. Look at the Arkham games. It's a solid concept, and they've made three games on it. They haven't gone back to the drawing board yet.