The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread

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I don't think Activision gives Beenox enough time for them to create a game that is nearly as detailed as say, GTA V, in terms of environment and city stuff. Not to mention that's only like half the game. Next you need combat features, web swinging features, and levels and all that. It took R* 5 years to make GTA V. So for Beenox to make the Spidey game we all want, I'd say 3-1/2 to 4 years. They want these things out like every year or every other year. If only they could have a small portion of their team work on a game for a long period of time while the other portion does the yearly crap. But that would double that time if only a small percentage was working on it.

CoD can get away with yearly stuff because, let's face it, it's the same **** every year with new guns or whatever. You can't do that with Spidey. But then again, Assassin's Creed has become a yearly thing and they actually manage to change quite a few things from past experiences. Hmmmmmmmmmmmmm. All Beenox needs to do is get a solid concept, and they can just add to it and be a yearly franchise. Look at the Arkham games. It's a solid concept, and they've made three games on it. They haven't gone back to the drawing board yet.
 
[...] But then again, Assassin's Creed has become a yearly thing and they actually manage to change quite a few things from past experiences. [...]

The difference between the AC devs and Beenox is the "size". They can easily manage to have different teams for different titles. I heard AC4 was in development for multiple years (I recall hearing atleast 3 years).
 
To get a definitive Spider-Man game, first, NO movie-tie in. Second, a large budget with a great amount of creative freedom with the license and heavy support from Marvel. Third, a development time of at least 3-4 years with one unified goal and no set release date--they work on the game until it is ready.

I'm sure there's more but I'm tired and that's all I got at the moment. :yay:
 
Spider-Man 2 was an exception IMO. Otherwise they should not do a movie tie-in, it RARELY works. I wouldn't mind another game that is loosely based off of a comic book, similar to Ultimate Spider-Man.
 
To get a definitive Spider-Man game, first, NO movie-tie in. Second, a large budget with a great amount of creative freedom with the license and heavy support from Marvel. Third, a development time of at least 3-4 years with one unified goal and no set release date--they work on the game until it is ready.

I'm sure there's more but I'm tired and that's all I got at the moment. :yay:

yes, this :up:

we are making some pretty damn high demands for a movie tie-in game. in the end all that stuff is just not possible

I wanted the free flow combat for the first TASM game, and I got it, but it lacked the polish that the Arkham combat had and it just wasn't the same
 
I hope the next game will have Queens like in Ultimate Spider-Man. Bigger the city the better.
 
One of the things Amazing did better than every other game is starting with top swinging speed, that needs to stay
 
Spider-Man 2 was an exception IMO. Otherwise they should not do a movie tie-in, it RARELY works. I wouldn't mind another game that is loosely based off of a comic book, similar to Ultimate Spider-Man.

Spider-Man 2 was no exception. The story was "meh" and so was the web-swinging. Spider-Man 3 improved the web-swinging (apart from removing the different modes and limiting the 2 webline swinging) and had the same "meh" story Spider-Man 2 had (even though I felt the original story content was more entertaining than the one from Spider-Man 2).
 
I don't think Activision gives Beenox enough time for them to create a game that is nearly as detailed as say, GTA V, in terms of environment and city stuff. Not to mention that's only like half the game. Next you need combat features, web swinging features, and levels and all that. It took R* 5 years to make GTA V. So for Beenox to make the Spidey game we all want, I'd say 3-1/2 to 4 years. They want these things out like every year or every other year. If only they could have a small portion of their team work on a game for a long period of time while the other portion does the yearly crap. But that would double that time if only a small percentage was working on it.
Scale difference
R* build 3 large boroughs
2.5 years should be enough for Spider-Man
 
Activision should leave the license to others, as they did with James Bond. They clearly don't know what to do with it.

I'll rather give it to Ubisoft, they have much better in-house studios, and they usually care about their franchises (even AC, although they milk it a lot).
 
Ubisoft had a cash-in with that Avengers fighting game they made. But I think they are probably better off. If only Beenox wasn't under the orders of Activision. They aren't the problem, Activision's management is.
 
Who can tell what to do with this license?
It's clear that they shouldn't give the rights to make Spider-Man games to such a mid-tier developer as Beenox and obligate them to make sub-teams to make other games (Activision has better and bigger studios, but they have them focused in COD), and clearly, they shouldn't do yearly games, like they did in the past.
 
