The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread

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Why so naive? I see people like him every day, they're called trolls. No pic/No proof = it didn't happen. Doesnt matter how lame the excuse is.

Except for that fact he's not a troll.
 
I hope this one doesn't have any robots (besides Rhino's mechanized suit). Speaking of which, I wonder how they'll explain the Rhino thing. They may just leave him out altogether.

Considering that one of the biggest issues with the last game was the fact that it didn't follow the film's story and instead opted for an original one, I'd say that the continuity from the first game will be dropped completely. And instead, follow the story of the movie, with new elements to pad the story (like the raimi trilogy games.)

Unless they pull an IM2 and ignore the events of the first game, yet still do an original story.

In which case, expect another under par game.
 
Did that fight take everyone 100 tries to beat or was I just really terrible at that game? God that fight was bull.

On hard mode? Yes indeed. That was one of the most frustrating battles ever. I seriously wanted to break my controller in half when I died for the 18th time in a row.
 
if they do announce a new spider-man game, be prepared for the lamest and most tedious drip feed of info and footage. i think beenox know they're games are lacking, so they barely show any gameplay before the game releases. instead, the carefully control each trailer to try and fool enough people into thinking "hey, it could be great"

if webs don't attach to real geometry this time around and they don't come out the gate saying as much (i.e. "it's what the fans wanted, we listened"), then all hype is killed for me.

spider-man deserves rocksteady-level treatment.
 
I'm personally hoping that we're just seeing history repeat itself.

When Treyarch made the SM1 game, it was good, but they didn't do that great a job at making an original game.

The mechanics, engine, and controls were all taken from Neversoft's Spider-Man game.

Now granted, Neversoft, and ever other studio to make a Spidey game since then, is owned by Activison, but still. It wouldn't be until SM2 where we got a truly original, and high quality, game from them. And it wouldn't be until SM3 where they perfected the free roam gameplay.

But since then, we've seen a decrease in quality. And no game have been able to improve on what was in SM3.

But like I said, I hope that we are just seeing history repeat itself.

I remember at some point in the lead up to ASM the game that work had already begun on ASM2 the game. And this was the same thing that was done for SM1 the game.

Work on SM2 and its free roam enviroment had begun during SM1 the game's development. Before SM2 the film had even went into production.

So since Beenox is following a similar path, hopefully we can see an vast improvement as we did then.
 
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I'm personally hoping that we're just seeing history repeat itself.

When Treyarch made the SM1 game, it was good, but they didn't do that great a job at making an original game.

The mechanics, engine, and controls were all taken from Neversoft's Spider-Man game.

Now granted, Neversoft, and ever other studio to make a Spidey game since then, is owned by Activison, but still. It wouldn't be until SM2 where we got a truly original, and high quality, game from them. And it wouldn't be until SM3 where they perfected the free roam gameplay.

But since then, we've seen a decrease in quality. And no game have been able to improve on what was in SM3.

But like I said, I hope that we are just seeing history repeat itself.

I remember at some point in the lead up to ASM the game that work had already begun on ASM2 the game. And this was the same thing that was done for SM1 the game.

Work on SM2 and its free roam enviroment had begun during SM1 the game's development. Before SM2 the film had even went into production.

So since Beenox is following a similar path, hopefully we can see an vast improvement as we did then.

While I haven't played SM3, I've heard alot that it was a major disappointment. I think most people would say that Ultimate Spider-Man was the improvement. I think your post made Aziz happy though :P

Didn't Beenox say the same thing about ASM while working on SD? Look how that turned out. :/ I think with the case of Beenox that they have lots of heart and alot of love for the character, but not enough talent. Add to that the struggle with matching the wills of Activision, Sony and Marvel. We shouldn't expect goodness from the next game I think, even though I still get excited.

As Repulsor said, they need to show that they've made web swinging more fun and exciting. And that in itself is a challenge because how do you mix fast, realistic web swinging with good camera, combat, boss fights etc? Not to mention the graphics to load quicker (I don't know the term for that but I hope you get what I mean). That's pretty tough.

When it comes to story, I hope they go for something similar to the Raimi era games. That is, follow the film story but with their own added touch. I think it would be cool to battle Electro on Times Square. I'd much rather have a comic based game but I think that's unrealistic to hope for at this point.
 
SM3 improved on everything SM2 had (the random crimes were really random, I sometimes found myself in story mission quality crimes like a cop telling me there's a hideout somewhere with stolen paintings) but people hated it because the story was really bad, just like SM2s story. And the combat was, like SM2, a cluster***** with bad camera work.

The swinging, the overall gameplay, the city etc. was superior to SM2. Oh and it was SO badly optimized on PS3 that it was almost rendered unplayable in certain areas (fps drop to hell and back) followed by horrible texture pop-in. Not sure about the 360 version but I heard it was not that bad/it was better on there.
 
Speaking of boss fights, I want them to be more varied. I'd like some boss fights that have thugs as well. I'd love to have stages where you have to take out thugs in holographic environments where Mysterio messes you up at the same time. Or have Spidey take out a group or robbers where Shocker is the leader, and have him shoot at you.

I'd also love for boss fights that aren't about beating the boss up x times, but rather that some villains require you to only hit them once or twice, but you'll have to find out a way to do it. That would be villains with no super strenght such as Mysterio, Shocker etc. Then you could have more epic brawls with villains such as Green Goblin, Venom, Scorpion and the likes. Mix that up with villains like Sandman or Hydro-Man or Electro that you can't even hit but have to find out other ways to take them out.

To me, those hit-and-dodge bosses in TASM were extremely boring and unimaginative. You used the same tactics against everyone. I want boss fights where you have to use your brain.
 
You know this could be THE Spider-Man game we've been waiting for if they decide to release it on next gen consoles. I mean the hardware boost you see between current and next gen is quite a step. The RAM alone could enable them to make a huge detailed NYC map and even store things like broken windows or destroyed objects so they stay that way (until someone eventually cleans up / repairs them, InFAMOUS 2nd son apparently stores the map state so destroyed things stay destroyed). We'll just have to wait and see what they do with the next SM game.

Boss fights could be more detailed too but I wouldn't get my hopes up.
 
I'm actually very excited for a next-gen Spidey. TASM 2 has a good base (TASM 1) to improve from, and the new hardware will open new good possibilities. As Tim said, having 16 times the RAM, and such a great GPU on PS4 (less great in Xbone) could mean great things.
 
While I haven't played SM3, I've heard alot that it was a major disappointment. I think most people would say that Ultimate Spider-Man was the improvement. I think your post made Aziz happy though :P

Didn't Beenox say the same thing about ASM while working on SD? Look how that turned out. :/ I think with the case of Beenox that they have lots of heart and alot of love for the character, but not enough talent. Add to that the struggle with matching the wills of Activision, Sony and Marvel. We shouldn't expect goodness from the next game I think, even though I still get excited.

As Repulsor said, they need to show that they've made web swinging more fun and exciting. And that in itself is a challenge because how do you mix fast, realistic web swinging with good camera, combat, boss fights etc? Not to mention the graphics to load quicker (I don't know the term for that but I hope you get what I mean). That's pretty tough.

When it comes to story, I hope they go for something similar to the Raimi era games. That is, follow the film story but with their own added touch. I think it would be cool to battle Electro on Times Square. I'd much rather have a comic based game but I think that's unrealistic to hope for at this point.

Yeah. Beenox needs to actually show this time around that they've "been listening to the fans" and have made considerable improvements to many facets of the game and the gameplay.

I'm not saying all fans have the best ideas or input however there are some very common threads that have been going around since ASM released. Such as improved combat, a bounty of organic random crimes and events, interesting boss fights, more interactive web swinging with improved physics, etc.

They really need to show me something concrete to gain my confidence that this will indeed be a better game.



I'm actually very excited for a next-gen Spidey. TASM 2 has a good base (TASM 1) to improve from, and the new hardware will open new good possibilities. As Tim said, having 16 times the RAM, and such a great GPU on PS4 (less great in Xbone) could mean great things.

On paper that sounds fantastic. But it still doesn't make me hopeful. The proof is in the pudding so they say...show me something real, otherwise I have extremely limited faith in the final product.
 
There are some positives from ASM though that I think Beenox has done a consistently good job at. That is, cinematic moments like this:

http://www.youtube.com/watch?v=v9AGTwpE_5g

That is my favourite part of the game just because of the overall feel of it. Also, at places like this, the graphics and animations are actually very good if you ask me. And Smythe is pretty cool!

The clip does remind me however that they really need to stop have Spidey using that web ball machine gun he has in his wrists. But hey, lets keep it positive.
 