It's clear that they shouldn't give the rights to make Spider-Man games to such a mid-tier developer as Beenox and obligate them to make sub-teams to make other games (Activision has better and bigger studios, but they have them focused in COD), and clearly, they shouldn't do yearly games, like they did in the past.
Suggest a studio you think suitable for the task
 
A studio from Activision, not another company

Activision Spidey games are underrated (not SD though, that one is a downgrade, can't see what made it more popular than better games like Ultimate Spider-Man)
 
Suggest a studio you think suitable for the task
From Activision? Raven Software, and the before-the-layouts Radical Entertainment and Neversoft. Sadly, one only makes COD DLC maps and the other two are ****ed up. Treyarch could also get back in the train, but they're COD-exclusive now.

From Ubisoft? Any studios can make it, I think.

My perfect studio would be one of Sony Worldwide Studios (Sony Santa Monica, Naughty Dog, Ready at Dawn...), they are AWESOME. But that would imply that the games would be Playstation exclusive, and that's impossible.
 
A studio from Activision, not another company

Activision Spidey games are underrated (not SD though, that one is a downgrade, can't see what made it more popular than better games like Ultimate Spider-Man)

I haven't play SD, but that looks a lot better than EoT, WoS, and FoF.
 
From Activision? Raven Software, and the before-the-layouts Radical Entertainment and Neversoft. Sadly, one only makes COD DLC maps and the other two are ****ed up. Treyarch could also get back in the train, but they're COD-exclusive now.
I wish Raven Software could build an X-Men game as dedicated as the Wolverine game they released, it could be one of the best superhero games out there
Not sure they will be that good a fit for Spidey

Radical do better with Hulk
Neversoft is interesting, I always wanted to see what these guys could do for a modern Spider-Man game
From Ubisoft? Any studios can make it, I think.

My perfect studio would be one of Sony Worldwide Studios (Sony Santa Monica, Naughty Dog, Ready at Dawn...), they are AWESOME. But that would imply that the games would be Playstation exclusive, and that's impossible.
Not sure about those, even less with Naughty Dog, unless they do it linear

I still think Avalanche studios should get a try, they take their time, make the area very detailed with high quality graphics, gameplay is really fun
 
I haven't play SD, but that looks a lot better than EoT, WoS, and FoF.
The one thing I will always defend about WoS is the swing kick, it still has the best swing kick, and great swinging with it
Wall combat and webstrike are nice touches too
Most things in that game are forgettable
 
I'm really surprised they never made a sequel to that Wolverine game. That game was cool.
 
I wish Raven Software could build an X-Men game as dedicated as the Wolverine game they released, it could be one of the best superhero games out there
Not sure they will be that good a fit for Spidey

Radical do better with Hulk
Neversoft is interesting, I always wanted to see what these guys could do for a modern Spider-Man game
Not sure about those, even less with Naughty Dog, unless they do it linear

I still think Avalanche studios should get a try, they take their time, make the area very detailed with high quality graphics, gameplay is really fun

I haven't thought about that, they would do an awesome work with Spider-Man. Damn, they already had a great travel system based on Spidey in Just Cause 2 lol
 
I'm really surprised they never made a sequel to that Wolverine game. That game was cool.
Not gonna happen with a movie game based on a movie without a sequel
Though it didn't start that way

I haven't thought about that, they would do an awesome work with Spider-Man. Damn, they already had a great travel system based on Spidey in Just Cause 2 lol
I remember the first time playing it, using the cable reminded me of the old Spidey games from the PS1, and the first movie game when aiming and web-zipping from one wall to another
 
Not gonna happen with a movie game based on a movie without a sequel
Though it didn't start that way

That's why it was good. I think SM2 wasn't originally based on the film too, right? Games based on movies that originally didn't start out that way or were released after the movie like Riddick are usually the good ones.
 
That's why it was good. I think SM2 wasn't originally based on the film too, right? Games based on movies that originally didn't start out that way or were released after the movie like Riddick are usually the good ones.
SM2 wasn't? It explains it if they did really work on the city for 3 years
 
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