While I haven't played SM3, I've heard alot that it was a major disappointment. I think most people would say that Ultimate Spider-Man was the improvement. I think your post made Aziz happy though :P
In a way
Well, I like ASM the game more than he does
What improvements USM did to SM2 are little, it's a simplified game
Still satisfying imo
As Repulsor said, they need to show that they've made web swinging more fun and exciting. And that in itself is a challenge because how do you mix fast, realistic web swinging with good camera, combat, boss fights etc? Not to mention the graphics to load quicker (I don't know the term for that but I hope you get what I mean). That's pretty tough.
I get what you mean
And I think I might understand why they chose web swinging the way they made it for outdoors in that game

When it comes to story, I hope they go for something similar to the Raimi era games. That is, follow the film story but with their own added touch. I think it would be cool to battle Electro on Times Square. I'd much rather have a comic based game but I think that's unrealistic to hope for at this point.
The day will come, if Marvel doesn't renew the contract with Activision after 2018
I think it will end in 2018 not in 2017 like I heard earlier to allow releasing the game attached to the fourth movie, unless after ASM2 game Beenox get treated like its sister studios; Shaba, Radical Entertainment, and High Moon
 
There are some positives from ASM though that I think Beenox has done a consistently good job at. That is, cinematic moments like this:

http://www.youtube.com/watch?v=v9AGTwpE_5g

That is my favourite part of the game just because of the overall feel of it. Also, at places like this, the graphics and animations are actually very good if you ask me. And Smythe is pretty cool!

The clip does remind me however that they really need to stop have Spidey using that web ball machine gun he has in his wrists. But hey, lets keep it positive.

True, there are some positives that came out of ASM. And cinematics, the voice acting, etc. have never been an issue with Beenox. They do some things really well actually. Cinematics aren't playable though.

Listen, I'm still gonna remain positive about their upcoming game because at the end of the day I think we all want the same thing...a great Spider-man game...and because of that I will be positive. However, I'm not gonna allow myself to get all hyped up and hopeful this go round. There's no point unless we are presented with proof that says otherwise.
 
Don't forget that they should finally add a Peter Parker mode. Being Spider-Man does NOT mean being Spider-Man 24/7, I want to be able to walk around as Peter Parker too.
 
Don't forget that they should finally add a Peter Parker mode. Being Spider-Man does NOT mean being Spider-Man 24/7, I want to be able to walk around as Peter Parker too.
Like this?
 
Going into the Daily Bugle to get side missions should be the extent to which we should be able to control Peter.

Maybe an alternate costume could be Peter, but it should never be a crucial part to game that we play as him.
 
Going into the Daily Bugle to get side missions should be the extent to which we should be able to control Peter.

Maybe an alternate costume could be Peter, but it should never be a crucial part to game that we play as him.

There is a big group of players who'd like to be able to have Peter Parker gameplay in a Spider-Man game. It's not like you'd have to play as him but it'd be nice to be able to. Whether it's an alternate costume (but please without peds calling you Spider-Man) or a completely new mechanic doesnt matter.
 
That video I posted is nothing crucial, just a glitch allowing the player to play as Peter Parker in the streets
I can enjoy that glitch, my PC allows it

In that game cops call the Goblin Spider-Man
 
I hope we actually get to see Peter Parker in this new game.

Agreed.

That faceless, master chief thing they went for with the last game failed miserably.

Though, it didn't really matter since none of the in game models looked like the actual actors.
 
There is a big group of players who'd like to be able to have Peter Parker gameplay in a Spider-Man game. It's not like you'd have to play as him but it'd be nice to be able to. Whether it's an alternate costume (but please without peds calling you Spider-Man) or a completely new mechanic doesnt matter.

As long as it's something that doesn't take away from the Spider-man portion of the game, I'd be ok with it. Otherwise it's a waste of time imo.

In video games, especially ones with strict deadlines such as a movie-tie-in licensed game like Spider-man, there's only so much you can do. And for each aspect of the game that you choose to work on, there's one thing that you can't.

I remember an article that came out shortly after the release of ASM the game that went over the production issues they had mostly with the time frame. The article featured Activision producer Brant Nicholas. He stated that they were only able to get the game polished to about 80% of what they intended. They spent a good chunk of time making all that extra gameplay crap, like the Stan Lee mission, Rhino challenge, Lizard, and those mini games. All of which ended up being pretty lame anyways. They could have spent that time instead developing the Spider-man portion of the game to its fullest potential.

My whole point is that anything that takes away from the Spider-man game is a negative cause I buy Spider-man games to play as Spider-man not his alter-ego, or as a bouncing Lizard or as an 80 year old flipping dudes across the street, however hilarious that was for about 5 minutes. Get the Spidey gameplay solid, then we'll talk about other add-ons.
 
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